The Completionist vs Autonomous Civilization
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
The Completionist
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The decade is 2000. The dot-com bubble is about to burst, your studio is a garage with a beige Power Mac and a screaming dial-up modem, and you have one big idea and barely enough runway for a single launch. Build a digital studio from nothing. Hire creators, editors, and researchers. Ship projects that ride every wave the decade throws at you — Flash games, blogs, a social network nobody asked for, a podcast, a YouTube channel, and finally an app for a brand-new iPhone. Move work across a Kanban board from pitch to launch. Watch your operation evolve from a garage on dial-up into a real company with an office, a foosball table, and a server room that runs too hot. Try not to flame out before the exit. Part strategy game. Part idle. Part workflow sim. Part love letter to the decade that put the internet in everyone's pocket. WHY YOU'LL LOVE IT • Your Choices Matter — Specialists or generalists. Crunch for a launch-day bonus, or slow-burn for a 5-star release. Hire fast and torch your runway, or run lean and invest in MacBooks and Aeron chairs. Prestige early for a few legacy points, or grind deep for the full haul. Every run asks a different question. • Aqua & Web 2.0 Aesthetic — Glossy gel buttons, pinstriped windows, brushed metal, and that candy-coated shine. It looks like the first time you ever booted Mac OS X. In a good way. • In-Game Achievements — On top of Game Center achievements, more homage to the 2000s. • Events and Multipliers — Random events from the decade that boost (or tank) your revenue mid-run. The bubble bursts. A post goes viral. Your server melts under the traffic. • Easter Eggs — Eight hidden secrets, all pure 2000s. The spinning beach ball. The Konami code. All your base. A music video you'll regret clicking. Find three to earn your stripes. • The Bidding War — When the buyer's term sheet hits the table, the whole decade comes down to one call. Sign now and lock it in — or push for a bigger number and risk it all. Squeeze just right and the offer goes blowout. Push too far and the buyer walks, leaving you a fire-sale. How greedy are you feeling? • Thousands of 2000s Headlines — The iPod drops. Wikipedia goes live. MySpace tops the web. YouTube's first upload. The iPhone keynote. The crash of 2008. The stuff that rewired a generation. • Kanban Workflow — Research, build, test, ship. Manage projects across the board like a producer who's really into The Postal Service. • Build Your Team — Developers ship. Designers polish. Researchers chase the next big thing. Project Managers keep the whole launch from imploding. Hire smart, level up skills, and equip your crew with MacBooks, dual monitors, and an iPod each. • Prestige System — Hit $1,000,000 and complete a Volume. Start your next run with permanent legacy upgrades that pull your strategy in new directions. Revenue Boost or Inflation Shield. Quality Boost or Fast Learners. There's no correct order. There's your order. • Speed Boosts — Red Bull, cold brew, and a fridge full of energy drinks. The fuel of startups. Consumables for a temporary push. An office dog for permanent motivation. Or upgrade your dial-up to broadband. • Dial-Up to Broadband — Watch your studio evolve from a garage on a 56k modem to a company shipping to millions. Your arc mirrors the decade's defining shift. • NO ADS. NO ENERGY GATES. One optional speed boost. That's it. The first Volume teaches you the ropes. Volumes 2 through 10 are where you figure out what kind of founder you actually are.
Autonomous Civilization
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The automation age has begun. Your civilization is not ready. Choose the United States, European Union, China, or Japan and guide it from 2026 to 2051 through a period of extraordinary technological and social change. Autonomous Civilization is a systems-driven strategy game about turning innovation into durable prosperity. Research artificial intelligence, build autonomous freight networks, secure critical industries, strengthen the electricity grid, negotiate international agreements, and help society absorb the disruption. Every solution moves the bottleneck. Faster automation can raise productivity while displacing workers. Reshoring can strengthen supply chains while driving up costs. Clean energy can cut emissions while straining the grid. Trade restrictions can protect one industry and weaken three others. MAKE CABINET-LEVEL DECISIONS Choose a limited set of policies every six-month turn. Commit fiscal resources and political capital, then watch immediate, delayed, and unintended consequences unfold. LEAD FOUR DISTINCT CIVILIZATIONS Each playable bloc has its own institutions, industrial strengths, demographic pressures, political constraints, and viable route to victory. BUILD THE PHYSICAL AUTOMATION ECONOMY Develop AI, autonomous systems, smart infrastructure, robotics, and social adaptation. Research alone is not enough: regulation, manufacturing, public trust, and infrastructure determine whether technology actually delivers. NAVIGATE A LIVING WORLD Respond to market corrections, strikes, cyberattacks, climate damage, supply shortages, pandemics, migration pressures, elections, and industrial breakthroughs. Rival blocs pursue visible strategies and react to the same changing world. SHAPE TRADE AND DIPLOMACY Form standards alliances, climate accords, mineral partnerships, and AI safety agreements—or use tariffs and export controls to slow a competitor. WIN MORE THAN AN ECONOMY Civilization Score measures prosperity, social cohesion, sustainability, technological capability, and strategic resilience. Raw GDP or maximum automation alone cannot secure victory. Designed natively for iPhone and iPad, Autonomous Civilization includes touch-first navigation, multiple local save slots, deterministic campaign seeds, reduced-motion support, an interactive tutorial, a permanent Field Manual, and transparent explanations for changing statistics. No accounts. No advertising. No in-app purchases. No tracking. Campaign data stays on your device.
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Verdict
The clearest difference is price: Autonomous Civilization at Free against The Completionist's $1.99. Autonomous Civilization also leads on in-app purchases (none vs 1). On ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Autonomous Civilization is free to download; The Completionist costs $1.99 up front. The Completionist sells 1 one-off in-app purchase. Autonomous Civilization asks for nothing beyond the download.
| Parameter | The Completionist | Autonomous Civilization |
|---|---|---|
| Price | $1.99 | Free — better |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Devices | iPhone, iPad | iPhone, iPad, Mac — better |
| Requires iOS | 17.0 | 17.0 |
| Further details — not scored | ||
| Size | 47 MB | 5 MB |
| Age rating | 12+ | 4+ |
| Developer | Frosty Pop | Tom Hestas |
In-app purchases
The Completionist
- T1 Line$0.99
Autonomous Civilization
No in-app purchases
Questions
Is The Completionist free?
Is Autonomous Civilization free?
Do The Completionist or Autonomous Civilization have ads?
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