Space Force vs MANDATE
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Space Force
Command fleets and build empires in a real-time strategy game. Engage in galactic conflicts across 100 unique levels, each inspired by astronomical features. Enjoy a completely offline experience with no timers, ads, or accounts required.
- Real-time galactic strategy
- 100 custom levels across 10 galaxies
- Offline play, no internet required
- No timers, ads, or accounts
- Planet upgrades and gas-giant fortresses
- Multi-faction AI with varying personalities
- Optional in-app boost packs
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Command fleets. Capture planets. Build empires across the cosmos. Space Force is a real-time strategy game distilled to its essentials: every level is a self-contained galactic conflict. Tap a planet to select its fleet, tap another to send. Watch ships streak across constellations. Defend gas-giant fortresses. Break enemy supply lines. Win — or get out-produced and erased. 100 CUSTOM LEVELS Ten galaxies, ten levels each, each built around a real astronomical feature. Orion's Belt. Cygnus the Swan. The Hercules Globular Cluster. The Cassiopeia W. From training-difficulty constellation patterns to the campaign apex — Level 100: Queen of the Sky. NO TIMERS. NO ADS. NO ACCOUNTS. Completely offline. No internet connection required. No data collected, ever. No popups asking you to rate the app. No "energy" meters, no forced waits, no daily check-ins. The full 100-level campaign is free; optional boost packs are there if you want a leg up. REAL STRATEGY, NOT BUTTON-MASHING - Planet tiers: upgrade conquered worlds for more production - Gas-giant fortresses: cap-3 anchors with missile defense range - Multi-faction AI: up to four warring empires per level, each with its own personality (turtling, expansionist, harassing) - Mid-game events: solar flares disable missile defense — exploit the window or pay for ignoring it - Win conditions vary: eliminate, capture, survive — every level reads its objective at launch POLISHED FOR MOBILE - Pinch to zoom, drag to pan - Star-rated time challenges per level (silver and gold thresholds) - Best-time tracking for replays - Color-blind-friendly faction palettes - Haptic feedback on iOS - Slow-motion toggle for tactical moments OPTIONAL IN-APP BOOSTS A small selection of consumable boosts (extra starting ships, larger home planets) for players who want a leg-up on the harder levels. Never required — every level is beatable without them. 10 ACHIEVEMENTS Track your campaign progress, time-attack victories, and the rare flawless runs. Unlock the Queen Slayer achievement by defeating Level 100 — the campaign finale. DESIGNED FOR ONE-HAND PLAY Optimized for both iPhone and iPad. Landscape on iPad scales the constellation maps beautifully. iPhone-first input — every button is thumb-reachable. PRIVACY-FIRST No tracking. No analytics. No third-party SDKs. The app makes zero network requests during gameplay. Your save file lives on your device only. See our privacy policy for the full picture. Bring the stars home.
MANDATE
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MANDATE is a realist, hard-edged government simulation. Choose a nation, take office, and try to keep your mandate while the economy, approval, and stability tend to erode. - 3D globe to pick a playable nation - Cabinet with budgets, programs, and a bulletin - Crises and fiscal pressure that actually bite - Mandates up to 24 months (12 in the demo) UI chrome is available in many languages; event and program copy may still fall back to English or Italian depending on locale. The books matter: deficits and surpluses move debt, inflation, and approval. It is not unwinnable - on easier difficulties, governing well yields a clear victory - but without constant course corrections the system drifts worse on its own.
Screenshots
Verdict
The clearest difference is iOS requirement: Space Force at 13.0 against MANDATE's 15.0. On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Space Force sells 6 one-off in-app purchases and MANDATE sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Space Force ships an update every 3 weeks, MANDATE monthly. The most recent releases landed on October 20, 2026 and October 11, 2026 respectively.
| Parameter | Space Force | MANDATE |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) — better | — |
| Number of ratings | 2 — better | — |
| Update frequency | Every 3 weeks — better | Monthly |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 13.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 7 MB | 27 MB |
| Age rating | 4+ | 12+ |
| Developer | RYAN THOMAS EVANS | Paride Di Lazzaro |
In-app purchases
Space Force
- Boost Pack — Starting Ships (5)$0.99
- Boost Pack — Planet Size (5)$0.99
- Expansion Pack - Draco$2.99
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- Expansion Pack - Phoenix$2.99
- Boost Pack — Planet Size (20)$2.99
- Boost Pack — Starting Ships (20)$2.99
MANDATE
- Unlock Mandate$4.99









