Comparison

Fireteam vs Six Banners

Price, ratings, monetisation and update history for both games, side by side โ€” with what reviewers say about each.

Head to head
About

Fireteam

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Fireteam is a tactical strategy game where every decision matters. Draft a 3-unit fireteam from a roster of 17 unique military units, assign powerful attributes, and battle your opponent in turn-based combat. No luck. No pay-to-win. Just strategy. DRAFT. STRATEGIZE. DOMINATE. Each match starts with a blind draft โ€” both players pick from the same shared roster. Choose your 3 units wisely, then assign 1 of 16 attributes to each. Will you build an aggressive rush squad? A tanky defensive wall? A combo that exploits your opponent's weaknesses? With over 42,000 possible squad combinations, no two matches play the same. 17 UNIQUE UNITS From frontline Tanks and precision Marksmen to devastating Stealth Bombers and tactical Combat Controllers โ€” every unit has unique stats, abilities, and a priority that determines turn order. Learn them all. Master the matchups. MULTIPLE GAME MODES Play vs AI โ€” Three difficulty tiers: Beginner, Veteran, and Hardcore Online 1v1 โ€” Challenge real players in competitive matches Ranked โ€” Climb the ladder in best-of-3 ranked series. Earn your rank from Lieutenant to General Campaign โ€” Five story-driven missions with fog-of-war exploration, boss fights, and permadeath roguelike mechanics Territory War โ€” Join or create an army, claim territory on a shared hex map, launch 48-hour attacks, and compete in monthly seasons CAMPAIGN: WAR OF ATTRITION Lead your 17-unit platoon through five interconnected missions โ€” from underground bunkers to destroyed skyscrapers to cybernetic cores. Explore maps with fog of war, encounter enemies, open loot chests, and fight your way to the exit. But be careful: units lost in combat are gone for good. Manage your rations, choose your battles, and survive. TERRITORY WAR Join an army of real players and fight for control of a shared territory map. Officers claim hexes, set AI defense strategies, and launch attacks on rival armies. Each hex produces rations over time. Capital hexes earn Control Points for the monthly season leaderboard. Coordinate with your army, donate rations, and dominate the map. FAIR COMPETITIVE PLAY Every player has access to the same units, attributes, and game mechanics. There are no pay-to-win advantages. Victory is earned through strategy, not spending. Cosmetic customization is available through the in-game store โ€” new card art, board styles, and more. FEATURES 17 units with unique abilities and stats 16 attributes that modify unit behavior 5 campaign missions with story, bosses, and exploration Online multiplayer and ranked competitive play Territory War with army management and hex conquest Cosmetic store with card art and board styles Works offline for AI and campaign modes Download Fireteam and prove you're the better commander.

About

Six Banners

Features
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No ads. No in-app purchases. No account. No internet, ever. Six Banners is a complete fantasy auto battler โ€” one war, eight to fifteen minutes, fought by an army you build rather than command. Command the war, not the soldier. Choose Humans, Orcs or Elves, place permanent production buildings, invest in economy and technology, read what your rival is building, and decide where your next automatic wave will form. You never micromanage a single unit โ€” every purchase becomes a visible commitment on the battlefield. THREE BANNERS Iron Banner fields the Humans โ€” shields and siege. Ember Banner fields the Orcs โ€” fire and war-beasts. Verdant Accord fields the Elves โ€” nature and archery. Each banner has six units and six producers across three tiers, two economy buildings, and its own Citadel, forward bunker, producer architecture, silhouettes, palette, commander power, and audio identity. Eighteen units in all, and every one carries a named signature upgrade that changes how it fights while preserving a counter. PLACEMENT IS THE DECISION A five-column deployment grid spans your rear territory. Columns shape your formation across one central battle lane; rows shape arrival timing and protection. Build a durable front line, protect ranged companies, scout the rival's formation, and choose your next counter. The battlefield scrolls vertically, keeping the war on one clear front. EVERY WAVE, AUTOMATICALLY Gold accrues on a readable five-second cadence. When the wave horn sounds, every producer adds its units to the formation. Survivors stay on the field and merge with later waves. Units walk, fly, pick legal targets, collide, use role-specific attacks and abilities, die, and keep pushing โ€” without orders. BREAK THE BUNKER, THEN THE CITADEL A faction bunker stands forward of every Citadel โ€” one fortified structure, two firing points, roughly half Citadel durability, and a one-time gold bounty. Your companies must breach it before the Citadel becomes a legal target. SCOUT WHAT YOU CANNOT SEE Fog of war hides unscouted producers, companies, deployment cells, and bunker and Citadel state. Your own structures and moving companies reveal ground locally. Breaking the rival bunker reveals the build yard behind it, giving you more information for the next counter-build. HONEST OPPONENTS Three AI profiles form a learnable offline ladder. The AI uses the same wallet, the same placement rules, the same unlocks, the same combat rules, and the same vision as you. Difficulty changes how quickly it decides and how much it holds in reserve โ€” never hidden income, hidden power, or targeting through fog. MATCHES THAT END Hold a living-unit advantage past the midline for a modest, symmetric income edge. A match ends when a Citadel falls, typically in eight to fifteen minutes. Late in a match a clearly labelled, symmetric Final Siege ramps the damage bunkers and Citadels take โ€” an army still has to arrive, but a settled advantage cannot stall forever. PROGRESSION THAT STAYS COSMETIC Five authored offline Warpath stages escalate conditions and award cosmetic rewards. Experience unlocks emblems, Citadel finishes, unit trims, and battlefield themes. It never modifies combat power, income, or score. BUILT FOR THE PHONE Portrait throughout. A compact HUD leaves room for the battlefield, and the camera follows the action. Switch between Fight and Base with one tap. Tap a deployment cell to build, or tap the battlefield beside an open panel to close it. Settings pauses the match while you make changes. COMPLETELY OFFLINE No analytics, no tracking, no notifications, and no permission prompts of any kind. The app asks nothing of your device and sends nothing off it โ€” settings, progress, cosmetic selections, and match records stay in local storage and are removed when you delete the app.

Screenshots

Six Banners4 screens

Verdict

The call

The clearest difference is in-app purchases: Six Banners at none against Fireteam's 4. Six Banners also leads on device support. On price and iOS requirement there is nothing between them.

Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS

CostPrice ยท In-app purchases ยท Ads ยท Monetization

Both are free to download. Fireteam sells 4 one-off in-app purchases. Six Banners asks for nothing beyond the download.

Scorecard2 real differences ยท 4 level
Fireteam versus Six Banners: the parameters behind the verdict, then further details
ParameterFireteamSix Banners
PriceFreeFree
Update frequencyโ€”Daily
Adsโ€”No
In-app purchasesYesNo โ€” better
Devicesโ€”iPhone, iPod โ€” better
Requires iOS15.015.0
Further details โ€” not scored
Size7 MB121 MB
Age rating12+12+
DeveloperCraig HandyRaymond Hantho

In-app purchases

4 purchases

Fireteam

One-time4
  • 500 War Bonds$4.99
  • 1,200 War Bonds$9.99
  • 3,000 War Bonds$19.99
Show 1 more
  • 6,000 War Bonds$29.99
None

Six Banners

No in-app purchases

Questions

Is Fireteam free?
Fireteam is free to download, with in-app purchases available.
Is Six Banners free?
Six Banners is free to download, with no in-app purchases.

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