One More Lane vs Run Catch Repeat
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
One More Lane
Manage traffic flow as a corrupt transportation manager, adding lanes and upgrading vehicles to maximize income. The game features idle progression, allowing you to earn even when away, and a prestige system for permanent boosts.
- Idle traffic management
- Lane and vehicle upgrades
- Offline earnings
- Prestige system for boosts
- Vehicle unlocking
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You are a corrupt transportation manager. Your job is simple: keep things moving just enough to maximize your income. Add lanes, manage vehicles, bribe lawmakers, and somehow convince yourself that adding another lane will fix everything. (It won’t. But you’ll try anyway.) Manage the Flow Vehicles keep coming. Your job is to keep traffic moving and your system expanding—no matter how chaotic it gets. Unlock & Upgrade Vehicles From basic commuters to more… ambitious transportation methods, each upgrade helps you handle the growing madness. Earn While You’re Away Traffic never sleeps. Step away and come back to a system that’s still running (somehow). Prestige (a.k.a. “Detour Points”) Reset everything for permanent boosts and a fresh attempt at solving traffic forever. It starts simple. It gets ridiculous. And somehow… you’ll always want just one more lane.
Run Catch Repeat
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Reach destinations. Get chased. Complete tasks. Use abilities. Experience a new kind of multiplayer game with Run, Catch, Repeat in your real-world environment – dynamic, tactical, and thrilling. Whether with friends or against strangers: Who will escape? Who will catch? Who will win? How Run, Catch, Repeat Works 1. Preparation – The Lobby Phase A minimum of two players is enough – all you need is a smartphone and the urge to move. One player creates a lobby and selects: A destination deck with real-world locations. A task deck with exciting challenges. An ability deck: Play with tactical advantages and sneaky tricks! The ability distribution mode: Random or via the strategic pick phase. The GPS interval: Decide how often locations are shared. Other players join using a lobby code and choose their role: Runner or Catcher. As soon as everyone is ready, the game begins. 2. Game Start – The Hunt Begins The Runner gets three random destinations – A, B, and C – and starts with 3 coins. The Catchers have nothing… except ambition. Now it’s time to move smartly, reach destinations, complete tasks, and avoid getting caught. 3. Gameplay – Live Through the City Reaching destinations: The Runner must take proof photos and complete one task per destination. The Chase: The Catchers receive the Runner's last known location (with a 10-minute delay by default). Conversely, the Runner gets the Catchers' last position every 60 minutes. Tasks: Both teams can voluntarily draw tasks to earn coins. Abilities: Coins can be exchanged for special abilities – e.g., "Live Location", "No Transport", "Trail Tower", and many more. Transport: Getting on a bus, train, or bike must be reported – for fairness and strategic depth. 4. Final Phase – All or Nothing Once the Runner reaches the final destination, the showdown begins: Live locations are revealed. The Runner must complete one final task. The Catcher has to catch them RIGHT NOW. First to complete their goal takes the win. Daily Puzzles – For quick breaks & offline play Play against the AI – without GPS and in quick rounds. Solve tactical puzzles, use abilities wisely, and earn XP & coins. Perfect for on the go! Rewards & Progression XP & Leveling: Level up, improve your profile, and compete on the leaderboard. Coins: Collect them through games, puzzles, and friend invites – use them for loot boxes, skins, and decks. Avatars: Customize your character with unlockable outfits. Destination Decks – Your city becomes the playground Create your own decks (starting point + up to 15 destinations). Share publicly or keep them private. Official destination decks for major cities are available for free. Tasks & Abilities – Depth of Gameplay Standard tasks included. Get new tasks & abilities via the shop (loot boxes, coins). Build your own deck – perfect for the pick phase in the game. Integrated Shop – For tactics & cosmetics Loot boxes for abilities. Skins & avatar sets. Task decks & destination decks for even more variety. Profiles, Stats & Leaderboards Track your wins, achievements, destinations, and match history. Detailed analysis of your ability usage and task completion rate. Global leaderboard with filters: region, timeframe, and category. Friends & Referral System Friends list & match history. Rewards for inviting friends. Playing together made easy. Run, Catch, Repeat is more than just a game. It’s movement, tactics, and thrills – in your real world. Download for free now and let the hunt begin!
Screenshots
Verdict
The clearest difference is update cadence: One More Lane at every 3 days against Run Catch Repeat's weekly. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. One More Lane sells 6 one-off in-app purchases and Run Catch Repeat sells 7 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
One More Lane ships an update every 3 days, Run Catch Repeat weekly. The most recent releases landed on October 10, 2026 and October 17, 2026 respectively.
| Parameter | One More Lane | Run Catch Repeat |
|---|---|---|
| Price | Free | Free |
| Rating | 4.3 (18 ratings) — better | — |
| Positive reviews | 77.3% of reviews | — |
| Number of ratings | 18 — better | — |
| Update frequency | Every 3 days — better | Weekly |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPod | iPhone, iPad |
| Requires iOS | 15.0 — better | 16.0 |
| Further details — not scored | ||
| Size | 312 MB | 125 MB |
| Age rating | 12+ | 12+ |
| Developer | Bradford Foley | Lukas Ulbrich |
In-app purchases
One More Lane
- 3 Rubies$0.89
- 8 Rubies$1.99
- 25 Rubies$3.99
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- 50 Rubies$6.99
- 100 Rubies$12.99
- 300 Rubies$19.99
Run Catch Repeat
- 200 Münzen$0.99
- 1100 Münzen$4.99
- 2500 Münzen$9.99
Show 4 moreShow fewer
- All Access Pass$11.99
- All Access Pass2 variants$14.99
- All Access Pass$17.99
- 6000 Münzen$19.99
Questions
Is One More Lane free?
Is Run Catch Repeat free?
Do One More Lane or Run Catch Repeat have ads?
Which is updated more often, One More Lane or Run Catch Repeat?
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