Comparison

Dead Frequency vs Hull Rush

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Dead Frequency

Features
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Pilot a modular starship through deep space, destroy enemy vessels, and salvage their wreckage to rebuild yourself mid-battle. Dead Frequency is an arcade space combat game about survival, adaptation, and shipbuilding under pressure. Every enemy you destroy can leave behind modules you can drag onto your own ship: weapons, engines, armor, ghost systems, and stranger things. Build fast, fight dirty, and keep your command module alive. Features: • Real-time arcade space combat • Modular shipbuilding from salvaged enemy parts • Touch controls built for landscape mobile play • Global high scores • Multiplayer battles • Unlockable abilities and high-risk power spikes • Atmospheric original soundtrack • No account required • Every run starts small. Every fight changes your ship. Every mistake leaves wreckage.

About

Hull Rush

Pilot unarmed spacecraft at full thrust, maneuvering to make enemy missiles collide with each other. Earn stars to unlock new hulls and discover various missile types in an endlessly generated space environment. Collect power-ups to enhance your ship's abilities.

Highlights
  • Missile collision gameplay
  • Endless procedural generation
  • Unlockable ship hulls
  • Diverse missile types
  • In-run power-ups
  • Adjustable camera settings
Features
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You don't shoot anything in Hull Rush. You win by making the missiles hit each other. Every hull you fly is unarmed and always at full thrust. The only thing you control is where the nose points — and that's the whole game: bait a missile into a committed turn, cut inside its arc, and let it find another missile instead of you. Chains pay exponentially, and a well-set three-missile pileup is worth far more than surviving alone. THE MAP HAS NO WALLS Fly in one direction as long as you like — the world generates around you, endlessly, and comes back exactly as you left it if you circle back. TEN HULLS, TEN WAYS TO FLY From the twitchy Needle to the unshakeable Warden, each hull trades speed, turn rate, acceleration and grip differently. Pick one by feel — the first is yours from the start, and six more are bought with stars you collect in a run, in any order. Three premium hulls are bought with gold, which comes in optional packs; gold can also pay for any standard hull, but every one of those can be earned just by playing. TEN KINDS OF ORDNANCE The director introduces a new missile archetype every few seconds early on, and each one turns, corners, and hunts differently. A field manual (built from the same numbers the game actually flies on) explains every one of them, drawn to true relative scale. NOTHING BUT YOUR COURSE Overdrive, agility, a one-hit shield, a pulse that blinds seekers into flying their own line — every pickup is something you fly across the map to earn, not a button on a cooldown. BUILT TO BE FAIR Launches are biased toward your own heading, so running in a straight line is always the worst strategy. Off-screen threats get compass markers. The camera adjusts for your exact screen size, so the warning you get before a missile arrives is the same whether you're on a phone or a tablet. COMFORT, TAKEN SERIOUSLY Camera shake steps through full, soft, and off, defaults to your system's reduced-motion setting, and never touches the difficulty. No ads. No accounts. No tracking of any kind. The only purchases are optional gold packs. Your progress stays on your device; the one thing that leaves it is your best score, sent to Game Center if you are signed in.

Screenshots

Dead Frequency3 screens
Hull Rush4 screens

Verdict

The call

The clearest difference is in-app purchases: Hull Rush at none against Dead Frequency's 2. On price, update cadence, ads and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Dead Frequency sells 2 one-off in-app purchases. Hull Rush asks for nothing beyond the download.

UpkeepUpdate frequency

Dead Frequency ships an update every 2 weeks, Hull Rush fortnightly. Both last shipped on October 31, 2026.

Scorecard1 real difference · 9 level
Dead Frequency versus Hull Rush: the parameters behind the verdict, then further details
ParameterDead FrequencyHull Rush
PriceFreeFree
Rating—5.0 (1 ratings) — better
Positive reviews—100.0% of reviews
Number of ratings—1 — better
Update frequencyEvery 2 weeksFortnightly — better
AdsNoNo
In-app purchasesYesNo — better
Monetization—Free with in-app purchases
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS15.015.0
Further details — not scored
Size39 MB7 MB
Age rating12+4+
DeveloperNathan MuellerCaglar Kurt

In-app purchases

2 purchases

Dead Frequency

One-time2
  • Neon Dagger$1.99
  • Void Relic$2.99
None

Hull Rush

No in-app purchases

Questions

Is Dead Frequency free?
Dead Frequency is free to download, with in-app purchases available.
Is Hull Rush free?
Hull Rush is free to download, with no in-app purchases.
Do Dead Frequency or Hull Rush have ads?
Neither Dead Frequency nor Hull Rush shows ads.
Which is updated more often, Dead Frequency or Hull Rush?
Dead Frequency ships an update every 2 weeks, and Hull Rush fortnightly. Most recently, Dead Frequency was updated on October 31, 2026 and Hull Rush on October 31, 2026.

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