1.00s vs PulseDrift
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
1.00s
A minimalist reaction-timing game where the goal is to tap the screen at precisely one second. Each successful tap increases the difficulty, making the game progressively more challenging. Compete on a weekly global leaderboard to see how you stack up against other players.
- Precise one-second timing goal
- Increasing difficulty with each hit
- Weekly global leaderboard
- Haptic feedback
- Procedurally generated audio
- Minimalist interface
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Land it at exactly one second. 1.00s is a single-tap reaction-timing game with one rule: tap to start the timer, tap again to land at 1.000 seconds. Hit it, the window tightens. Miss it, the run ends. EVERY HIT MAKES IT HARDER The target window shrinks 6 milliseconds with every successful tap. The tracking dot accelerates with you. Your runs get faster, sharper, and less forgiving — until you can't keep up. WEEKLY GLOBAL LEADERBOARD Every depth you reach is logged to a global, weekly leaderboard. Rankings reset every Monday. See your rank, your neighbors, and how far you are from the top — every time you fall. PRECISE BY DESIGN - A target window measured in milliseconds. - A tracking dot that shows you exactly when to tap. - Haptic feedback for every hit, every milestone, every miss. - Procedurally generated audio chimes that climb as you do. DESIGNED FOR FOCUS No menus. No levels. No tutorial. The game IS the home screen. Tap and play. Pull down to see the leaderboard. That's it. CONTAINS ADS - Banner ad (always visible after the first ~90 seconds of play) - Brief full-screen ad every few runs - Always free PRIVACY - Anonymous play — no account, no email, no personal data required - We use Apple's App Tracking Transparency to ask before serving personalized ads - EEA / UK / Swiss users see a consent form before any ads load Built solo. Update often. Push your reflexes — exactly one second at a time.
PulseDrift
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PulseDrift is a fast one-tap arcade game built around timing, precision, and score chasing. Tap to stay in motion, slip through gates, collect Shards, and rack up Sparks as the run gets faster and tighter. Every attempt is about rhythm, control, and pushing your best score a little farther. Features: • One-tap endless arcade gameplay • Collect Sparks and Shards during runs • Unlock and equip skins, trails, and themes • Climb Apple Game Center leaderboards • Earn achievements through high-score play • Optional rewarded ads for revive, retry, and double Sparks PulseDrift is easy to start, hard to master, and built for quick runs that keep pulling you back in.
Screenshots
Verdict
The clearest difference is update cadence: PulseDrift at every 2 days against 1.00s's every 3 weeks. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
1.00s ships an update every 3 weeks, PulseDrift every 2 days. The most recent releases landed on October 10, 2026 and October 5, 2026 respectively.
| Parameter | 1.00s | PulseDrift |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) — better | — |
| Number of ratings | 2 — better | — |
| Update frequency | Every 3 weeks | Every 2 days — better |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | Ad-supported | — |
| Devices | iPhone | iPhone, iPad — better |
| Requires iOS | 16.0 — better | 17.2 |
| Further details — not scored | ||
| Size | 14 MB | 3 MB |
| Age rating | 4+ | 4+ |
| Developer | Nate Swenson | Gerard Rodriguez |
In-app purchases
1.00s
No in-app purchases
PulseDrift
No in-app purchases









