Exit Interview vs Sub Rosa
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Exit Interview
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Your last day at work is going to take a while. Exit Interview is a turn-based roguelike about climbing a corporate tower to reach the CEO and quit. Every run rearranges the journey through 23 civilizations across five eras. Read the room, manage your supplies and decide when to risk one more floor. OUTSMART THE ROOM Lure enemies into each other's shots, ignite oil, or bait a charging guard into a cracked barrier. Enemies act when you do, and marked danger tiles give you time to plan. CHOOSE YOUR SPECIALTY Each character has two skill branches to choose from after three ordinary enemy defeats. Build around 120 relics, each with distinct pixel artwork. Discover equipment combinations, pin a goal and request missing gear from a merchant for a clearly displayed price. MAKE THE NEXT RUN COUNT Preview your starting kit's effects and class affinity, then plan a new approach after defeat. Meet Mara from Facilities and Ivo from Records: their stories remember your decisions. Death ends a run; your knowledge and permanent unlocks help you try again. COMPLETE YOUR PROBATION Explore five compact floors, try a tactical encounter and defeat the final department head. Finish this shorter assignment with its own ending and separate records, or take on the full tower. Pixel art, office satire and tactical dungeon exploration. A one-time purchase, with no ads, in-app purchases or subscriptions. Play offline; progress is saved on your device. Choose your language in Settings or follow your device.
Sub Rosa
Embark on text-based adventures across diverse fantasy worlds. Progress your character through multiple depths and chapters, retaining gear and experience between descents. Engage in strategic combat and unlock new traits as you explore intricately designed dungeons.
- Persistent protagonist progression
- Ten books across five genres
- Interconnected dungeon design
- Strategic combat system
- Collectible relics and gear
- Weekly ranked descent challenges
- Manuscript aesthetic
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A text-based LitRPG, descended from classic MUDs and rewritten for the phone in your pocket. You do not play a run. You read a book. Each book is five chapters, each chapter a place descended at four depths, and one protagonist walks all twenty of them: your level, your virtues, your health, your gear, your relics and your purse come with you from one descent to the next. There are ten books, in fantasy, pirates, sci-fi, horror and western. Every dungeon is written whole before you arrive, every room in view of the others, so what one room plants a later one pays off, and the road out of one chapter is the road into the next. The walls describe themselves. Enemies have reasons to be there. Choices in narrative rooms are not dice rolls dressed up: they shape what the dungeon becomes. Experience is earned where you earn it. Kill something or read a room truly and the numbers appear beneath the prose, in their own hand: the roll, the damage, the gold, the experience. Cross a level in a corridor and you place the point there, in the room that gave it to you. At the third level, the fifth and the seventh, the dungeon offers you a trait to keep. Chapters open in order. Clear a place at all four depths and the next one opens; lose a descent and the chapter in progress is taken back, though nothing you carried home is. What you take home from a victory is a relic or more, halved in strength but kept in memory, and every descent you finish is written into your chronicle, re-readable as prose long after the dungeon is closed. Combat is four virtues and a single die. Strike, brace, speak, study, each resolved in candlelight. Once a week, a single dungeon is drawn for everyone who dares it. Same rooms, same seed. Descend it and see where you stand: survivor, contender, ascendant, or paragon. Place well and the week pays you in coin and a trophy for your study. Earlier weeks stay on the shelf as unranked practice. (A subscriber feature.) Features - A protagonist per book who levels, learns and lasts all twenty descents - Ten books across five settings, five chapters each, four depths a chapter - Dungeons written whole, each chapter leading into the next - Callings, virtues and passive traits: a build that grows over a whole book - The chronicle: every descent you finish, kept and re-readable - Relics, gear and a purse that survive the door - The weekly ranked descent: one shared dungeon, standings, and prizes - Trials and ironman: harder descents for richer rewards - Manuscript aesthetic: dark parchment, single-candle light Subscription Sub Rosa is free to begin. Free readers open one fantasy or pirates book and walk its first chapter at three depths. A subscription, monthly or a one-time lifetime purchase through your App Store account, opens every book at every depth, a protagonist in each, ironman, the weekly ranked descent, and a new book each month. Sub rosa: under the rose. What is said under the rose stays there. Terms of Use (EULA): https://playsubrosa.com/terms Privacy Policy: https://playsubrosa.com/privacy
Screenshots
Verdict
The clearest difference is price: Sub Rosa at Free against Exit Interview's $5.99. Exit Interview's advantage is in-app purchases (none vs 2). On update cadence, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Sub Rosa is free to download; Exit Interview costs $5.99 up front. Sub Rosa sells 2 in-app purchases, starting at $4.99 per month. Exit Interview asks for nothing beyond the download.
Exit Interview ships an update weekly, Sub Rosa every 6 days. The most recent releases landed on October 24, 2026 and October 29, 2026 respectively.
| Parameter | Exit Interview | Sub Rosa |
|---|---|---|
| Price | $5.99 | Free — better |
| Rating | — | 5.0 (1 ratings) — better |
| Number of ratings | — | 1 — better |
| Update frequency | Weekly | Every 6 days — better |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | — | Freemium |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 16 MB | 56 MB |
| Age rating | 4+ | +9 |
| Developer | hourafter | Releasy CORP |
In-app purchases
Exit Interview
No in-app purchases
Sub Rosa
- Sub Rosa Premium - Monthly$4.991 Month
- Sub Rosa Premium - Lifetime$19.99









