Fireteam vs Crownfall
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Fireteam
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Fireteam is a tactical strategy game where every decision matters. Draft a 3-unit fireteam from a roster of 17 unique military units, assign powerful attributes, and battle your opponent in turn-based combat. No luck. No pay-to-win. Just strategy. DRAFT. STRATEGIZE. DOMINATE. Each match starts with a blind draft — both players pick from the same shared roster. Choose your 3 units wisely, then assign 1 of 16 attributes to each. Will you build an aggressive rush squad? A tanky defensive wall? A combo that exploits your opponent's weaknesses? With over 42,000 possible squad combinations, no two matches play the same. 17 UNIQUE UNITS From frontline Tanks and precision Marksmen to devastating Stealth Bombers and tactical Combat Controllers — every unit has unique stats, abilities, and a priority that determines turn order. Learn them all. Master the matchups. MULTIPLE GAME MODES Play vs AI — Three difficulty tiers: Beginner, Veteran, and Hardcore Online 1v1 — Challenge real players in competitive matches Ranked — Climb the ladder in best-of-3 ranked series. Earn your rank from Lieutenant to General Campaign — Five story-driven missions with fog-of-war exploration, boss fights, and permadeath roguelike mechanics Territory War — Join or create an army, claim territory on a shared hex map, launch 48-hour attacks, and compete in monthly seasons CAMPAIGN: WAR OF ATTRITION Lead your 17-unit platoon through five interconnected missions — from underground bunkers to destroyed skyscrapers to cybernetic cores. Explore maps with fog of war, encounter enemies, open loot chests, and fight your way to the exit. But be careful: units lost in combat are gone for good. Manage your rations, choose your battles, and survive. TERRITORY WAR Join an army of real players and fight for control of a shared territory map. Officers claim hexes, set AI defense strategies, and launch attacks on rival armies. Each hex produces rations over time. Capital hexes earn Control Points for the monthly season leaderboard. Coordinate with your army, donate rations, and dominate the map. FAIR COMPETITIVE PLAY Every player has access to the same units, attributes, and game mechanics. There are no pay-to-win advantages. Victory is earned through strategy, not spending. Cosmetic customization is available through the in-game store — new card art, board styles, and more. FEATURES 17 units with unique abilities and stats 16 attributes that modify unit behavior 5 campaign missions with story, bosses, and exploration Online multiplayer and ranked competitive play Territory War with army management and hex conquest Cosmetic store with card art and board styles Works offline for AI and campaign modes Download Fireteam and prove you're the better commander.
Crownfall
A cooperative card game for 1-4 players using a single standard deck. Strategize with Jacks, Queens, and Kings to conquer the kingdom, with each turn presenting a new puzzle. The game offers persistent stats and the ability to resume mid-quest.
- 1-4 player cooperative play
- Tactical co-op ruleset
- Single 52-card deck gameplay
- Pass & Play on one device
- Persistent stats tracking
- Suspend and resume mid-quest
- Offline play
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Crownfall is a regal cooperative card game where 1 to 4 champions take on the kingdom — fought entirely with a single standard deck. Twelve royals stand between you and victory: four Jacks, four Queens, four Kings, each striking back harder than the last. Every turn is a puzzle. Run out of cards and the kingdom falls. What to Expect: • 1–4 player cooperative play • Tactical co-op ruleset built on a single 52-card deck • Pass & Play on a single device, or multi-device on iOS mesh network; no internet, no accounts, no servers • Persistent stats — enemies defeated, exact kills, best play, total damage, damage blocked, refills used • Suspend & resume — close the app mid-quest, come back to your exact game • Native iPhone and iPad • No ads, no in-app purchases, no tracking Easy to teach (any deck of cards already does most of the work), brutally tight on the upper tiers, and infinitely replayable thanks to the shuffle. Each match runs about 15–25 minutes.
Screenshots
Verdict
The clearest difference is in-app purchases: Crownfall at none against Fireteam's 4. Crownfall also leads on device support. Fireteam's advantage is iOS requirement (15.0 vs 26.2). On price there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Fireteam sells 4 one-off in-app purchases. Crownfall asks for nothing beyond the download.
| Parameter | Fireteam | Crownfall |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (2 ratings) — better |
| Number of ratings | — | 2 — better |
| Update frequency | — | Every 2 days |
| Ads | — | No |
| In-app purchases | Yes | No — better |
| Monetization | — | Free |
| Devices | — | iPhone, iPad — better |
| Requires iOS | 15.0 — better | 26.2 |
| Further details — not scored | ||
| Size | 7 MB | 11 MB |
| Age rating | 12+ | 9+ |
| Developer | Craig Handy | Jason Perlman |
In-app purchases
Fireteam
- 500 War Bonds$4.99
- 1,200 War Bonds$9.99
- 3,000 War Bonds$19.99
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- 6,000 War Bonds$29.99
Crownfall
No in-app purchases









