Space ReInvaders vs Flying Vector
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Space ReInvaders
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Defend Earth, one wave at a time. Step into a fast, arcade-style shooter built for quick sessions and “one more try” runs. Move your cannon, blast descending formations, and clear the screen before they reach the ground—then brace yourself: the next wave only gets tougher. Classic feel, modern polish Crisp pixel-style presentation and punchy sound keep every round satisfying. Shields give you cover until they crumble, mystery UFOs streak across the top for bonus points, and your high score is always in sight. Controls your way Pick Automatic, Tilt, or On-screen joystick—whatever fits how you play. Mirror the touch layout for left- or right-handed comfort, and toggle sound effects when you need silence. Compete on Game Center Sign in with Game Center to submit scores and open the global leaderboard. Chase your personal best—or someone else’s. Highlights • Endless waves with ramping challenge • Multiple enemy types and a scoring table straight from the arcade playbook • UFO bonus runs for extra points • Destructible barriers and tight, responsive shooting • Game Center leaderboard support • Sound on/off and flexible control options Whether you grew up in arcades or just love clean, skill-based shooters, load up and hold the line.
Flying Vector
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A vector-drawn world somewhere between an 80s arcade cabinet and a spacey daydream. No engine: just wind, altitude, and speed, traded for one another. Flying stays calm, gliding, almost meditative — but gates matter: they're what keeps the clock alive, and the terrain sharpens as the flight goes on. Pitching down turns altitude into speed; pulling up does the reverse. Fall below stall speed and lift lets go. To climb back up: thermals and ridge lift — the terrain isn't scenery, it's the resource. Stick centered holds your best glide angle — you settle into it and float, without ever stalling. Flying through gates earns points and flight time. Watch out for pylons — hit one and you're gone. Every craft for the session — silhouette, wingspan, handling — is generated at takeoff. Never the same glider twice. CONTROLS: TOUCH, TILT — OR ANOTHER DEVICE AS A REMOTE Touch stick or tilt steering, your choice — a game controller is picked up automatically if you connect one. This iPhone or iPad can also pilot a session running on a Mac, or on another iPad, remotely: the game plays on the big screen, the controls stay in your hand. SEVEN WORLDS, ONE FLIGHT Plain, City, Canyon, Forest, Cave, Space, Combat. Each one keeps the same unhurried, vector-drawn breathing while introducing its own rule: slaloming between towers, ridge-soaring along a cliff face, a canopy ceiling with the first moving threats, gunfire to open a path between floor and ceiling, a weightless world with no up or down. All of them are endless and procedurally generated — including the ones in the pack. Combat isn't for sale. It's earned: six stars, one per world crossed in a single flight, to unlock it. It's the only world that breaks the calm — a duel, you shoot, and you get shot at. THE PLAIN IS FREE, FOREVER The full game — flight, gates, terrain, generated craft — with nothing to unlock. HORIZONS opens the next five worlds (City, Canyon, Forest, Cave, Space) in one purchase. No subscription, no ads, no in-app currency. iOS and macOS, one purchase for both.
Screenshots
Verdict
The clearest difference is in-app purchases: Space ReInvaders at none against Flying Vector's 1. Flying Vector's advantage is iOS requirement (16.7 vs 26.3). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Flying Vector sells 1 one-off in-app purchase. Space ReInvaders asks for nothing beyond the download.
| Parameter | Space ReInvaders | Flying Vector |
|---|---|---|
| Price | Free | Free |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Devices | iPhone, iPad | iPhone, iPad, Mac — better |
| Requires iOS | 26.3 | 16.7 — better |
| Further details — not scored | ||
| Size | 10 MB | 2 MB |
| Age rating | 4+ | 9+ |
| Developer | Piero Amato | DIRECT GRAPHIC S.A.S. |
In-app purchases
Space ReInvaders
No in-app purchases
Flying Vector
- HORIZONS$4.99
Questions
Is Space ReInvaders free?
Is Flying Vector free?
Do Space ReInvaders or Flying Vector have ads?
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