LOOTFALL vs Level Crawl
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
LOOTFALL
Engage in an idle dungeon crawler with strategic choices that influence loot and hero abilities. Build your party, forge gear, and progress through endless dungeons with a retro RPG feel. Play actively or let your heroes auto-farm for you.
- Retro RPG feel with modern auto-battler pace
- Endless dungeon scaling
- Strategic party composition
- In-run decision making
- Idle-friendly auto-farming
- Hero unlocking and upgrading
- Meaningful equipment and forging
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Choose doors to influence loot and room bonuses, pick up skills and attributes during dungeon runs, trigger powerful hero ultimates, and forge gear with meaningful stats to refine your party over time. Features: • Old-school RPG feel with a modern incremental auto-battler pace • Endless dungeon scaling • Party composition matters: tank / support / DPS synergies • In-run decisions: skills, attributes, and hero ultimates • Idle-friendly gameplay with advanced auto-farming & expeditions • Heroes to unlock, level, and upgrade in multiple stages • Equipment with real stat impact and a forge system • Run-based progression - every dungeon attempt plays differently • Online comparisons - see how far other players push Play actively or let your party grind while you’re away. Progress is earned through smart builds and tactical choices. Collect loot. Build your party. Push deeper.
Level Crawl
Embark on a challenging roguelike game show where you navigate 18 floors of traps and monsters. Utilize turn-based combat, discover over 200 unique monsters, and master 23 different combos. Each floor offers a unique episode with changing rules and a boss battle.
- 16-bit pixel art graphics
- Turn-based grid combat
- Boss battles on every floor
- 23 unique combos
- 26 playable species
- Over 200 monsters
- Daily Dungeon and Endless Abyss modes
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Good evening, contestants. Welcome to LEVEL CRAWL, the only show where the contestants are the content and the content dies a lot. Nobody's sure how you got here, and the producers aren't taking questions. But here you are, at the top of 18 floors of traps, monsters and sponsor-approved violence, with a very large audience watching. Please smile. Ratings are everything. WHAT YOU GET • Hand-crafted 16-bit pixel art: every monster, Delver, item and wall, with its own tileset for every zone, from the Sewers to the Studio itself. • Turn-based grid combat. You move, they move. Nobody's rushing you except the floor clock and the audience. • Headliners: a boss at the bottom of every floor. Get close and the show cuts to a turn-based battle screen. Running is not an option. • COMBO! Set fire to an oiled monster, zap a wet one, shatter a frozen one, splat one into a wall. 23 combos to find, and the crowd loses it every time. • 26 species, from Human to Gnoll, Treant, Robot and a root vegetable with a dream. Pick a class on floor 3 and specialize on floor 9. • 200+ monsters that don't play fair: thieves, exploding beetles, gelatinous cubes that eat your loot, ghosts of Delvers who didn't make it. • 30 spells, 35+ talents and 250+ items: rare and epic gear, enchantments, cursed items, gear sets and things that fell in from other worlds. • Odd floors that change the rules: conveyor belts and crushers, a frozen lake, a flooding sewer main, a haunted manor that moves its doors, a space station with cheap airlocks. • Every floor is a different episode: Blackout, Speed Round, the Arena, the Heist, the Game Show and more. • The host is your tutorial. He explains each thing once, when it matters, then replays your death on air with a tip for next time. • Easy mode from your first run. Win once and unlock 10 Ratings, each one stacking a new twist, all the way to Prime Time. • Earn outfits, name titles, entrances and starting pets by dying in style. • Whatever killed your last Delver comes back as your Nemesis. • 300+ achievements, many of them rude. 100 of them on Game Center. • A Daily Dungeon (the same run for everyone, once a day) and the Endless Abyss, a dungeon with no bottom and a world leaderboard. • Play with friends: up to 8 Delvers, one floor clock. • Colour-blind and high-contrast modes. • One life. Death restarts the whole run. The audience considers this a feature. Free. No ads. No purchases. Your run saves on your device. Contains swearing, crude humor and cartoon violence. Art: 16-Bit Fantasy and 16-Bit Sci-Fi by Oryx Design Lab (www.oryxdesignlab.com). The original 1-bit look, from the 1-Bit Pack by Kenney (CC0), returns as an unlockable mode.
Screenshots
Verdict
The clearest difference is in-app purchases: Level Crawl at none against LOOTFALL's 10. Level Crawl also leads on update cadence (every 2 days vs every 5 days) and review sentiment (82% vs 74%). LOOTFALL's advantage is chart position (#175 vs unranked) and ratings volume (484 vs 54). On price, rating and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. LOOTFALL sells 10 one-off in-app purchases. Level Crawl asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 4.7 for LOOTFALL against 4.7 for Level Crawl. That said, the two scores are not equally well evidenced: LOOTFALL has 484 ratings behind it against 54, so its average is the more settled of the two. Written reviews are what separate them: 74% of LOOTFALL's written reviews are positive against 82% of Level Crawl's.
LOOTFALL ships an update every 5 days, Level Crawl every 2 days. The most recent releases landed on November 5, 2026 and November 6, 2026 respectively.
| Parameter | LOOTFALL | Level Crawl |
|---|---|---|
| Price | Free | Free |
| Rating | 4.7 (484 ratings) — better | 4.7 (54 ratings) |
| Positive reviews | 73.9% of reviews | 82.1% of reviews — better |
| Number of ratings | 484 — better | 54 |
| Update frequency | Every 5 days | Every 2 days — better |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Best chart rank | #175 — better | — |
| Devices | iPhone, iPad | iPhone, iPad, iPod, Apple Watch — better |
| Requires iOS | 17.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 185 MB | 42 MB |
| Age rating | 9+ | 12+ |
| Developer | Leon Klostermann | JAMES PETER SCHAY |
Customer experience
LOOTFALL
Level Crawl
In-app purchases
LOOTFALL
- Kickstart Pack$1.99
- High Commander$3.99
- Gem Bundle$4.99
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- Loadout Pack$4.99
- Hero Luck$4.99
- Lord Commander$7.99
- Fast Decay XL$8.99
- Overstock Pack$9.99
- Hero Luck XL$9.99
- Supreme Commander (Supporter)$12.99
Level Crawl
No in-app purchases









