Crawl Tactics vs Spellweaver's Deck
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Crawl Tactics
Engage in deep, turn-based tactical combat with rogue-like progression. Explore procedurally generated dungeons or build and defend your town with customizable mercenaries. Master environmental interactions and strategic unit placement for victory.
- Orthodox turn-based strategy RPG gameplay
- Procedurally generated dungeons
- Town development and mercenary management
- Environmental combat and traps
- Deep character customization
- New Game Plus and class reset system
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Crawl Tactics is a game that combines classic turn-based tactics with rogue-like progression. In Dungeon Mode, explore procedurally generated maps that change every run and face challenging battles. In Quest Mode, develop your town, train mercenaries, and defend against increasingly powerful enemy invasions. # Game Features # * A True Tactical RPG Rather Than a Puzzle: - Crawl Tactics is not a puzzle-like tactics game focused on trick solutions, but a classic, orthodox turn-based strategy RPG designed for fans of traditional SRPGs. - It offers deep strategic gameplay that considers elevation, unit direction, weather, and terrain. * Growth, Customization, and Building Your Ideal Party - Freely customize a wide range of skills, equipment, classes, abilities, and appearances. - Characters can be developed endlessly through New Game Plus after clearing the base dungeon, and through the Reverse system, which allows class reset even after advancing to higher-tier classes. - Form your desired party composition, from solo play to full 8-unit battle parties. * Combat Utilizing Environment and Traps - Traps and terrain affect both you and your enemies. Set grass on fire, electrify enemies standing in water, and ignite poison clouds. - Push and throw mechanics allow dynamic interactions by moving objects or units. Knock enemies off cliffs, push them into blade traps, or roll boulders to deal damage. - Activate cannons and ballista traps to strike enemies from a distance. These traps can also trigger chain reactions for satisfying outcomes. * Challenging and Ever-Changing Dungeon Mode! - Dungeon Mode features exploration of dungeons composed of multiple rooms. - Both the dungeons and their battlefields are procedurally generated, offering varied and challenging experiences. - Diverse environments such as ruins, caves, catacombs, and forests appear, each with unique climates, monsters, and conditions. - Each dungeon includes NPCs that may be hostile or friendly, unique mercenaries, valuable items, and distinctive events such as sieges and defense battles. * Quest Mode Focused on Town Development and Character Growth - In Quest Mode, you build structures each turn to develop your town and hire multiple mercenaries to assign to quests of your choice. - Rewards vary depending on the type of quests completed each turn, and you can choose to increase difficulty, allowing for as much grinding as desired. - Large-scale battles are also available through town defense events against invading monsters that occur every set number of turns.
Spellweaver's Deck
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A dark-fantasy roguelike deckbuilder where the story changes the cards in your hand. Built for one-thumb portrait play on iPhone. Pay once. No ads, no energy, no pay-to-win. The Hush is spreading through Vessany, taking voices, then names, then the people who owned them. You are a Spellweaver. You bind spells, oaths and memories into a grimoire of cards, and you set out from the Loom to learn what the silence wants. Every run is a new weave. Every choice leaves a thread behind. FOUR SPELLWEAVERS, FOUR WAYS TO FIGHT • Ashbinder – stoke Ember and let Burn do the killing. • Warden – raise Barriers, swear Oaths, and make every blow cost them. • Veilsinger – sow Dread, Echo your best spells, Exhaust what you no longer need. • Bonecaller – spend Bone Shards and your own blood, then hex the weakened. Almost 400 cards to collect and play, dozens of relics, dual-path upgrades, and Inscriptions that rewrite every card they touch. Read enemy intents, plan the turn, drag a card onto or tap and select its target. COMPANIONS WHO REMEMBER Recruit allies who bring their own gift cards and a once-per-fight intervention you trigger from the battle screen. Earn their devotion and they fight harder. Lose their trust and they leave, and the card they gave you curdles into a Regret curse in your deck. Every companion has a fate waiting on the ending screen. A WORLD THAT TALKS BACK More than a hundred story events across three acts. Bosses and elites speak when you meet them, when they turn, and when they die. Choices you made in Act I send their invoices in Act III. Multiple endings, and secrets past them. THE LOOM REMEMBERS Fall, and bind one earned card to the Loom for the next Weaver to carry. Spend Threads on new classes, cards, relics and boons. Climb ten levels of Weave Depth. Stack Trials for a higher score multiplier. Watch the tapestry gain a band with every victory, and the sky over the Loom remember how you ended. MORE WAYS TO WEAVE • Daily Weave – one seed for everyone, with rival ghosts showing where they fell. • Weekly Gauntlet – a named modifier stack, three attempts, a recurring leaderboard. • The Tolling – six bells, elite to boss, about twelve minutes. • Loomcast – draft your grimoire before you set out. • Seeded practice – any seed, any unlocked depth. MADE FOR IPHONE, WORKS ON IPAD Portrait, one-thumb, drag-to-target. Haptics, floating numbers, screen shake, and a full score with act, boss, shop and rest themes. Autosave and resume at any moment. Game Center leaderboards and achievements. iCloud backup of your progress. Plays offline. FAIR BY DESIGN Buy it once and the whole game is yours. The optional extras are cosmetic: card backs, card faces, tapestry themes, thread dyes. Nothing you can buy changes a card, a drop rate, or a difficulty. Money never buys balance. The world is falling silent. What will you weave?
Screenshots
Verdict
The clearest difference is price: Spellweaver's Deck at $1.99 against Crawl Tactics's $9.99. Crawl Tactics's advantage is in-app purchases (none vs 10) and iOS requirement (15.0 vs 17.0). On update cadence, ads, chart position and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Crawl Tactics costs $9.99 and Spellweaver's Deck $1.99 up front. Spellweaver's Deck sells 10 one-off in-app purchases. Crawl Tactics asks for nothing beyond the download.
Crawl Tactics ships an update every 4 days, Spellweaver's Deck weekly. The most recent releases landed on October 28, 2026 and October 26, 2026 respectively.
| Parameter | Crawl Tactics | Spellweaver's Deck |
|---|---|---|
| Price | $9.99 | $1.99 — better |
| Rating | 4.9 (30 ratings) — better | — |
| Positive reviews | 93.1% of reviews | — |
| Number of ratings | 30 — better | — |
| Update frequency | Every 4 days — better | Weekly |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Paid | — |
| Best chart rank | #96 | #49 — better |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 230 MB | 598 MB |
| Age rating | 12+ | 12+ |
| Developer | byungpil Mun | AngrySalami LLC |
In-app purchases
Crawl Tactics
No in-app purchases
Spellweaver's Deck
- The Card Faces$0.99
- The Loom Weaves$0.99
- The Dyer's Sampler$0.99
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- Weaver Regalia$0.99
- The Woodcut Folio$0.99
- The Weaver's Cloths$0.99
- The Pendant Sets$0.99
- The Illuminated Folio$0.99
- The Spoken Codex$0.99
- Patron of the Loom$4.99
Questions
Is Crawl Tactics free?
Is Spellweaver's Deck free?
Do Crawl Tactics or Spellweaver's Deck have ads?
Which is updated more often, Crawl Tactics or Spellweaver's Deck?
Which is more popular, Crawl Tactics or Spellweaver's Deck?
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