Ghost Maze Shooter vs Flying Vector
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Ghost Maze Shooter
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GHOST MAZE SHOOTER You wake to dust on your tongue and the sound of footsteps not your own. Find the keys. Find the exit. Try not to be found first. Ghost Maze Shooter is a first-person horror maze runner. Every level reads as a puzzle of "which weapon do I bring, where do the ghosts come from, and how do I get out alive?" WHAT'S IN THE GAME โข Hand-built chapters with their own atmosphere, enemies, and boss endings. New chapters added in updates โ included in the same purchase. โข Three weapons โ Pistol, Uzi, Grenade โ and a single-slot inventory. Picking up a new weapon drops the old at your feet. โข Four ghost types: Patrollers stalk fixed routes. Chasers swarm. Watchers stare. Hunters cannot be killed by gunfire โ only by the grenade. โข Boss fights every tenth level โ folkloric horrors with their own powers and stories. โข Ghosts manifest from the walls, drop from the ceiling, and crawl from the floor. Look every direction. Trust nothing. โข A live combo system that rewards rapid kills. Score persists per level โ chase your own high score. โข Original ambient soundtrack. Lights flicker. Fog drifts. The walls are darker than they should be. THE RULES โข Walk silently. Sprint loudly. Loud players draw faster spawns. โข Bullets won't stop a Hunter. Don't try. โข Doors lock until you find every key in the level. โข Beat the par time without taking a hit to earn three stars. CONTROLS Twin-stick first-person. Left stick moves. Right stick looks. Tap anywhere to fire. Designed for thumbs. SETTINGS Music + effects volume sliders. Toggle film grain, screen flicker, and haptics. Reduce Motion is honored automatically. Built for accessibility. PREMIUM UNLOCK The first 5 levels are free, forever. A one-time premium unlock opens the full game โ every chapter currently shipped, plus every future chapter we release. No subscriptions. No ads. Restored across every device signed into your Apple ID. PRIVACY No login, no personal data. Anonymous gameplay funnel signals (event names like "level.start" and "paywall.view") help us tune the game โ no identifiers that link back to you. All progress is stored locally on your device. CONTACT Found a bug? Have an idea? silberman.eyal@gmail.com
Flying Vector
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A vector-drawn world somewhere between an 80s arcade cabinet and a spacey daydream. No engine: just wind, altitude, and speed, traded for one another. Flying stays calm, gliding, almost meditative โ but gates matter: they're what keeps the clock alive, and the terrain sharpens as the flight goes on. Pitching down turns altitude into speed; pulling up does the reverse. Fall below stall speed and lift lets go. To climb back up: thermals and ridge lift โ the terrain isn't scenery, it's the resource. Stick centered holds your best glide angle โ you settle into it and float, without ever stalling. Flying through gates earns points and flight time. Watch out for pylons โ hit one and you're gone. Every craft for the session โ silhouette, wingspan, handling โ is generated at takeoff. Never the same glider twice. CONTROLS: TOUCH, TILT โ OR ANOTHER DEVICE AS A REMOTE Touch stick or tilt steering, your choice โ a game controller is picked up automatically if you connect one. This iPhone or iPad can also pilot a session running on a Mac, or on another iPad, remotely: the game plays on the big screen, the controls stay in your hand. SEVEN WORLDS, ONE FLIGHT Plain, City, Canyon, Forest, Cave, Space, Combat. Each one keeps the same unhurried, vector-drawn breathing while introducing its own rule: slaloming between towers, ridge-soaring along a cliff face, a canopy ceiling with the first moving threats, gunfire to open a path between floor and ceiling, a weightless world with no up or down. All of them are endless and procedurally generated โ including the ones in the pack. Combat isn't for sale. It's earned: six stars, one per world crossed in a single flight, to unlock it. It's the only world that breaks the calm โ a duel, you shoot, and you get shot at. THE PLAIN IS FREE, FOREVER The full game โ flight, gates, terrain, generated craft โ with nothing to unlock. HORIZONS opens the next five worlds (City, Canyon, Forest, Cave, Space) in one purchase. No subscription, no ads, no in-app currency. iOS and macOS, one purchase for both.
Screenshots
Verdict
The clearest difference is device support: Flying Vector at 3 against Ghost Maze Shooter's 1. Flying Vector also leads on iOS requirement (16.7 vs 18.0). On price, ads and in-app purchases there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Ghost Maze Shooter sells 1 one-off in-app purchase and Flying Vector sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
| Parameter | Ghost Maze Shooter | Flying Vector |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 4 days | โ |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Devices | iPhone | iPhone, iPad, Mac โ better |
| Requires iOS | 18.0 | 16.7 โ better |
| Further details โ not scored | ||
| Size | 47 MB | 2 MB |
| Age rating | 12+ | 9+ |
| Developer | Eyal Silberman | DIRECT GRAPHIC S.A.S. |
In-app purchases
Ghost Maze Shooter
- Ghost Maze Premium$3.99
Flying Vector
- HORIZONS$4.99
Questions
Is Ghost Maze Shooter free?
Is Flying Vector free?
Do Ghost Maze Shooter or Flying Vector have ads?
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