SAPPER vs Cascade
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
SAPPER
This logic puzzle game offers an endless Minesweeper experience with a unique "cash out" mechanic. Players can choose between an infinite mode with a one-time purchase or a daily challenge. It's designed for a calm, ad-free experience with no timers.
- Endless drag-to-pan board
- Scoring rewards deeper play
- Daily seeded challenge
- Offline play
- No timers or ads
- Dark Mode and Dynamic Type support
Read full descriptionHide full description
The same board for everyone, every day. One attempt. How far you push it is up to you. SAPPER is minesweeper with no edges. Each day the world gets one shared minefield, identical for every player. Start on safe ground and sweep outward. The farther you go, the denser the mines and the more every safe tile is worth. A Cash Out button sits on screen the whole time. Bank your score, or push one more row into the unknown. Hit a mine and the run ends with half of what you had not banked. Cash out and all of it is yours. That choice is the whole game. Then see how your run stacks up and share the shape of the territory you cleared. Miss a day and it is gone. Tomorrow there is a new board, the same for everyone, again. MORE WAYS TO PLAY Endless: a fresh board every run, whenever you want. Chase your personal best. Rush: two minutes on the clock. Clearing tiles buys time, mines cost it, and there is no Cash Out. How long you last is the score. The Daily is free for everyone, forever. One single purchase unlocks the full game, Endless and Rush included, for good. Your first day comes fully unlocked, so you know exactly what you are buying. No subscriptions. EVERY CASH-OUT LEAVES A MARK Cash out on purpose and the expedition is preserved in the Archive: the shape of the territory you cleared, the score, how far you pushed. Every banked point grows your lifetime Vault, and Vault milestones unlock app icons and board editions. Everything is earned by playing. Nothing is sold, and nothing changes the odds. iCloud keeps your Archive, Vault, and stats in sync across your devices. BUILT TO FEEL CALM No timers while you play. No explosions. No ads. Just a clean board, quiet haptics, and a real decision on every tile. FEATURES Daily seeded challenge, one board shared by the whole world Shareable result cards showing the territory you cleared Infinite drag-to-pan board Scoring that rewards going deeper Expedition Archive that preserves every cash-out Lifetime Vault with earned app icons and board editions Board editions found out on the board, not bought iCloud sync across your devices Game Center leaderboards Dark Mode and Dynamic Type support Plays fully offline Sweep. Push your luck. Cash out before the board catches you.
Cascade
Read full descriptionHide full description
Minesweeper has been played on a rectangle since 1989. Cascade plays it on a sphere. That reads like a gimmick until you open the first tile. There are no edges to work from and no corner to start in. Every tile has neighbours the whole way round, so the flat-board habits — hug a wall, open a corner, count along a row — are simply gone. You read a curved surface instead, turning the planet with your thumb to check what you left behind you. It also means the board is bigger than the screen. Half of it is always round the back. When a cascade opens it runs over the horizon, and if it travels far enough it comes back the other way and meets itself. One tile in five is a mine. Five planet sizes, from 96 tiles to 384. CLASSIC One planet, no clock. Take as long as it takes. TIME ATTACK Planets that keep growing, and one three-minute clock for all of them. Walking into a mine costs ten seconds. It never ends the run. How far round do you get? ABILITIES Radar checks a single tile. Sweep opens everything one number already proves. Rewind takes back the mine that ended it. Each costs coins, and each costs more the second time you use it on the same planet — so clearing a planet by spending is possible, and priced like what it is. Coins come from clearing planets. You can buy them if you would rather not wait, but nothing is locked behind money: both extra modes can be earned by playing. No ads. No account needed — sign in to Game Center if you want a place on the boards, skip it and the game is identical. There is a leaderboard for each planet size, and a streak that counts days you cleared something. Privacy policy: https://raichibald.github.io/cascade.github.io/privacy-policy.html Terms and conditions: https://raichibald.github.io/cascade.github.io/terms-and-conditions.html
Screenshots
Verdict
The clearest difference is device support: SAPPER at 3 against Cascade's 1. SAPPER also leads on iOS requirement (18.0 vs 26.0). On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. SAPPER sells 2 one-off in-app purchases and Cascade sells 3 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Both ship on a similar rhythm, roughly every 4 days. The most recent releases landed on October 17, 2026 and October 20, 2026 respectively.
| Parameter | SAPPER | Cascade |
|---|---|---|
| Price | Free | Free |
| Rating | 4.9 (11 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 11 — better | — |
| Update frequency | Every 4 days | Every 4 days |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, Mac — better | iPhone |
| Requires iOS | 18.0 — better | 26.0 |
| Further details — not scored | ||
| Size | 31 MB | 6 MB |
| Age rating | 4+ | 4+ |
| Developer | Francisco Martinez | Raitis Saripo |
In-app purchases
SAPPER
- Endless Challenge$3.99
- Endless$9.99
Cascade
- 400 coins$1.99
- 1 000 coins$3.99
- 2 500 coins$6.99









