Comparison

Spritfill vs Chroma8

Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.

Head to head
About

Spritfill

Features
Read full description

Spritfill is a pixel art editor designed for iPad, built for both beginners and experienced sprite artists. Draw on a variety of canvas sizes — from 16×16 icons to massive 512×512 scenes. Choose from built-in color palettes like PICO-8, Endesga, and Spritfill 128, or create your own custom palettes. Powerful drawing tools: • Pencil, eraser, and fill bucket • Line, rectangle, ellipse, and shape tools • Gradient and dither tools • Color picker (eyedropper) • Selection tool — pick, shift, and move pixels between layers • Symmetry drawing (horizontal, vertical, and quad) • Shift and flip entire layers. Layer support: • Up to 8 layers with visibility toggles • Merge, reorder, and rename layers • Import other projects as new layers. Recreate mode: • Browse a catalog of premade sprites and practice pixel art by recreating them step by step • Track your progress and completion. Community features: • Submit your finished artwork for others to recreate • Browse and download community-submitted sprites. Export & share: • Save to your photo library with customizable tile sizes • Upscale exports for crisp, high-resolution sprites • Share directly from the app. Apple Pencil support with automatic detection and configurable settings. Unlock Spritfill Pro for the full experience — larger canvases, more layers, advanced tools, and unlimited custom palettes.

About

Chroma8

Features
Read full description

Chroma8 is a focused pixel-art studio for iPhone and iPad — draw, colour, layer and animate at true pixel resolution, then export your work anywhere. No account required to start creating. NEW: COLOUR & PALETTES • A palette bar under the canvas with 11 classic palettes: PICO-8, Game Boy, NES, Commodore 64, CGA, DawnBringer, Sweetie 16, Endesga 32, AAP-64, Resurrect 64 • Make your own: generate palettes from a colour harmony, a gradient, a photo or your art, with hue-shifted shading ramps • Import and export .hex, .gpl, .pal, .txt, .ase, .act and PNG palettes for Aseprite, Photoshop and game engines • Replace any colour across a layer, a frame or the whole animation, or remap art to a palette with dithering • Colour groups recolour a whole shade family at once, keeping shading intact • Colour versions: switch a sprite between looks — a night version, a red team — without changing a pixel, and export a sprite-sheet row per version • Add a palette card with hex codes to your exports AI ASSIST Describe what you want and Chroma8 draws it onto your canvas, where you can edit every pixel. Free for everyone. • Text to sprite — "a small green slime with a highlight" becomes pixel art, not a photo • Photo to pixel art on a reduced palette • Auto-shade, auto-outline and a clean-up pass for stray pixels • Turn one sprite into a walk, run, idle, attack, hit, death, explode or spin cycle • Tween between two keyframes, or retarget a video of yourself onto your sprite • Split a sprite sheet into frames automatically • Every generation kept in a history you can revisit or branch into a new Art It all runs on your device, with no network, no account and no API key. Already pay for an AI service? Optionally connect any OpenAI-compatible endpoint or Anthropic — OpenRouter, OpenAI, Groq or your own Ollama. Your key stays in the Keychain on that device. DRAW WITH PRECISION • Grid-accurate canvas with brush, eraser, fill and selection tools • Round or square brush tips, 1 to 6 pixels across • Recolour Only — paint only where there is already colour • Eyedropper, recent colours and any colour from the system picker • Select, move and turn a block of pixels • Reference photos with quarter-turn rotation • Undo and redo across the whole frame LAYERS & FRAMES • Unlimited layers with visibility, lock and opacity • Frame-by-frame animation with onion skinning • Adjustable playback speed ORGANIZE YOUR WORK • Group related Arts into Projects • Search your library by name, or by what a piece looks like • Everything saved on your device — works fully offline EXPORT ANYWHERE • PNG, animated GIF, MP4 video and scalable SVG • Game-ready sprite sheets with a JSON sidecar CHROMA8 PRO Chroma8 is free to use, supported by ads. Chroma8 Pro removes ads and unlocks Cloud Sync (sign in with email, Google or Apple to back up and access your library across devices), offered as an auto-renewing subscription: • Monthly: $3.99/month after a 7-day free trial • Yearly: $24.99/year after a 7-day free trial Payment is charged to your Apple ID account at confirmation of purchase. Subscriptions automatically renew unless canceled at least 24 hours before the end of the current period. Manage or cancel anytime in your Apple ID account settings. Any unused portion of a free trial is forfeited when you purchase a subscription. A complete guide is built in, covering every feature. Terms of Use: https://colondev.com/apps/chroma8/Terms.html Privacy Policy: https://colondev.com/apps/chroma8/Privacy.html Chroma8 — pixel art, the way it's meant to be made.

Screenshots

Spritfill4 screens
Chroma84 screens

Verdict

The call

The clearest difference is ads: Spritfill at none against Chroma8's shown. Chroma8's advantage is iOS requirement (16.0 vs 18.2). On price, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Spritfill sells 1 one-off in-app purchase and Chroma8 sells 2 in-app purchases, starting at $3.99 per month. Whichever you choose, the download price is not the number that matters.

Scorecard2 real differences · 4 level
Spritfill versus Chroma8: the parameters behind the verdict, then further details
ParameterSpritfillChroma8
PriceFreeFree
Update frequency—Every 10 days
AdsNo — betterYes
In-app purchasesYesYes
DevicesiPhone, iPadiPhone, iPad
Requires iOS18.216.0 — better
Further details — not scored
Size13 MB22 MB
Age rating4+4+
DeveloperEdmond Wuseer99 PVT LTD

In-app purchases

1 purchases

Spritfill

One-time1
  • Spritfill Pro$2.99
2 purchases

Chroma8

Subscriptions2
  • Chroma8 Pro7 Days trial$3.991 Month
  • Chroma8 Pro7 Days trial$24.991 Year

Questions

Is Spritfill free?
Spritfill is free to download, with in-app purchases available.
Is Chroma8 free?
Chroma8 is free to download, with in-app purchases available.
Do Spritfill or Chroma8 have ads?
Chroma8 shows ads; Spritfill does not.

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