BLOXROLL vs Rollstone
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
BLOXROLL
Engage in a premium 3D puzzle experience where strategic block rolling is key. Navigate intricate levels with unique mechanics to reach the goal in the fewest moves possible. Master challenges and enjoy immersive visuals and sound.
- 48 handcrafted levels
- Smart mechanics (fragile floors, switches, teleports)
- Daily Challenge mode
- Endless mode
- Star-based progression
- Quick retry and undo
- Immersive visuals and sound
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BLOXROLL is a premium 3D puzzle game where every move matters. Roll your block across floating glass floors, fragile tiles, switch-controlled bridges, and warp gates. Reach the goal tile in as few moves as possible to earn up to 3 stars and master each puzzle. Features: • 48 handcrafted levels across 4 distinct worlds • Smart mechanics: fragile floors, switches, bridges, and teleports • Daily Challenge with streak progression • Endless mode for infinite replayability • Star-based mastery and progression • Quick retry + undo for fast experimentation • Immersive visuals, haptics, and atmospheric sound • Mobile-friendly controls with left-handed layout and reduced motion options BLOXROLL is easy to pick up, hard to master, and built for players who love clean design and deep puzzle logic.
Rollstone
Navigate challenging puzzles by strategically rolling a block across a grid. Master unique mechanics like fragile floors and heavy buttons to reach the goal tile. Enjoy a vast number of levels with diverse challenges and visual themes.
- Rolling block puzzle mechanics
- 1000 unique levels
- Fragile floors and heavy buttons
- Six visual themes
- Offline play
- Progress backup
- Hint system
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One block. One goal tile. One careless move and it's over the edge. Rollstone is a rolling-block puzzle built on a rule that sounds trivial and turns vicious fast: your block is twice as tall as it is wide, so how it LANDS matters as much as where it goes. Stand it up to drop into a single square. Lay it flat to cross a floor that would crack under its full weight. Read the whole board before you commit — because the board is reading you back. 1000 LEVELS, ZERO DEAD ENDS Every level is walked end to end by a solver before it ships. No board is impossible; it's only unsolved. The curve opens with a six-move roll and closes on puzzles that want a plan three moves deep before you touch the screen. 500 NEW LEVELS BUILT NOT TO REPEAT The second half of the game was generated from five distinct board architectures and filtered so that no two levels play the same way: key hunts, two-stage locks, seesaw switches, teleport ferries, alleys only half a block can enter. The HARDEST level in the first half is easier than the easiest level in the second. MECHANICS THAT STACK • Fragile floors — safe lying flat, lethal standing up • Heavy buttons that need your full weight, wide pads that take any touch • Switches that flip back every press, and seals that fire once and go dark • Bridges that appear, teleports that fling you across the board • Split tiles that break your block in two and hand you both halves IT TELLS YOU WHEN YOU'RE STUCK On the hardest boards you can reach a position where nothing kills you but nothing can win either. Rollstone detects that state and says so — every time, free. No more replaying a dead board for twenty minutes. And when you'd rather have a nudge, a hint walks you through the next eight moves and recalculates after every roll. SIX VISUAL THEMES Classic, Modern, Ocean, Mystic, Galaxy and Volcano — each with its own sky, materials and light. Switch any time, at level 1 or level 1000. CONTROLS THAT FIT YOUR HANDS Swipe anywhere or use the on-screen pad — both are live at once, and the pad moves to whichever side you hold your phone. Twist two fingers like a steering wheel to spin the camera and read a nasty board from a better angle. ALSO INSIDE • Plays fully offline • Your progress backs itself up — new phone, same levels; no account, no login • A personal best for every level you finish • A short tutorial you cannot die in, plus a one-screen rulebook you can open any time • Optional one-time Ultimate: all 1000 levels open, no ads, unlimited hints, forever Easy to learn. Ruthless to master. Start rolling.
Screenshots
Verdict
The clearest difference is in-app purchases: BLOXROLL at none against Rollstone's 1. BLOXROLL also leads on ads (none vs shown) and update cadence (every 3 days vs weekly). On price, rating, ratings volume and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Rollstone sells 1 one-off in-app purchase. BLOXROLL asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 5.0 for BLOXROLL against 5.0 for Rollstone. Both are backed by a comparable volume of ratings — 1 and 2 respectively.
BLOXROLL ships an update every 3 days, Rollstone weekly. Both last shipped on October 28, 2026.
| Parameter | BLOXROLL | Rollstone |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) | 5.0 (2 ratings) |
| Number of ratings | 1 | 2 — better |
| Update frequency | Every 3 days — better | Weekly |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 3 MB | 165 MB |
| Age rating | 4+ | 4+ |
| Developer | Jamiu Awoke | EMRE ERDOGAN |
Customer experience
BLOXROLL
Rollstone
In-app purchases
BLOXROLL
No in-app purchases
Rollstone
- Rollstone Ultimate$0.99







