Siege Path vs Five Elements Tower Defense
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Siege Path
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You don't just build towers. You build the maze. In Siege Path, every tower you place redirects the enemy. The monsters pathfind around your walls โ so the maze is yours to design. Build a short, straight gauntlet or wind them through a labyrinth of firepower. The path they walk is the path you create. COMMAND YOUR FORCES Archer Tower โ Fast-firing, medium range. First to lock on, last to stop shooting. Cannon Tower โ Slow, devastating splash damage. Worth every coin. Mage Tower โ Long range magical attacks that pierce resistances. Frost Tower โ Slows enemies to a crawl, giving your other towers more time. THE SIEGE MECHANIC Place a tower that seals every path to the exit โ and the monsters don't wait politely. They turn and attack. Each hit destroys a tower in one strike, carving a new route through your defenses. Plan your maze carefully. Leave them a way out, or face the breach. UPGRADE AND DOMINATE Every tower upgrade doubles its damage. Level 1 โ Level 2 means twice the firepower. Stack upgrades strategically โ one fully upgraded tower can hold a lane that five basic ones cannot. HOW THE SIEGE UNFOLDS 25 monsters per round, one per second Each round monsters gain +5 HP โ early defenses won't hold forever 60 seconds to build before the first wave 20 seconds between every round to reinforce Earn 2 coins for every monster slain Lose 1 health for every monster that escapes Start with 100 coins. Spend wisely. ENDLESS STRATEGIC DEPTH The 16ร42 grid gives you thousands of possible maze configurations. Every run teaches you something new โ a tighter U-turn here, a frost bottleneck there. Your personal record keeps the pressure on. Beat your best round. Then beat it again. Siege Path is free to try. Master the maze. Stop the horde.
Five Elements Tower Defense
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Five Elements Tower Defense is built around one idea: every tower and every enemy belongs to an element, and the matchup decides the fight. METAL CUTS WOOD. WOOD DRAINS EARTH. Metal beats Wood, Wood beats Earth, Earth beats Water, Water beats Fire, Fire beats Metal. Attack the element you counter and you deal 1.5x damage. Attack the element that counters you and you drop to 0.7x. Elementless enemies ignore the cycle entirely โ those you beat with position and timing instead. Each element brings its own effect from tier 1: Metal shreds armor, Wood poisons straight through it, Water freezes and slows, Fire burns, Earth stuns and empowers the towers around it. BUILD, UPGRADE, SPECIALIZE Eight tower types, three tiers each. At max tier every tower forks into one of two specializations โ a permanent choice you cannot undo, so read the wave ahead before you commit. Selling refunds 60% of everything you put into that tower. KNOW WHAT IS COMING Twelve enemy types and six bosses. Armored enemies shrug off raw damage. Regenerators heal back what you cannot finish. Flyers ignore your maze and cross in a straight line. Splitters become two enemies when they die. Bosses shield themselves, summon escorts, or disable every tower in a radius, and enraged enemies cancel your elemental advantage outright. The next-wave preview shows exactly what is coming, and warns you when nothing you own can shoot at flyers. COMMAND THE FIELD YOURSELF Send a controllable hero anywhere on the map to body-block a lane. Your hero levels up during the run and revives at the rally point after falling. Recruit soldiers to hold a chokepoint. Call in an artillery strike on the densest cluster, or an Iron Curtain that drops every enemy on the field to a third of their speed. 23 MAPS, FIVE REGIONS, ONE ENDLESS ARENA Grassland, frost, ash, shadow and void, each with its own tileset and its own boss. Every campaign map is scored 1 to 3 stars on the lives you keep. Clear it, then unlock Heroic (tougher enemies, half the lives) and Iron (a single life, waves that never stop). Then step into the Endless Arena, where all six bosses rotate and the only question is how long you last. Global leaderboard included. SPEND YOUR STARS Stars buy six permanent talents: damage, gold income, starting lives, starting gold, skill cooldown and hero power. Prices climb, and there are never enough stars for all of them, so you commit to a direction โ then refund and rebuild whenever you want. ALSO INCLUDED โข Daily challenges that pay out mid-run โข Achievements and lifetime stats โข Cloud save across your devices โข 15 languages, right-to-left included โข Colorblind mode that recolors enemies and interface alike โข Fast-forward, auto-wave, pinch to zoom, four targeting modes per tower โข Plays offline โ the game never blocks on the network Place the right tower. Hold the line.
Screenshots
Verdict
The clearest difference is ads: Five Elements Tower Defense at none against Siege Path's shown. Five Elements Tower Defense also leads on device support (3 vs 1). On price, in-app purchases and iOS requirement there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Siege Path | Five Elements Tower Defense |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 6 days | โ |
| Ads | Yes | No โ better |
| In-app purchases | No | No |
| Devices | iPhone | iPhone, iPad, iPod โ better |
| Requires iOS | 16.4 | 15.0 โ better |
| Further details โ not scored | ||
| Size | 40 MB | 72 MB |
| Age rating | 4+ | 4+ |
| Developer | Simple Design LLC | Viet Anh Nguyen |
In-app purchases
Siege Path
No in-app purchases
Five Elements Tower Defense
No in-app purchases
Questions
Is Siege Path free?
Is Five Elements Tower Defense free?
Do Siege Path or Five Elements Tower Defense have ads?
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