GripProject vs Get a Grip
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
GripProject
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GripProject helps climbers build measurable finger strength through science-backed training protocols. Built for plateaued intermediate climbers stuck between V4-V8, but works for any level of experience. HOW IT WORKS - Complete a baseline strength test to unlock your personalized plan - Follow three research-validated protocols: Max Strength, Power Endurance, and Capacity - Track daily finger readiness to train smart and avoid overtraining - Watch your progress on interactive charts over time KEY FEATURES - Timer-guided training sessions with haptic cue, designed for one-handed, chalk-covered use at the gym - Smart progression that changes one variable at a time based on your RPE - Dual-streak tracking for both training days and daily check-ins - All data stored locally on your device, works fully offline - No account required BACKED BY RESEARCH Each protocol is grounded in climbing-specific studies (Medernach 2022, López-Rivera & González-Badillo 2019) so you know the "why" behind every hang. Stop guessing. Start progressing. SUBSCRIPTION DETAILS - Subscription Required To Use GripProject GripProject PRO is an auto-renewing subscription that unlocks full app access. • Yearly: $29.99/year — includes a 3-day free trial • Monthly: $7.99/month Payment is charged to your Apple ID at confirmation of purchase. Subscriptions automatically renew unless cancelled at least 24 hours before the end of the current period. Manage or cancel your subscription anytime in iPhone Settings → Apple ID → Subscriptions. Privacy Policy: https://www.gripproject.app/privacy Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Get a Grip
This app guides your daily finger training routines, connecting to a Bluetooth force gauge to accurately time holds based on your actual finger strength. It allows for custom routines and tracks every repetition, even incorporating climbing gym sessions as training.
- Bluetooth force gauge integration
- Customizable daily training routines
- Automatic hold timing based on force
- Repetition and set tracking
- Lock Screen Live Activity
- Offline mode with plain timer
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Get a Grip runs your daily finger training. Build your routine once and it greets you every time you open the app, one tap from pulling. The app connects to your Bluetooth force gauge, tares it, counts you in, and times every hold from what your fingers actually do. Chalk up or shake out mid-set and the clock stops with you: it only runs while you hold your target load. Works with the Tindeq Progressor and the Frez Dyno, with experimental support for several other BLE gauges and crane scales. Left the gauge at home? Every routine also runs as a plain timer. There is no exercise library to curate. A grip is just an edge depth, which fingers, and a position, written straight on the set. Prescribe 25% of max once and every grip resolves to its own target load, per hand, from the maxes you have measured. Choose pounds or kilograms in Settings. The rest countdown starts when you actually let go of the edge, and if the next set is on a different grip, the rest screen says so before you get there. Benchmarks keeps each grip's max and critical force together. The critical force test is 24 all-out pulls in four minutes and finds the load each hand can sustain. A Live Activity keeps the countdown and the target on your Lock Screen for the whole session. Every rep is recorded. A day of climbing at the gym counts as training too, because it is. No account, no analytics, no ads. Your data stays on your iPhone and in your own iCloud, nowhere else. The whole app works in English and French. Get a Grip is an independent app, not made by, affiliated with, or endorsed by Tindeq or any other gauge maker.
Screenshots
Verdict
The clearest difference is in-app purchases: Get a Grip at none against GripProject's 2. Get a Grip also leads on device support. GripProject's advantage is iOS requirement (15.1 vs 26.0). On price there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. GripProject sells 2 in-app purchases, starting at $7.99 per month. Get a Grip asks for nothing beyond the download.
| Parameter | GripProject | Get a Grip |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (4 ratings) — better |
| Number of ratings | — | 4 — better |
| Update frequency | — | Every 3 days |
| Ads | — | No |
| In-app purchases | Yes | No — better |
| Monetization | — | Free |
| Devices | — | iPhone, iPad, Apple Watch — better |
| Requires iOS | 15.1 — better | 26.0 |
| Further details — not scored | ||
| Size | 35 MB | 10 MB |
| Age rating | 4+ | 4+ |
| Developer | Gunnar Autterson | Nuri Bruner |
In-app purchases
GripProject
- GRIPPED - Monthly$7.991 Month
- GRIPPED - Yearly3 Days trial$29.991 Year
Get a Grip
No in-app purchases









