AlcheMagic vs Five Elements Tower Defense
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
AlcheMagic
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Master elemental alchemy. Defend your path. Fuse the impossible. AlcheMagic is a tower defense game built around one core idea: elements combine. Place towers of Fire, Ice, Lightning, Metal, and Earth, then fuse them into powerful hybrids โ Steam, Crystal, Plasma, Heated Steel, Cryosteel, Volcano, Golem, Permafrost, Magnet, and more. Every run is a puzzle of what to build, what to merge, and when. CAMPAIGN Progress across a connected map of levels. Unlock new elements, new hybrid recipes, and new knowledge as you clear stages. Each unlock opens fresh tower combinations and new ways to counter incoming waves. DEEP ENEMY VARIETY Face fast runners, armored tanks, self-healing cores, fracturing swarms, and resistant variants that punish one-note strategies. Read enemy resistances, pick the right element, and adapt your build mid-wave. KNOWLEDGE & UPGRADES Research the Knowledge tree to unlock permanent upgrades, new hybrid formulas, and player abilities. Manage energy, open chests, and grow your arsenal between runs. MADNESS MODE Once the campaign map isn't enough, drop into Madness โ a separate roguelite battle mode with in-run level-ups, randomized upgrade choices, and its own escalating wave curve. No two Madness runs play the same. WHY ALCHEMAGIC - Real elemental fusion, not just tower tiers - A campaign map with genuine progression, not a level list - A second, endless roguelite mode built for replay - Deep resistance and status mechanics that reward reading the battlefield Combine. Defend. Master the alchemy of war.
Five Elements Tower Defense
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Five Elements Tower Defense is built around one idea: every tower and every enemy belongs to an element, and the matchup decides the fight. METAL CUTS WOOD. WOOD DRAINS EARTH. Metal beats Wood, Wood beats Earth, Earth beats Water, Water beats Fire, Fire beats Metal. Attack the element you counter and you deal 1.5x damage. Attack the element that counters you and you drop to 0.7x. Elementless enemies ignore the cycle entirely โ those you beat with position and timing instead. Each element brings its own effect from tier 1: Metal shreds armor, Wood poisons straight through it, Water freezes and slows, Fire burns, Earth stuns and empowers the towers around it. BUILD, UPGRADE, SPECIALIZE Eight tower types, three tiers each. At max tier every tower forks into one of two specializations โ a permanent choice you cannot undo, so read the wave ahead before you commit. Selling refunds 60% of everything you put into that tower. KNOW WHAT IS COMING Twelve enemy types and six bosses. Armored enemies shrug off raw damage. Regenerators heal back what you cannot finish. Flyers ignore your maze and cross in a straight line. Splitters become two enemies when they die. Bosses shield themselves, summon escorts, or disable every tower in a radius, and enraged enemies cancel your elemental advantage outright. The next-wave preview shows exactly what is coming, and warns you when nothing you own can shoot at flyers. COMMAND THE FIELD YOURSELF Send a controllable hero anywhere on the map to body-block a lane. Your hero levels up during the run and revives at the rally point after falling. Recruit soldiers to hold a chokepoint. Call in an artillery strike on the densest cluster, or an Iron Curtain that drops every enemy on the field to a third of their speed. 23 MAPS, FIVE REGIONS, ONE ENDLESS ARENA Grassland, frost, ash, shadow and void, each with its own tileset and its own boss. Every campaign map is scored 1 to 3 stars on the lives you keep. Clear it, then unlock Heroic (tougher enemies, half the lives) and Iron (a single life, waves that never stop). Then step into the Endless Arena, where all six bosses rotate and the only question is how long you last. Global leaderboard included. SPEND YOUR STARS Stars buy six permanent talents: damage, gold income, starting lives, starting gold, skill cooldown and hero power. Prices climb, and there are never enough stars for all of them, so you commit to a direction โ then refund and rebuild whenever you want. ALSO INCLUDED โข Daily challenges that pay out mid-run โข Achievements and lifetime stats โข Cloud save across your devices โข 15 languages, right-to-left included โข Colorblind mode that recolors enemies and interface alike โข Fast-forward, auto-wave, pinch to zoom, four targeting modes per tower โข Plays offline โ the game never blocks on the network Place the right tower. Hold the line.
Screenshots
Verdict
AlcheMagic and Five Elements Tower Defense are too close to call on the numbers: across 5 compared parameters โ price, ads, in-app purchases and device support among them โ neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | AlcheMagic | Five Elements Tower Defense |
|---|---|---|
| Price | Free | Free |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad | iPhone, iPad, iPod โ better |
| Requires iOS | 16.0 | 15.0 โ better |
| Further details โ not scored | ||
| Size | 47 MB | 72 MB |
| Age rating | 4+ | 4+ |
| Developer | Roman Aleshkin | Viet Anh Nguyen |
In-app purchases
AlcheMagic
No in-app purchases
Five Elements Tower Defense
No in-app purchases
Questions
Is AlcheMagic free?
Is Five Elements Tower Defense free?
Do AlcheMagic or Five Elements Tower Defense have ads?
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