Mycotopia vs Greentide
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Mycotopia
Grow an endless mycelium colony across a procedurally generated world. Expand your network, forge alliances with plants, and outgrow rival colonies. Survive nature's challenges and build defenses to achieve your highest score.
- Endless procedurally generated world
- Grow and expand mycelium colony
- Ally with plants and trees
- Conquer rival fungal colonies
- Survive environmental hazards
- Build defenses and unlock upgrades
- Explore diverse biomes
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Grow a living mushroom colony across an endless pixel-art world. Mycotopia is a real-time strategy and survival game with roguelite upgrades: outgrow rival colonies, survive nature's worst, and see how far you can spread. 7 game modes. 8 biomes. 25 skins. Plays fully offline. IT GROWS ON ITS OWN Your mycelium spreads by itself, in real time. You aim it: tap or hold anywhere to pull its growth toward open soil, a tasty plant, or a rival to attack. Every world is freshly generated, so no two colonies ever spread the same way. 7 WAYS TO PLAY - Endless: the classic run. Grow, conquer, and chase your high score. - Daily Spore: every player gets the same brand-new world and one of 21 twists each day. One attempt, one daily leaderboard. - Zen Garden: no rivals, no hazards, no game over. Just grow. - Sprint: five minutes on the clock. How big can you get? - Siege: no exploring. Hold your home against escalating raid waves. - Outbreak: the blight is the enemy, and it never stops erupting. - Boss Rush: topple shielded elder colonies, each stronger than the last. After the third falls, they come in pairs. CONQUER RIVAL COLONIES Rival fungi fight you for every inch of ground, and they get tougher the farther you push from home. Wipe one out to pick a roguelite upgrade that lasts the rest of your run: cheaper expansion, cheaper attacks, more income, or stronger alliances. FORGE ALLIANCES, FEAST ON WORMS Claim the soil under trees, flowers, and mushrooms to ally with them for extra Nutrients. Devour worms for instant Nutrients, and eat a rare golden worm to unleash a Worm Lure that calls fresh worms up out of the ground. BUILD AND BOOST Spend Nutrients on Nutrient Nodes for income, Spore Walls to hold a flank, and Spore Turrets to blast invaders. The Spore Sling, a living catapult, flings spore globs at long range. In a pinch, fire off a Growth Surge, Feast Frenzy, Toxic Assault, or Spore Shield. Just watch your walls: they age, rot, and collapse. SURVIVE NATURE'S WRATH Blight can erupt right inside your colony. Volcanic fissures spew lava, sandstorms roll in, deep freezes stop you cold, and floods leave permanent ponds behind. Wall it off, ride it out, and keep growing. EXPLORE 8 LIVING BIOMES Spread through forests, prairies, deserts, rainforests, swamps, glowing mushroom groves, frozen tundra, and smoldering volcanic fields, each with its own weather and wildlife: birds, fireflies, squirrels, prairie dogs, monkeys, gators, and more. Day fades to night as you grow. YOUR CAREER, YOUR STYLE The Career page tracks your personal bests in every mode, plus lifetime totals like hyphae grown, average growth speed, and biomes discovered. Bank Nutrients from every run to collect all 25 skins, saving up for showpieces like Solar, Aurora, Cosmos, Opal, Halo, and Prism. CLIMB THE RANKS Earn 15 achievements and compete on Game Center leaderboards in every mode except Zen Garden. No signal? No problem. Every mode plays fully offline on iPhone and iPad. Calm enough to unwind with. Deep enough to obsess over. How far will you spread?
Greentide
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The orcs are not attacking. They are arriving — thousands at a time, a green river that walks straight at your base and does not stop. Your answer is the trench. Drag a finger along it and turrets rise where you touch: gunners for the line, flamethrowers for the choke, mortars lobbing over the wall, lasers that burn hotter the longer they hold. No mid-fight economy, no busywork — your build IS your strategy, and every choice was made before the first orc stepped in. HOLD THE LINE • Paint turrets along the trench with one finger — a line, not a grid • Seven turret types with real mechanics: burn, pierce, chain lightning, slow fields • Call in missiles, bombing runs, cryo strikes when the horde bunches up THE TREE IS THE WAR • Every run pays scrap — win or lose • A 50-node upgrade tree: caps, damage, base armor, golden orcs, death-blast blood • Offline salvage: cleared fronts keep earning while you're away BRING A FRIEND • Two-player co-op: one base, two trenches, one shared fate • Create a room, share a 4-letter code, hold the fork together • Your tree, your turrets — both players keep their own progression A CAMPAIGN WITH TEETH • Six fronts, fourteen stages, from a quiet meadow fence to the gates of the Keep • The horde grows from six hundred to a hundred and sixty thousand • Clean-clear every relic stage if you think you can THE LONG WATCH • An endless mode that never stops sending them, and never stops getting worse • Roads open one by one until they come from every edge of the map • Walk away mid-watch — it is exactly where you left it • Playable with a friend, same as everything else AND WHEN THE TREE RUNS OUT • Reforge: trade the finished tree for Honours that survive every wipe • Daily orders, twenty-two achievements, and a record that outlives the campaign No account. No energy timers. No forced ads. The orcs are enough.
Screenshots
Verdict
The clearest difference is in-app purchases: Greentide at none against Mycotopia's 1. Greentide also leads on ads (none vs shown) and iOS requirement (15.0 vs 17.0). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Mycotopia sells 1 one-off in-app purchase. Greentide asks for nothing beyond the download.
| Parameter | Mycotopia | Greentide |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 2 weeks | — |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 17.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 294 MB | 4 MB |
| Age rating | 12+ | 9+ |
| Developer | MICHAEL DOUGLAS PAULEY | Artem Baygot |
In-app purchases
Mycotopia
- Remove Ads$3.99
Greentide
No in-app purchases









