Mosaic vs Driftleaf
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Mosaic
A relaxing logic puzzle game where you drag and overlap colored block pieces to rebuild hidden pictures. Solve over 300 handcrafted levels with no timers or pressure, and earn in-game currency to unlock cosmetic skins.
- Drag and overlap colored block pieces
- Rebuild hidden pictures
- Over 300 handcrafted levels
- No timers or pressure
- Earn gems for boosters and skins
- Colorblind mode
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Every level hides a bright, colorful picture. Your job: drag the block pieces onto the board and rebuild it. Mosaic is a relaxing logic puzzle with one simple twist. Pieces can overlap, but only where their colors agree. Put two different colors on the same square and it clashes. Cover the whole board with no clashes and the picture is complete. EASY TO LEARN, SATISFYING TO SOLVE - Drag pieces from the tray onto the grid. No rotating, no timers, no pressure. - Each level starts with one piece locked in place to get you going. - Every puzzle has exactly one correct picture, so every solve is a real "aha" moment. - Undo, redo and restart anytime. 620 LEVELS, EASIEST FIRST Six stages take you from quick warm-ups to big brain teasers: - Warm Up: 4×4 boards - Getting Started: 4×5 boards - Puzzler: 5×5 boards - Expert: 5×6 boards - Master: 6×6 boards - Grandmaster: the toughest 6×6 boards The first level of every stage is always open, so you can jump ahead whenever you like. HELPFUL BOOSTERS Stuck on a tricky board? Use a booster: - Reveal shows the color of one square - Check tells you which placed pieces are right - Place snaps a piece into its correct spot - Skip moves you on to the next level EARN GEMS AND UNLOCK SKINS Earn a gem for every new level you solve, and spin the daily gift wheel for bonus gems and boosters. Spend gems in the Shop on boosters or on beautiful painted block skins: - Fruit: strawberries, oranges, kiwis, watermelon and more - Space: Earth, Mars, Jupiter, the Moon, a galaxy and a black hole - Candy: peppermints, honeycomb, swirl pops, sprinkles and chocolate - Sports: basketballs, soccer balls, tennis balls, an 8-ball and more - Flowers: roses, sunflowers, four-leaf clovers, lavender and cherry blossoms - Ocean: clownfish, sea turtles, coral, octopus and starfish Want more gems? Gem packs are available in the Shop. MADE FOR EVERYONE - Colorblind Mode adds bold symbols to every color - Bright, cheerful design with smooth, springy animations - Short levels that are perfect for a quick break or a long, cozy session NO ADS. FULLY OFFLINE. Mosaic has no ads, no account and no tracking. Optional gem packs are the only purchases, and everything can also be earned by playing. It works fully offline, so you can play on a plane, on the subway or anywhere else. Your progress is saved automatically and is usually restored if you delete and reinstall the app. Mosaic is made by Galapptic, an independent studio. If you have questions or ideas, visit galapptic.com. We'd love to hear from you. Rebuild the picture. One piece at a time.
Driftleaf
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You drop a leaf on a grid of arrows and let go. It drifts the way the arrow beneath it points — and here is the whole game in one line: as the leaf leaves a tile, that tile turns a quarter. So the path rewrites itself while you watch. Come back to a square a second time and it sends you somewhere new. Loops untie themselves. A route that looked hopeless closes like a door. You never touch the leaf. Before you release it you may turn three or four arrows — no more — and then you watch. The puzzle is not "draw the path". It is "build a current that will solve itself", and watching it run is the reward. Sixty-three puzzles across four worlds • Creek (2×1–5×5) — arrows and rocks, and the one rule everything else is built on. • Whirl (5×5–6×6) — marble arrows that never turn, and whirls that turn the other way. Two spins on one board. • Lily (6×6–7×7) — reaching the pond is no longer enough. Every lily has to be touched on the way. • Delta (7×7) — everything at once, on the widest water, with the tightest budgets in the game. And then it does not stop The campaign teaches the vocabulary and ends. What follows is a creek that keeps going: a hundred and eighty more proven boards, whose difficulty rises and falls on a twelve-board wave instead of climbing for ever. You are never more than six boards from a breather, and never more than six from a fight. One board a day The same puzzle for everyone, changing at midnight. Finish it and you can say how it went — the taps it cost, the days you have kept — on a card that never shows the board, so it cannot spoil it for whoever reads it. Each world has its own water The creek starts cool and green, deepens as it turns, greens again among the lilies, pales where the delta widens, and runs into dusk downstream. The leaf, the rocks and the lilies never change colour: they are things in the water, not the water. Every level is proved, not guessed Each board was generated and then brute-forced: a solution exists, no cheaper solution exists, and there are never more than a handful. When the counter says three taps, all three are needed. That is why the budget is a hint rather than a resource. A quiet game No timers. No lives. No score. Fail and the water simply settles — your taps stay exactly where you put them, and you try the next idea. The only thing recorded is how few taps you needed. The daily keeps a streak if you want one, and forgets it without a word if you do not. Free, with one short ad between every third level • No purchases, no accounts, no analytics, no energy timers. • A short video runs after every third level you clear, and you can choose to watch one for an extra tap when a board has you stuck — never more than twice, and never needed: every level is solvable within its printed budget. • Your progress lives on your device and nowhere else; we run no servers and receive nothing about you. • The puzzles need no connection. Offline, every level and language works normally and the ads are simply skipped. • Full keyboard support, screen-reader labels, reduced-motion and dark themes. • Ten languages: Turkish, English, German, French, Spanish, Portuguese, Italian, Japanese, Korean, Chinese. Set the current. Drop the leaf. Watch.
Screenshots
Verdict
The clearest difference is ads: Mosaic at none against Driftleaf's shown. Driftleaf's advantage is update cadence (every 4 days vs fortnightly). On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Mosaic ships an update fortnightly, Driftleaf every 4 days. The most recent releases landed on October 31, 2026 and November 6, 2026 respectively.
| Parameter | Mosaic | Driftleaf |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Number of ratings | 1 — better | — |
| Update frequency | Fortnightly | Every 4 days — better |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone | iPhone, iPod — better |
| Requires iOS | 16.4 | 15.0 — better |
| Further details — not scored | ||
| Size | 31 MB | 23 MB |
| Age rating | 4+ | 4+ |
| Developer | Galapptic Limited Liability Company | Burak Gocegoz |
In-app purchases
Mosaic
No in-app purchases
Driftleaf
No in-app purchases









