Galactic Grudge vs Eagle Cross
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Galactic Grudge
Engage in a fast-paced arcade space shooter with a campaign mode across six unique sectors and an endless mode for ultimate survival. Collect badges, unlock powerful weapons and power-ups, and compete on global leaderboards. Master overdrive mechanics for temporary invincibility.
- Campaign mode with 6 handcrafted sectors
- Endless mode with global leaderboards
- Badge and achievement system
- Unlockable weapons and power-ups
- Overdrive meter for temporary boosts
- Simple drag-to-fly controls
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Galactic Grudge is a fast, one-thumb arcade space shooter built for iOS 26. The bosses never forget: they keep score, taunt you by name, and the one that's beaten you most becomes your nemesis. ONE THUMB, ZERO MERCY Drag anywhere and your ship follows, firing while your finger is down. Lift it and time crawls, so you can pick your line. CAMPAIGN Six handcrafted sectors and 30 missions, each sector guarded by a colossal boss. Earn five medals on every level: Clear, Ace, Flawless, Sweep and the level's own Signature, on Easy, Medium and Hard. Lose, and the card shows exactly how close you came. And past the Warlord, something waits. BOSSES WITH A GRUDGE All six bosses are rebuilt from scratch. They watch you, laugh when you're hit and crack apart as the fight turns. Beat your nemesis and it comes back angrier. THE DAILY RUN AND THE WEEKLY GRUDGE Every day, one run that's the same for everyone, with a new twist: eight waves and a boss in about three minutes. Every week, one boss, one twist, one clock. Kill it faster than everyone else before Monday. ENDLESS No sectors, no checkpoints: an ever-escalating swarm, with a boss every ten waves. One more wave. Always. WEAPONS, POWER-UPS AND THE STASH Five guns, from Single Shot to Plasma Nova, and every W powers yours up. Grab shields, repairs, rapid fire, slow time, combat drones, extra lives and double score. Smart Bombs and the new Seeker Swarm wait in your stash: lift your finger, then tap one to let it go. OVERDRIVE Near misses charge your overdrive. Fill it for faster fire and double score, and chain kills to keep the combo alive. PILOT RANK AND THE HANGAR Every run earns XP, win or lose. Rank up for new engine glows and titles the bosses will use against you, and master sectors to unlock six hulls. GAME CENTER Leaderboards for campaign, endless, boss times, daily and weekly runs, and 56 achievements to chase with friends. Your progress follows you through iCloud.
Eagle Cross
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Hard, but never unfair. An old-school vertical shoot-em-up: your ship goes up, everything else comes down, and your finger never leaves the glass. Drag to move — the ship fires by itself, there is no fire button. The whole game is dodging and positioning. TEN WORLDS, TEN BOSSES Asteroid field. Ship graveyard. Cyber city. Sea of dunes. Enemy station. Orbital shipyard. Dry dock. Assembly line. Turbine hall. And the heart of the fortress. Every stage brings a new setting, new enemies and new music, and ends with something too big to fit on screen. FIVE WEAPON LEVELS Your gun powers up when you clear a whole formation. And it drops when you get hit: every death costs firepower, not just a life. If you suddenly can't kill anything, check your weapon level before blaming the stage. DYING DOESN'T SEND YOU BACK TO THE START Three lives per run, but stages unlock as you reach them. Fall on stage eight and the next run starts on stage eight — with the firepower that stage expects, not stage one's. WHAT'S WAITING FOR YOU Cannon fodder that comes down in formation and never shoots: it's there so your gun can level up. Gunners that aim where you are, not where they're facing. Tanks that soak up damage and fire slow, fat shells. Kamikazes that don't shoot: they just come straight at you. Turrets that spin on the spot throwing blades. And in every stage, something you cannot destroy: asteroids, scrap, dock plating. You don't shoot those. You dodge them. YOU FEEL IT IN YOUR HAND Every hit, every explosion and every death has its own haptic. With the phone on silent, the game still tells you what's happening. NINETIES SOUND Dirty guitar over a running beat, the way shoot-em-ups sounded back then. And if you already had music playing, the game won't cut it off. NOTHING ELSE No ads. No in-app purchases. No accounts, no sign-up. No internet connection. It collects no data: your high score and unlocked stages live on your iPhone only, and they go with the app if you delete it. In Spanish and English.
Screenshots
Verdict
The clearest difference is iOS requirement: Eagle Cross at 16.0 against Galactic Grudge's 26.0. On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Galactic Grudge ships an update weekly, Eagle Cross every 2 weeks. Both last shipped on October 31, 2026.
| Parameter | Galactic Grudge | Eagle Cross |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 2 — better | — |
| Update frequency | Weekly — better | Every 2 weeks |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad — better | iPhone |
| Requires iOS | 26.0 | 16.0 — better |
| Further details — not scored | ||
| Size | 27 MB | 7 MB |
| Age rating | 9+ | 12+ |
| Developer | Sprout Works LLC | ROBERTO BLANCO GOMEZ |
In-app purchases
Galactic Grudge
No in-app purchases
Eagle Cross
No in-app purchases
Questions
Is Galactic Grudge free?
Is Eagle Cross free?
Do Galactic Grudge or Eagle Cross have ads?
Which is updated more often, Galactic Grudge or Eagle Cross?
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