Gridlock vs Haneda Approach 3D
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Gridlock
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Free. No ads. No in-app purchases. Just pure gameplay. Draw flight paths, land aircraft, and keep the terminal alive in a fast-paced air traffic control arcade game. The terminal is open. The sky is already too busy. In Gridlock: Terminal, you control a crowded airspace where every aircraft needs a safe route home. Draw flight paths, guide aircraft to the correct runway, avoid hazards, and survive as the skies become increasingly chaotic. One bad route can cause a crash. One missed hazard can end the run. One more landing can beat your high score. Simple to learn. Difficult to master. NEW: Daily Dispatch Take on one official challenge every day. You get one attempt, one score, and one chance to climb the leaderboard before tomorrow's dispatch arrives. Compete on Game Center, unlock achievements, and become Terminal Master. Features - Draw flight paths with one finger - Land planes, jets, heavy aircraft, and helicopters - Match aircraft to the correct runway or helipad - Avoid birds, turbulence, screen edges, and mid-air collisions - Survive increasingly busy airspace - Take on the Daily Dispatch challenge - Compete on Game Center leaderboards - Unlock achievements and milestones - Chase your personal best - Quick arcade sessions built for "one more try" - Free to play Every landing counts. Every decision matters. How long can you keep the terminal alive?
Haneda Approach 3D
Experience realistic 3D flight simulation focused on landing at Tokyo Haneda Airport. Choose from various aircraft and approaches, with dynamic weather and scoring for each landing. Features detailed scenery and real-world operational data.
- Multiple Haneda approach routes
- Five aircraft sizes with varying performance
- Detailed 3D scenery of Haneda Airport and Tokyo
- Realistic wind and crosswind simulation
- Landing scoring system
- Customizable aircraft liveries
- Live traffic integration
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A 3D flight simulator built around the way Tokyo Haneda Airport is actually operated. FEATURES - Eight Haneda approaches (34R straight-in over Tokyo Bay, 34R Tokyo Bay long approach [a fictional training route], 34L parallel ILS, 16L downtown route, 16R to Runway A, 22 curved over-water approach, 23 to the D Runway, 04 to Runway B) plus free flight - Five aircraft sizes (turboprop, regional jet, narrow-body, wide-body twin and jumbo). Weight changes the approach speed, how the aircraft responds and how far it rolls after touchdown - Detailed aircraft with proper wing sections, engines, folding landing gear, flaps, navigation lights and strobes - Scenery around Haneda Airport: 3D terminals 1-3, the control tower and hangars, aircraft parked at the gates, the water of Tokyo Bay, and four paved runways with runway numbers and touchdown zone markings - The Tokyo and Yokohama skyline with city lights at night, and a cloud layer you can fly through - A mini map in the lower right shows where you are relative to the runway and how far is left - Pick a course to preview its starting view and map before the flight begins - Wind and crosswind matched to real operations. Fly the runway heading and you will drift off the centreline, so you have to crab into the wind on final (wind strength is adjustable in the settings) - Terrain rendered from aerial imagery by the Geospatial Information Authority of Japan, in higher resolution around Haneda and its runways - Morning, day, sunset and night, with runway edge, centreline, threshold and sequenced flashing approach lighting plus PAPI after dark - Lift-based flight model: stall, buffet, sink and the flare. Flaps, landing gear and speed brakes are handled automatically, and the extra drag is reflected in how the aircraft flies - Every landing is scored out of 100. Soft touchdown, centreline, touchdown zone and speed/attitude are each rated with stars, and your best score per approach is saved - Turn on live traffic in the settings to see real aircraft flying near Tokyo right now, from OpenSky Network ADS-B data - Customise your aircraft's livery (six presets plus individual colours for the fuselage, stripe, tail and engines) - Virtual stick controls, synthesised engine, touchdown and brake sounds - Available in English, Japanese and Simplified Chinese HOW TO PLAY Fly with pitch, roll, rudder and throttle, and touch down on the runway at the right attitude and speed for a LANDING CLEAR. Too much sink rate, too much bank, or touching down off the runway ends in a crash. Fly a real approach into Haneda, with real terrain around you.
Screenshots
Verdict
The clearest difference is ads: Gridlock at none against Haneda Approach 3D's shown. Gridlock also leads on update cadence (every 3 days vs every 9 days). Haneda Approach 3D's advantage is device support (3 vs 1). On price, in-app purchases and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Gridlock ships an update every 3 days, Haneda Approach 3D every 9 days. The most recent releases landed on October 1, 2026 and October 4, 2026 respectively.
| Parameter | Gridlock | Haneda Approach 3D |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (2 ratings) — better |
| Number of ratings | — | 2 — better |
| Update frequency | Every 3 days — better | Every 9 days |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | — | Ad-supported |
| Devices | iPhone | iPhone, iPad, iPod — better |
| Requires iOS | 16.4 | 15.0 — better |
| Further details — not scored | ||
| Size | 57 MB | 13 MB |
| Age rating | 4+ | 4+ |
| Developer | Yusuf Yasin | Naoki Chiba |
In-app purchases
Gridlock
No in-app purchases
Haneda Approach 3D
No in-app purchases
Questions
Is Gridlock free?
Is Haneda Approach 3D free?
Do Gridlock or Haneda Approach 3D have ads?
Which is updated more often, Gridlock or Haneda Approach 3D?
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