Dead Frequency vs Hull Rush
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dead Frequency
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Pilot a modular starship through deep space, destroy enemy vessels, and salvage their wreckage to rebuild yourself mid-battle. Dead Frequency is an arcade space combat game about survival, adaptation, and shipbuilding under pressure. Every enemy you destroy can leave behind modules you can drag onto your own ship: weapons, engines, armor, ghost systems, and stranger things. Build fast, fight dirty, and keep your command module alive. Features: • Real-time arcade space combat • Modular shipbuilding from salvaged enemy parts • Touch controls built for landscape mobile play • Global high scores • Multiplayer battles • Unlockable abilities and high-risk power spikes • Atmospheric original soundtrack • No account required • Every run starts small. Every fight changes your ship. Every mistake leaves wreckage.
Hull Rush
Pilot unarmed spacecraft at full thrust, maneuvering to make enemy missiles collide with each other. Earn stars to unlock new hulls and discover various missile types in an endlessly generated space environment. Collect power-ups to enhance your ship's abilities.
- Missile collision gameplay
- Endless procedural generation
- Unlockable ship hulls
- Diverse missile types
- In-run power-ups
- Adjustable camera settings
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You don't shoot anything in Hull Rush. You win by making the missiles hit each other. Every hull you fly is unarmed and always at full thrust. The only thing you control is where the nose points — and that's the whole game: bait a missile into a committed turn, cut inside its arc, and let it find another missile instead of you. Chains pay exponentially, and a well-set three-missile pileup is worth far more than surviving alone. THE MAP HAS NO WALLS Fly in one direction as long as you like — the world generates around you, endlessly, and comes back exactly as you left it if you circle back. TEN HULLS, TEN WAYS TO FLY From the twitchy Needle to the unshakeable Warden, each hull trades speed, turn rate, acceleration and grip differently. Pick one by feel — the first is yours from the start, and six more are bought with stars you collect in a run, in any order. Three premium hulls are bought with gold, which comes in optional packs; gold can also pay for any standard hull, but every one of those can be earned just by playing. TEN KINDS OF ORDNANCE The director introduces a new missile archetype every few seconds early on, and each one turns, corners, and hunts differently. A field manual (built from the same numbers the game actually flies on) explains every one of them, drawn to true relative scale. NOTHING BUT YOUR COURSE Overdrive, agility, a one-hit shield, a pulse that blinds seekers into flying their own line — every pickup is something you fly across the map to earn, not a button on a cooldown. BUILT TO BE FAIR Launches are biased toward your own heading, so running in a straight line is always the worst strategy. Off-screen threats get compass markers. The camera adjusts for your exact screen size, so the warning you get before a missile arrives is the same whether you're on a phone or a tablet. COMFORT, TAKEN SERIOUSLY Camera shake steps through full, soft, and off, defaults to your system's reduced-motion setting, and never touches the difficulty. No ads. No accounts. No tracking of any kind. The only purchases are optional gold packs. Your progress stays on your device; the one thing that leaves it is your best score, sent to Game Center if you are signed in.
Screenshots
Verdict
The clearest difference is in-app purchases: Hull Rush at none against Dead Frequency's 2. On price, update cadence, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Dead Frequency sells 2 one-off in-app purchases. Hull Rush asks for nothing beyond the download.
Dead Frequency ships an update every 2 weeks, Hull Rush fortnightly. Both last shipped on October 31, 2026.
| Parameter | Dead Frequency | Hull Rush |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (1 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | — | 1 — better |
| Update frequency | Every 2 weeks | Fortnightly — better |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 39 MB | 7 MB |
| Age rating | 12+ | 4+ |
| Developer | Nathan Mueller | Caglar Kurt |
In-app purchases
Dead Frequency
- Neon Dagger$1.99
- Void Relic$2.99
Hull Rush
No in-app purchases
Questions
Is Dead Frequency free?
Is Hull Rush free?
Do Dead Frequency or Hull Rush have ads?
Which is updated more often, Dead Frequency or Hull Rush?
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