Dungeon Scoundrel vs Rogue's Hand
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dungeon Scoundrel
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ENTER THE DUNGEON. PLAY YOUR CARDS. SURVIVE. Welcome to Dungeon Scoundrel: Solitaire, a dark fantasy roguelike card crawler where your greatest weapon is your mind. No dice, no random chance combat—just pure tactical survival. Navigate a deadly deck of cards where every draw represents monsters, weapons, and life-saving potions. Can you outsmart the dungeon, manage your health, and escape with your loot? THE TACTICAL SOLITAIRE EXPERIENCE Each turn, you explore a Room made of 4 cards drawn from the deck. You must choose exactly 3 cards to interact with, leaving 1 behind for the next room. Overwhelmed? You can flee by placing the room's cards at the bottom of the deck—but beware, you cannot run away twice in a row! KNOW YOUR DECK The Monsters (Spades & Clubs): Brutal foes that deal damage equal to their card value (Jacks are 11, Queens 12, Kings 13, Aces 14). The Weapons (Diamonds): Equip a weapon to absorb incoming damage. But strategy is key: once a weapon strikes a monster, it degrades! It can only be used against subsequent monsters of equal or lesser value. Miscalculate, and you will be forced to fight the next beast barehanded. Health Potions (Hearts): Restore your vitality. You can only drink one potion per room, so timing your heals is the difference between life and death. ENDURANCE MODE & DEEP RUNS Clearing the standard deck is just the beginning. Enter Endurance Mode to push your luck! After clearing a floor, you face a critical decision: Escape with your massive loot multipliers, or Descend deeper for an insane score boost? Every time you descend, the weakest potions and weapons are permanently removed from the next deck. The deeper you go, the deadlier the dungeon becomes! THE BLACK MARKET Hoard Bones from slain monsters to unlock game-changing starting loadouts. Buy a powerful Diamond card to start your run with an equipped weapon, or purchase a Heart to gain a passive Health Regeneration buff that automatically heals you after every room. RISK EQUALS REWARD Shattering the high score takes master strategy. Multiply your score and Bone haul by taking on brutal modifiers. Lower your starting health, enable Challenge Mode, or set strict Time Limits. If you survive, your remaining seconds and unused red cards are converted into a massive score explosion! WHY YOU WILL LOVE DUNGEON SCOUNDREL: Deep, brain-burning puzzle strategy for fans of roguelike deckbuilders. Offline single-player gameplay—slay monsters anywhere, anytime. Infinite replayability with scaling difficulty and Endurance Mode. Intense risk-vs-reward scoring and economy system. The dungeon is waiting. Draw your cards, engineer your ultimate run, and become the most legendary scoundrel!
Rogue's Hand
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Rogue's Hand is a compact solo card crawler built around a standard deck and difficult tactical choices. Enter rooms of four cards. Defeat monsters, equip weapons, drink potions, and decide when to flee. Resolve three cards from each room; the final card carries forward with added Momentum. Choose from four distinct classes: • Warrior — bypass a weapon restriction when it matters most. • Mage — transmute potions into weapons or weapons into healing. • Cleric — exorcise a dangerous monster and replace it with a new card. • Rogue — make a tactical retreat after engaging part of a room. Plan around weapon degradation, limited healing, class abilities, and an ever-shrinking deck. Clear every card to win. Reach zero health and the run ends. Features: • Four playable classes • Fast, turn-based solo runs • Player statistics with overall and per-class results • Contextual tutorial tips, replayable from How to Play • No advertisements • No in-app purchases • Playable offline • Light and Dark Mode • VoiceOver support Statistics track completed runs, victories, win rate, best scores, winning streaks and your most-played class. Earlier runs are not reconstructed. One deck. Four classes. Every card is a decision.
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Verdict
The clearest difference is price: Dungeon Scoundrel at Free against Rogue's Hand's $0.99. Dungeon Scoundrel also leads on update cadence (every 6 days vs every 3 weeks) and device support (3 vs 1). Rogue's Hand's advantage is in-app purchases (none vs 4) and ads (none vs shown).
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Dungeon Scoundrel is free to download; Rogue's Hand costs $0.99 up front. Dungeon Scoundrel sells 4 one-off in-app purchases. Rogue's Hand asks for nothing beyond the download.
Dungeon Scoundrel ships an update every 6 days, Rogue's Hand every 3 weeks. The most recent releases landed on October 25, 2026 and October 24, 2026 respectively.
| Parameter | Dungeon Scoundrel | Rogue's Hand |
|---|---|---|
| Price | Free — better | $0.99 |
| Update frequency | Every 6 days — better | Every 3 weeks |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 145 MB | 7 MB |
| Age rating | 9+ | 4+ |
| Developer | Onur Celik | Joo Eng Teo |
In-app purchases
Dungeon Scoundrel
- Peasant Pack$0.99
- Remove Ads$2.99
- Adventurer Pack$2.99
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- Kings Hoard$4.99
Rogue's Hand
No in-app purchases
Questions
Is Dungeon Scoundrel free?
Is Rogue's Hand free?
Do Dungeon Scoundrel or Rogue's Hand have ads?
Which is updated more often, Dungeon Scoundrel or Rogue's Hand?
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