Trenchfront vs Six Banners
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Trenchfront
Lead modern tactical forces through a continuous campaign to reclaim an island. Deploy various units, manage reconnaissance, and choose specialized commanders to achieve victory. Engage in strategic battles across illustrated battlefields.
- Connected campaign with 12 missions
- Deploy infantry, vehicles, and aircraft
- Persistent reconnaissance system
- Unlockable commanders and doctrine levels
- Illustrated battlefields
- Playable without a user account
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Trenchfront – Flashpoint is a real-time tactical strategy game for iPhone and iPad. Lead the Wolfes through a modern conflict against Atlas and reclaim the island of Meridian sector by sector. A CONNECTED CAMPAIGN Fight through twelve missions that form one continuous story. Your battlefield decisions determine whether the Wolfes secure supply lines, break fortified positions and take back Meridian. CLEAR TACTICAL COMMAND Deploy infantry, vehicles, support units and aircraft across illustrated battlefields. Units advance smoothly, take up positions in trenches and engage automatically at the front. You decide the composition, timing and focus of every attack. RECONNAISSANCE THAT MATTERS Recon units reveal concealed areas and enemy forces. Vision remains active only while at least one of your recon units survives on the battlefield. Air defence protects your troops from air attacks, while your own aircraft deliver rapid strikes. COMMANDERS AND DOCTRINES Choose a commander with a distinct specialization. Unlock additional officers through campaign progress or expand your collection with purely cosmetic portraits. Five staged doctrine levels provide long-term progression without abrupt power jumps. MORE OPERATIONS Optional campaigns such as Northline Operations, Littoral Strike and Black Sky Protocol tell independent follow-up stories. They are not required to complete the full main story. FEATURES • Twelve missions in one continuous main campaign • Wolfes against Atlas • Illustrated battlefields and visible units • Infantry, vehicles, aircraft and support • Persistent reconnaissance while recon units survive • Unlockable commanders and five doctrine levels • German and English • Playable without a user account
Six Banners
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No ads. No in-app purchases. No account. No internet, ever. Six Banners is a complete fantasy auto battler — one war, eight to fifteen minutes, fought by an army you build rather than command. Command the war, not the soldier. Choose Humans, Orcs or Elves, place permanent production buildings, invest in economy and technology, read what your rival is building, and decide where your next automatic wave will form. You never micromanage a single unit — every purchase becomes a visible commitment on the battlefield. THREE BANNERS Iron Banner fields the Humans — shields and siege. Ember Banner fields the Orcs — fire and war-beasts. Verdant Accord fields the Elves — nature and archery. Each banner has six units and six producers across three tiers, two economy buildings, and its own Citadel, forward bunker, producer architecture, silhouettes, palette, commander power, and audio identity. Eighteen units in all, and every one carries a named signature upgrade that changes how it fights while preserving a counter. PLACEMENT IS THE DECISION A five-column deployment grid spans your rear territory. Columns shape your formation across one central battle lane; rows shape arrival timing and protection. Build a durable front line, protect ranged companies, scout the rival's formation, and choose your next counter. The battlefield scrolls vertically, keeping the war on one clear front. EVERY WAVE, AUTOMATICALLY Gold accrues on a readable five-second cadence. When the wave horn sounds, every producer adds its units to the formation. Survivors stay on the field and merge with later waves. Units walk, fly, pick legal targets, collide, use role-specific attacks and abilities, die, and keep pushing — without orders. BREAK THE BUNKER, THEN THE CITADEL A faction bunker stands forward of every Citadel — one fortified structure, two firing points, roughly half Citadel durability, and a one-time gold bounty. Your companies must breach it before the Citadel becomes a legal target. SCOUT WHAT YOU CANNOT SEE Fog of war hides unscouted producers, companies, deployment cells, and bunker and Citadel state. Your own structures and moving companies reveal ground locally. Breaking the rival bunker reveals the build yard behind it, giving you more information for the next counter-build. HONEST OPPONENTS Three AI profiles form a learnable offline ladder. The AI uses the same wallet, the same placement rules, the same unlocks, the same combat rules, and the same vision as you. Difficulty changes how quickly it decides and how much it holds in reserve — never hidden income, hidden power, or targeting through fog. MATCHES THAT END Hold a living-unit advantage past the midline for a modest, symmetric income edge. A match ends when a Citadel falls, typically in eight to fifteen minutes. Late in a match a clearly labelled, symmetric Final Siege ramps the damage bunkers and Citadels take — an army still has to arrive, but a settled advantage cannot stall forever. PROGRESSION THAT STAYS COSMETIC Five authored offline Warpath stages escalate conditions and award cosmetic rewards. Experience unlocks emblems, Citadel finishes, unit trims, and battlefield themes. It never modifies combat power, income, or score. BUILT FOR THE PHONE Portrait throughout. A compact HUD leaves room for the battlefield, and the camera follows the action. Switch between Fight and Base with one tap. Tap a deployment cell to build, or tap the battlefield beside an open panel to close it. Settings pauses the match while you make changes. COMPLETELY OFFLINE No analytics, no tracking, no notifications, and no permission prompts of any kind. The app asks nothing of your device and sends nothing off it — settings, progress, cosmetic selections, and match records stay in local storage and are removed when you delete the app.
Screenshots
Verdict
The clearest difference is in-app purchases: Six Banners at none against Trenchfront's 10. Six Banners also leads on ads (none vs shown) and update cadence (daily vs every 2 days). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Trenchfront sells 10 one-off in-app purchases. Six Banners asks for nothing beyond the download.
Trenchfront ships an update every 2 days, Six Banners daily. The most recent releases landed on September 30, 2026 and October 1, 2026 respectively.
| Parameter | Trenchfront | Six Banners |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 2 days | Daily — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad | iPhone, iPod |
| Requires iOS | 17.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 46 MB | 121 MB |
| Age rating | 17+ | 12+ |
| Developer | PHILIP GRABNER | Raymond Hantho |
In-app purchases
Trenchfront
- Elara Senn$1.99
- Tomas Vale$1.99
- Nia Okafor$1.99
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- Overwatch Doctrines$2.99
- Flashpoint Premium$3.99
- Littoral Strike$3.99
- Black Sky Protocol$3.99
- Northline Operations$3.99
- Frontiers Commander Collection$3.99
- Year One Collection$11.99
Six Banners
No in-app purchases









