Strategery2 vs Taelwind
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Strategery2
Engage in strategic territorial control and calculated aggression on procedurally generated hex maps. Outmaneuver six distinct AI rivals with unique playstyles across various map sizes and difficulty levels. Enjoy intuitive controls with no ads or in-app purchases.
- Territorial control gameplay
- Procedurally generated hex maps
- Six unique AI personalities
- Multiple map sizes
- Adjustable difficulty levels
- Intuitive touch controls
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Strategery 2 strips strategy gaming down to its purest form — territorial control, calculated aggression, and the satisfaction of a perfectly executed campaign. Battle for territorial dominance across procedurally generated hex maps against 6 AI rivals, each with a distinct playstyle. The aggressive one will overextend. The cautious one will wait you out. Learn to read them, or get outmaneuvered before you see it coming. 6 unique AI personalities, each playing differently - Three map sizes — from quick skirmishes to full campaigns - Three difficulty levels, including a genuinely punishing AI - Intuitive touch controls, no tutorial required - No ads. No in-app purchases. No nonsense. The map is waiting. How long can you hold it?
Taelwind
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Taelwind is a trading voyage across a lightly fictional China Seas in the age of sail. Buy low in one port, sail for another, and sell for what the market will bear. The sailing is the dangerous part. THE CROSSING Every passage is a decision. Pirates, storms, and navy patrols stand between you and the port that wants your cargo. Fight, run, throw cargo to lighten ship, or pay them off. Your ship, your cannons, and your crew set the odds; the manifest sets the stakes. A LIVING CHART Every voyage inks a line on your chart. Twenty voyages in, the chart is a web of your own making: your routes, your habits, your history. It is the ship's log drawn as a map, and it is yours alone. THE TRADE Fourteen goods across eight ports, from tea and silk to cargo the customs house would rather not see. Prices swing with monsoons, embargoes, harvests, and rumor. Read the word on the wind, time the market, and mind your Notoriety: a house that trades too hot draws inquiries. SILVER IN THE HOLD IS A TEMPTATION Elder Brother Wu lends when the tide is against you, on his terms. Li Yuen sells safe passage with the odds shown plainly. The bank keeps silver out of a pirate's reach. Every arrangement in Taelwind states its terms before you sign. A GROWING SHIP Deeper holds, faster rigging, more cannon, a sharper crew. Every upgrade is visible on the ship herself, as a single junk grows into the flag of a merchant house. RISE Climb from Ship's Boy to taipan of the China Seas trade, then retire the house to your heir and begin again with permanent renown. Widgets keep a weather eye on the market, and a voyage under way rides in the Dynamic Island. Two faces of the chart: a day chart in parchment and ink, a night watch in navy and lantern gold. The monsoon does not negotiate. The manifest is open.
Screenshots
Verdict
The clearest difference is price: Taelwind at Free against Strategery2's $0.99. Strategery2's advantage is update cadence (every 2 days vs every 3 months) and device support (3 vs 1). On ads, in-app purchases and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Taelwind is free to download; Strategery2 costs $0.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Strategery2 ships an update every 2 days, Taelwind every 3 months. Both last shipped on October 31, 2026.
| Parameter | Strategery2 | Taelwind |
|---|---|---|
| Price | $0.99 | Free — better |
| Rating | 2.0 (2 ratings) — better | — |
| Positive reviews | 0.0% of reviews | — |
| Number of ratings | 2 — better | — |
| Update frequency | Every 2 days — better | Every 3 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 15.0 — better | 16.2 |
| Further details — not scored | ||
| Size | 2 MB | 5 MB |
| Age rating | 4+ | 9+ |
| Developer | John Freeborn | Branko Borota |
In-app purchases
Strategery2
No in-app purchases
Taelwind
No in-app purchases









