Comparison

Blind Cube vs Final Fortress

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Blind Cube

Features
Read full description

Blind Cube is designed from the ground up to support blind individuals on their journey with the Rubik’s Cube. Most cubing software relies on visual cues, making the experience inaccessible for those using screen readers. Blind Cube changes this by implementing full VoiceOver support and providing clear, instructions for every action. The app is fully accessible with VoiceOver and includes the following functionality: • Custom Cube Definitions: Tailor the app to your specific equipment. You can register your physical Rubik’s Cube by defining the unique textures found on each center face. Once configured, the app uses your personalized "tactile map" for all scrambling and solving functions. • Cube Scrambler: Select your cube and generate a new scramble. You can receive step-by-step instructions to reach the intended state and verify the cube's orientation after each move. You can also use the most recent scramble to initiate a solve. • Cube Solver: Select your cube, input the texture for each block on every face, and tap "Solve." The app provides detailed instructions on how to solve the cube, allowing you to track the cube's state at every step. • Cube Timer: A built-in basic timer to help you track your solving speed and maintain a history of your recent performances. Additional Capabilities: • Flexible Instructions: View scramble and solve directions via plain text instructions or standard Cube Notation. • Data Sharing: Easily copy scramble instructions, generated solutions, or your current cube state to your clipboard.

About

Final Fortress

Features
Read full description

Final Fortress is a match-3 puzzle. The whole game is the screen of an old terminal: green text, one cursor, and you, the commandant of the last fortress. It is a quiet game. A working console in the dark, the hum of the systems, static like rain. A watch takes fifteen or twenty minutes: do the day's tasks, read what came in, hand over. Nothing hurries you, and nothing happens while you are away. Come back after a week and the fortress is exactly as you left it. Match tiles to finish the day's tasks. Each task brings supplies. Spend them to repair the fortress: reactor, hydroponics, antenna, armory, infirmary. Every repaired system opens new missions. Match 4 or more to charge special tiles. They clear a line, a block, or every tile of one kind. Swap two charged tiles together and they fire as one bigger shape, up to the whole board. The board gets busier as you go: convoy crates that pay out at the bottom, sealed containers with a special tile inside, interference to clear layer by layer, burned sectors the tiles fall past. Some tasks ask for a pattern: decode a sequence in order, or fill a gauge in every column. AI Madness is a mode of its own, outside the fortress. Each shift bends the rules: boards up to 10 by 13, sometimes only three kinds of tile, cascades that barely stop, tasks that may be impossible. On an iPhone with Apple Intelligence, Apple's on-device model (Foundation Models) picks the shift's character and writes its line in the log. Nothing leaves the phone. Otherwise the terminal does the same on its own. Nothing is at stake and nothing is banked. Every shift has a code. Send it to a friend and they get exactly the same board. There is a story in the log: three acts, four threads, and the notes of the commandants who held the fortress before you. It comes a few lines at a time. Read it or skip it. The game never nags about it. Repair the antenna and you will see a board with other players' stations. It is view-only, there is no chat, and it updates once a day. When the story is over, the log keeps going quietly on its own. The music belongs to your fortress alone. The sound is synthesized live and seeded from your fortress, so your station hums like no other and never loops. The hum changes with what is running, with the hour of the night and with the weather outside. Each kind of tile has its own note, and a cascade climbs the scale. One extra room, The Long Dark, carries a call of its own. Three more stations use the instruments in your phone: a weather post that reads the barometer, an acoustic modem and a direction finder. A home screen widget shows your fortress at a glance, in StandBy too. No ads. No lives, timers, energy or streaks. No pop-ups, no push notifications, no accounts, no daily rewards to come back for. Run out of moves and the terminal just says the packet was lost. Try again, nothing is taken away. You can drop a task at any time. Purchases are cosmetic only: screen colors, one extra soundtrack, custom names. Nothing you can buy helps you play, and no purchase moves you up the board. Works offline, on iPhone and iPad. Fully playable with VoiceOver, with a flicker-free stable phosphor mode and a calm mode that softens the board's flashes and haptics.

Screenshots

Blind Cube4 screens
Final Fortress4 screens

Verdict

The call

The clearest difference is price: Final Fortress at Free against Blind Cube's $2.99. Blind Cube's advantage is in-app purchases (none vs 4). On ads, device support and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Final Fortress is free to download; Blind Cube costs $2.99 up front. Final Fortress sells 4 one-off in-app purchases. Blind Cube asks for nothing beyond the download.

Scorecard2 real differences · 4 level
Blind Cube versus Final Fortress: the parameters behind the verdict, then further details
ParameterBlind CubeFinal Fortress
Price$2.99Free — better
Update frequency—Weekly
AdsNoNo
In-app purchasesNo — betterYes
DevicesiPhone, iPadiPhone, iPad
Requires iOS17.017.0
Further details — not scored
Size4 MB4 MB
Age rating4+12+
DeveloperMOHAMMED ALOUFIDmitrii Dark

In-app purchases

None

Blind Cube

No in-app purchases

4 purchases

Final Fortress

One-time4
  • Amber Phosphor$0.99
  • Emerald Phosphor$0.99
  • The Long Dark$0.99
Show 1 more
  • Memory Chip$2.99

Questions

Is Blind Cube free?
Blind Cube costs $2.99, with no in-app purchases.
Is Final Fortress free?
Final Fortress is free to download, with in-app purchases available.
Do Blind Cube or Final Fortress have ads?
Neither Blind Cube nor Final Fortress shows ads.

Other comparisons