Comparison

Duellum vs Six Banners

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Duellum

Engage in strategic turn-based combat as you build and refine your Roman legion's deck. Outwit opponents in head-to-head matches or conquer challenges solo. Rise through military ranks and compete on global leaderboards.

Highlights
  • Strategic deck-building
  • Turn-based multiplayer
  • Solo AI challenges
  • Ranked progression system
  • Global leaderboards
  • Over 20 achievements
Features
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Step into the arena. Duellum is a fast-paced deck-building card game set in ancient Rome, where every decision shapes your path to victory. BUILD YOUR LEGION Start each battle with a basic hand of soldiers and coins. Spend gold to recruit powerful new cards from the market -- fierce warriors, cunning tacticians, and devastating war machines. Every card you add transforms your deck into a unique fighting force. Will you build a lean, efficient strike team or a sprawling army that overwhelms your rival? FIGHT FOR GLORY Deploy your cards to deal damage, generate gold, draw reinforcements, and unleash devastating combos. Banish weak cards to sharpen your deck. Time your attacks carefully -- a well-built engine can end a battle in just a few turns, but one wrong move and the tide turns against you. PLAY YOUR WAY Challenge the AI across three difficulty levels -- Easy, Medium, and Hard -- each with its own tactical personality. Or take the fight online and battle a friend head-to-head via Game Center with turn-based multiplayer. Take your turn whenever it suits you -- during a coffee break, on the bus, or late at night. Your rival will be notified when it's their move. EARN YOUR RANK Rise through the Roman military ranks as you rack up victories. Start as a humble soldier, earn the title of Decanus at 10 wins, command as a Centurion at 50, lead as a Legatus at 100, rule as Imperator at 500, and achieve the ultimate honour -- Caesar -- at 1,000 victories. How far can you climb? COMPETE ON THE LEADERBOARDS Track your Total Wins against players worldwide. Race up the Weekly Wins leaderboard in fierce seven-day competitions. Or prove your tactical mastery on the Fastest Victory board -- can you end a battle in record time? UNLOCK ACHIEVEMENTS Over 20 achievements reward skilful play and daring strategies. Pull off a Flawless Victory by winning without a scratch. Trigger a devastating Overkill with 10+ damage in a single strike. Master the Comeback Kid by clawing back from the brink of defeat. Deploy the mighty Elephantus. Execute a lethal Sicarius Kill with a perfectly timed piercing attack. And many more surprises waiting to be discovered... FEATURES - Strategic deck-building with meaningful choices every turn - Three AI difficulty levels for solo play - Turn-based online multiplayer via Game Center - Three leaderboards: Total Wins, Weekly Wins, and Fastest Victory - 20+ achievements with hidden surprises to unlock - Roman-themed cards, ranks, and military progression - Quick matches that fit into any schedule - No ads. No pay-to-win. Just pure strategy. The arena awaits. Build your deck. Crush your rival. Earn your place in history.

About

Six Banners

Features
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No ads. No in-app purchases. No account. No internet, ever. Six Banners is a complete fantasy auto battler — one war, eight to fifteen minutes, fought by an army you build rather than command. Command the war, not the soldier. Choose Humans, Orcs or Elves, place permanent production buildings, invest in economy and technology, read what your rival is building, and decide where your next automatic wave will form. You never micromanage a single unit — every purchase becomes a visible commitment on the battlefield. THREE BANNERS Iron Banner fields the Humans — shields and siege. Ember Banner fields the Orcs — fire and war-beasts. Verdant Accord fields the Elves — nature and archery. Each banner has six units and six producers across three tiers, two economy buildings, and its own Citadel, forward bunker, producer architecture, silhouettes, palette, commander power, and audio identity. Eighteen units in all, and every one carries a named signature upgrade that changes how it fights while preserving a counter. PLACEMENT IS THE DECISION A five-column deployment grid spans your rear territory. Columns shape your formation across one central battle lane; rows shape arrival timing and protection. Build a durable front line, protect ranged companies, scout the rival's formation, and choose your next counter. The battlefield scrolls vertically, keeping the war on one clear front. EVERY WAVE, AUTOMATICALLY Gold accrues on a readable five-second cadence. When the wave horn sounds, every producer adds its units to the formation. Survivors stay on the field and merge with later waves. Units walk, fly, pick legal targets, collide, use role-specific attacks and abilities, die, and keep pushing — without orders. BREAK THE BUNKER, THEN THE CITADEL A faction bunker stands forward of every Citadel — one fortified structure, two firing points, roughly half Citadel durability, and a one-time gold bounty. Your companies must breach it before the Citadel becomes a legal target. SCOUT WHAT YOU CANNOT SEE Fog of war hides unscouted producers, companies, deployment cells, and bunker and Citadel state. Your own structures and moving companies reveal ground locally. Breaking the rival bunker reveals the build yard behind it, giving you more information for the next counter-build. HONEST OPPONENTS Three AI profiles form a learnable offline ladder. The AI uses the same wallet, the same placement rules, the same unlocks, the same combat rules, and the same vision as you. Difficulty changes how quickly it decides and how much it holds in reserve — never hidden income, hidden power, or targeting through fog. MATCHES THAT END Hold a living-unit advantage past the midline for a modest, symmetric income edge. A match ends when a Citadel falls, typically in eight to fifteen minutes. Late in a match a clearly labelled, symmetric Final Siege ramps the damage bunkers and Citadels take — an army still has to arrive, but a settled advantage cannot stall forever. PROGRESSION THAT STAYS COSMETIC Five authored offline Warpath stages escalate conditions and award cosmetic rewards. Experience unlocks emblems, Citadel finishes, unit trims, and battlefield themes. It never modifies combat power, income, or score. BUILT FOR THE PHONE Portrait throughout. A compact HUD leaves room for the battlefield, and the camera follows the action. Switch between Fight and Base with one tap. Tap a deployment cell to build, or tap the battlefield beside an open panel to close it. Settings pauses the match while you make changes. COMPLETELY OFFLINE No analytics, no tracking, no notifications, and no permission prompts of any kind. The app asks nothing of your device and sends nothing off it — settings, progress, cosmetic selections, and match records stay in local storage and are removed when you delete the app.

Screenshots

Duellum4 screens
Six Banners4 screens

Verdict

The call

The clearest difference is update cadence: Six Banners at daily against Duellum's weekly. Six Banners also leads on iOS requirement (15.0 vs 26.0). On price, ads, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

Duellum ships an update weekly, Six Banners daily. The most recent releases landed on October 24, 2026 and October 16, 2026 respectively.

Scorecard2 real differences · 8 level
Duellum versus Six Banners: the parameters behind the verdict, then further details
ParameterDuellumSix Banners
PriceFreeFree
Rating5.0 (1 ratings) — better—
Positive reviews100.0% of reviews—
Number of ratings1 — better—
Update frequencyWeeklyDaily — better
AdsNoNo
In-app purchasesNoNo
MonetizationFree—
DevicesiPhone, iPadiPhone, iPod
Requires iOS26.015.0 — better
Further details — not scored
Size82 MB121 MB
Age rating12+12+
DeveloperNicholas ThompsonRaymond Hantho

In-app purchases

None

Duellum

No in-app purchases

None

Six Banners

No in-app purchases

Questions

Is Duellum free?
Duellum is free to download, with no in-app purchases.
Is Six Banners free?
Six Banners is free to download, with no in-app purchases.
Do Duellum or Six Banners have ads?
Neither Duellum nor Six Banners shows ads.
Which is updated more often, Duellum or Six Banners?
Duellum ships an update weekly, and Six Banners daily. Most recently, Duellum was updated on October 24, 2026 and Six Banners on October 16, 2026.

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