Comparison

Countryballs vs Doomsday

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Countryballs

Lead your chosen Countryball to global domination by conquering or influencing nations. Upgrade your economy, manage assets, and decide whether to wage war or spread your faith to achieve total world control. This strategy game blends idle mechanics with humor and historical absurdity.

Highlights
  • Control 195 unique Countryballs
  • Upgrade real-time income and economy
  • Balance war, influence, and diplomacy
  • Unique Countryball personalities
  • Humorous global events
  • Idle mechanics with strategy
Features
Read full description

Global Domination – Ball-Style The world is divided, and it's up to you to redraw the map. Step into the round shoes of your favorite Countryball and embark on the ultimate mission: conquer and unify all 195 countries. Whether through brute force or slick diplomacy, it's time to roll your way to victory. Income Per Second – Build Your Power In Countryballs: Power Protocol, time is literally money. Your income grows every second. Upgrade your industries, boost trade, and manage global assets to fuel your expansion. The more countries you control, the more your economy explodes. Smart decisions lead to total domination. War or Influence – You Decide There’s more than one way to rule the world: Conquer with Force Train cartoony armies, deploy tanks, jets, submarines, and missile systems—and when diplomacy fails, drop the nukes. Dominate the battlefield with over-the-top firepower, all wrapped in classic Countryball humor. Control with Influence Spread your faith across borders and watch nations fall under your spiritual charm. Use religion as a tool of power—win hearts, shift ideologies, and unify the world without firing a single shot. Your Goal: Total World Control No peace treaties. No second chances. Only one Countryball can become the supreme global ruler. Will you win by fear, friendship, or sheer strategy? A Strategy Game That Doesn’t Take Itself Too Seriously Countryballs: Power Protocol blends grand strategy with idle mechanics, packed with humor, history, and global absurdity. It's world conquest where even the smallest Countryball can redraw the map—with enough upgrades and audacity. Features: Control over 195 unique Countryballs Upgrade your real-time income and economy Balance war, influence, and diplomacy Each Countryball has a distinct look and national personality—no customization needed Laugh (or cry) as global events spiral into madness Built for strategy fans and meme lovers alike Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

About

Doomsday

Engage in intense 1v1 ICBM duels or command a full-scale war with diverse military units and strategic objectives. Explore a dynamic world where nations develop, trade, and wage war autonomously, offering deep simulation and player-driven scenarios.

Highlights
  • 1v1 ICBM duels
  • Full-scale war simulation (DEFCON 5 to 1)
  • Dynamic living world with autonomous nations
  • Extensive military unit and weapon variety
  • Deep economy and logistics management
  • Offline play capability
Features
Read full description

Doomsday: M.A.D. (Mutually Assured Destruction) is a nuclear strategy game: a 1v1 ICBM duel, a full war from DEFCON 5 to DEFCON 1, and a living world where nations are born, trade, arm themselves and go to war on their own. THE DUEL Two nations share a generated map. Each one has a headquarters, silos, rocket batteries, missile defences, a radar and tank factories. Raze the enemy HQ or bring its population under 15% to win, and saturate their missile defences before the big strikes. WAR MODE A crisis that builds from DEFCON 5 to DEFCON 1, each level clearing more weapons. Industry, oil and uranium, strategic sites to take, bases to build. Raise battalions, build tanks and artillery, send fighters, attack aircraft, bombers and drones, build a shipyard and its fleet: destroyers, cruisers, battleships, missile ships, submarines, carriers. Select and give orders with a finger. Or watch two computer nations wage a full war. THE LIVING WORLD Two to eight nations on untouched land, each with its own name, tongue and ruler. They found towns that grow district by district, live off their food, wood, ore, oil and uranium, govern with their ministers, lay railways, trade, make alliances, go through crises and fight real wars: mobilisation, fronts, trenches, supply, landings, war fleets, peace treaties. Their towns judge their rulers: leaders, uprisings, coups, revolutions, dynasties. Industrial, atomic and orbital eras; the bomb leaves dead land and a nuclear winter. Every system can be turned on or off in the rules of the world, and you choose which units, defences and weapons the nations may use. Watch, or play god: volcano, tsunami, meteor, found a nation, stir up a province, change a ruler's temper, ring for war or for peace. • 16 weapons: tactical salvo, cluster munitions, napalm, thermobaric, hypersonic glider, ICBM, MIRV, bunker buster, neutron bomb, EMP, Tsar Bomba, tungsten rod, orbital beam, antimatter, black hole, tectonic quake. • Destruction you can read: blast fronts that knock buildings over, craters, districts on fire, flattened forests, sinking ships. • Nine maps (island, archipelago, valley, desert, arctic, continents, inner sea, thousand isles, coast and isles) in five sizes, up to 24 km across. ECONOMY AND LOGISTICS Farms, sawmills, mines, oil wells and uranium mines on real deposits; steelworks, refineries, munitions and arms factories, enrichment plants: a nation that owns its production chain pays half price for its weapons, and one that loses it pays double. Trucks, warehouses, double-track railways with stations, viaducts and tunnels, shipping lines: blow up a bridge or sink a tanker and the goods are lost. A Logistics map shows what is well linked. THE SOUND Real recorded sounds, air-raid sirens, blasts that arrive at the speed of sound, ambience that follows the camera and music that follows the tension. Best with headphones. Plays offline. The Full Arsenal as a one-time purchase: neutron bomb, Tsar Bomba, antimatter, black hole and the other wildest weapons, for good.

Screenshots

Countryballs4 screens
Doomsday4 screens

Verdict

The call

The clearest difference is review sentiment: Doomsday at 100% against Countryballs's 26%. Doomsday also leads on ads (none vs shown) and rating (4.7 vs 4.5). Countryballs's advantage is ratings volume (1K vs 31) and iOS requirement (15.0 vs 17.0). On price, update cadence, in-app purchases and monetization model there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Countryballs sells 10 in-app purchases, starting at $9.99 per month and Doomsday sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.

ReceptionRating · Positive reviews · Number of ratings

Doomsday holds the better App Store score, 4.7 against 4.5. That said, the two scores are not equally well evidenced: Countryballs has 1K ratings behind it against 31, so its average is the more settled of the two. Written reviews point the same way: 26% of Countryballs's written reviews are positive against 100% of Doomsday's.

UpkeepUpdate frequency

Countryballs ships an update daily, Doomsday every 2 days. The most recent releases landed on November 11, 2026 and November 10, 2026 respectively.

Scorecard5 real differences · 5 level
Countryballs versus Doomsday: the parameters behind the verdict, then further details
ParameterCountryballsDoomsday
PriceFreeFree
Rating4.5 (1K ratings)4.7 (31 ratings) — better
Positive reviews26.3% of reviews100.0% of reviews — better
Number of ratings1K — better31
Update frequencyDaily — betterEvery 2 days
AdsYesNo — better
In-app purchasesYesYes
MonetizationFree with in-app purchasesFree with in-app purchases
DevicesiPhone, iPad, iPodiPhone, iPad, Mac
Requires iOS15.0 — better17.0
Further details — not scored
Size669 MB74 MB
Age rating12+12+
DeveloperMAD PIXELBPA SOLUTIONS

Customer experience

Countryballs

All ratings732 ratings
Positive85.7%
Neutral3.4%
Negative10.9%
Written reviews171 reviews
Positive26.3%
Neutral14.6%
Negative59.1%

Doomsday

All ratings27 ratings
Positive92.6%
Neutral3.7%
Negative3.7%
Written reviews6 reviews
Positive100.0%
Neutral0.0%
Negative0.0%

In-app purchases

10 purchases

Countryballs

Subscriptions3
  • Manager VIP$9.991 Month
  • No Ads VIP$9.991 Month
  • Idle VIP$9.991 Month
One-time7
  • 50 min of income$4.99
  • NoAds$9.99
  • Premium$9.99
Show 4 more
  • Starter Pack$9.99
  • 120 min of income$9.99
  • Special Manager$14.99
  • Manager Chest Legendary$14.99
1 purchases

Doomsday

One-time1
  • Full Arsenal$3.99

Questions

Is Countryballs free?
Countryballs is free to download, with in-app purchases available.
Is Doomsday free?
Doomsday is free to download, with in-app purchases available.
Which has better reviews, Countryballs or Doomsday?
Doomsday is rated higher. Countryballs averages 4.5 out of 5 from 1K ratings, while Doomsday averages 4.7 from 31 ratings.
Do Countryballs or Doomsday have ads?
Countryballs shows ads; Doomsday does not.
Which is updated more often, Countryballs or Doomsday?
Countryballs ships an update daily, and Doomsday every 2 days. Most recently, Countryballs was updated on November 11, 2026 and Doomsday on November 10, 2026.

Other comparisons