Comparison

Exit Interview vs OVERSTAY

Price, ratings, monetisation and update history for both games, side by side โ€” with what reviewers say about each.

Head to head
About

Exit Interview

Features
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Your last day at work is going to take a while. Exit Interview is a turn-based roguelike about climbing a corporate tower to reach the CEO and quit. Every run rearranges the journey through 23 civilizations across five eras. Read the room, manage your supplies and decide when to risk one more floor. OUTSMART THE ROOM Lure enemies into each other's shots, ignite oil, or bait a charging guard into a cracked barrier. Enemies act when you do, and marked danger tiles give you time to plan. CHOOSE YOUR SPECIALTY Each character has two skill branches to choose from after three ordinary enemy defeats. Build around 120 relics, each with distinct pixel artwork. Discover equipment combinations, pin a goal and request missing gear from a merchant for a clearly displayed price. MAKE THE NEXT RUN COUNT Preview your starting kit's effects and class affinity, then plan a new approach after defeat. Meet Mara from Facilities and Ivo from Records: their stories remember your decisions. Death ends a run; your knowledge and permanent unlocks help you try again. COMPLETE YOUR PROBATION Explore five compact floors, try a tactical encounter and defeat the final department head. Finish this shorter assignment with its own ending and separate records, or take on the full tower. Pixel art, office satire and tactical dungeon exploration. A one-time purchase, with no ads, in-app purchases or subscriptions. Play offline; progress is saved on your device. Choose your language in Settings or follow your device.

About

OVERSTAY

Features
Read full description

You took a wrong turn in an office that shouldn't have a wrong turn. Now the hallway repeats. The carpet is the same mustard yellow in every direction. The fluorescent lights buzz, flicker, and die one by one. And somewhere in the dark between the pillars, something is listening. Eight floors down. Eight pages each. Don't be heard. IT IS BLIND. IT HUNTS BY SOUND. The thing in the halls cannot see. It has no line of sight, and walls mean nothing to it because it was never looking through them. It knows only what it hears. Every step you take pushes a ring of sound through the building. You never see that ring - until it reaches something that listens, and it flares red around you. That flash is your only warning. Sound takes time to travel, so it always chases a moment behind you. Walk and you are quiet. Run and you are loud in every direction at once. Stand perfectly still and you do not exist. THREE THINGS LIVE HERE The Listener hunts by sound alone. The Rusher ignores your footsteps until you sprint - then its bones flash amber, it charges for one second, and stops to recover. The Shiver freezes solid in the direct beam of your flashlight and moves again the moment you look away. Each needs a different answer. On the last floor you meet all three at once. A FIELD GUIDE YOU EARN Every creature you survive, or die to, goes into the field guide: what it is, and how to live through it. It stays with you between runs. THE FLOOR DECIDES HOW LOUD YOU ARE Carpet swallows your footsteps. White tile and bare concrete throw them across the building - more than twice as far. The shortcut is often the route that announces you. DECOYS OF YOURSELF You carry three folded cardboard cutouts of your own character. Throw one and it pops upright and keeps calling for thirteen seconds - long enough to cross a floor behind a hunter's back. Supply bags on every floor hold spares, but unzipping one is loud. EVERY FLOOR IS DIFFERENT After Hours. Maintenance. Water Damage. Utilities. Last Shift. Alarm Wing. Cold Storage. Clock Out. Each descent changes the building, deeper floors hunt harder, and every page you find is another fragment of the overtime log someone left behind. THE BUILDING REMEMBERS Every floor holds the remains of an earlier shift. Stumble into one and something starts: the power fails, an alarm broadcasts, a room calls the roll - and everything that hunts on that floor comes to listen. Not every shape at the edge of your flashlight is really there. Not every one is only a shadow. A RADAR FOR THE PAGES, AND NOTHING ELSE The radar shows the pages. It will never show you what is hunting you. That you work out from sound, from shadow, from which ear the drone is loudest in, and from the ring that flares when you are heard. SOMETHING HIDDEN ON EVERY FLOOR One power-up is tucked away in a dead end on each floor, off the radar entirely. Muffled steps, a brighter lantern, or lungs that never tire. LIGHT IS EVERYTHING Your flashlight is a narrow cone held in your own hand. Ceiling lights flicker and gutter out. Shadows are cast in real time by every wall and pillar - and the shape moving across one of them might not be a pillar. BUILT FOR TOUCH One thumb moves you. Running is a deliberate toggle, never an accident. No menus in the middle of a chase. No in-app purchases. No account. No subscription. The game itself plays entirely offline. Ads are deliberately kept out of your way: a short ad between floors, and one you can choose to watch for extra decoys. None of them interrupt a run, and none are personalised. Pixel art by LimeZu. Built with Godot.

Screenshots

Exit Interview4 screens
OVERSTAY4 screens

Verdict

The call

The clearest difference is price: OVERSTAY at Free against Exit Interview's $6.99. Exit Interview's advantage is ads (none vs shown). On update cadence, in-app purchases, device support and iOS requirement there is nothing between them.

Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS

CostPrice ยท In-app purchases ยท Ads ยท Monetization

OVERSTAY is free to download; Exit Interview costs $6.99 up front. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

Exit Interview ships an update every 8 days, OVERSTAY every 10 days. The most recent releases landed on November 5, 2026 and October 31, 2026 respectively.

Scorecard2 real differences ยท 4 level
Exit Interview versus OVERSTAY: the parameters behind the verdict, then further details
ParameterExit InterviewOVERSTAY
Price$6.99Free โ€” better
Update frequencyEvery 8 days โ€” betterEvery 10 days
AdsNo โ€” betterYes
In-app purchasesNoNo
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS15.015.0
Further details โ€” not scored
Size16 MB108 MB
Age rating4+12+
DeveloperhourafterRobert Raikowski

In-app purchases

None

Exit Interview

No in-app purchases

None

OVERSTAY

No in-app purchases

Questions

Is Exit Interview free?
Exit Interview costs $6.99, with no in-app purchases.
Is OVERSTAY free?
OVERSTAY is free to download, with no in-app purchases.
Do Exit Interview or OVERSTAY have ads?
OVERSTAY shows ads; Exit Interview does not.
Which is updated more often, Exit Interview or OVERSTAY?
Exit Interview ships an update every 8 days, and OVERSTAY every 10 days. Most recently, Exit Interview was updated on November 5, 2026 and OVERSTAY on October 31, 2026.

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