Five Elements Tower Defense vs Zeravault TD
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Five Elements Tower Defense
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Five Elements Tower Defense is built around one idea: every tower and every enemy belongs to an element, and the matchup decides the fight. METAL CUTS WOOD. WOOD DRAINS EARTH. Metal beats Wood, Wood beats Earth, Earth beats Water, Water beats Fire, Fire beats Metal. Attack the element you counter and you deal 1.5x damage. Attack the element that counters you and you drop to 0.7x. Elementless enemies ignore the cycle entirely ā those you beat with position and timing instead. Each element brings its own effect from tier 1: Metal shreds armor, Wood poisons straight through it, Water freezes and slows, Fire burns, Earth stuns and empowers the towers around it. BUILD, UPGRADE, SPECIALIZE Eight tower types, three tiers each. At max tier every tower forks into one of two specializations ā a permanent choice you cannot undo, so read the wave ahead before you commit. Selling refunds 60% of everything you put into that tower. KNOW WHAT IS COMING Twelve enemy types and six bosses. Armored enemies shrug off raw damage. Regenerators heal back what you cannot finish. Flyers ignore your maze and cross in a straight line. Splitters become two enemies when they die. Bosses shield themselves, summon escorts, or disable every tower in a radius, and enraged enemies cancel your elemental advantage outright. The next-wave preview shows exactly what is coming, and warns you when nothing you own can shoot at flyers. COMMAND THE FIELD YOURSELF Send a controllable hero anywhere on the map to body-block a lane. Your hero levels up during the run and revives at the rally point after falling. Recruit soldiers to hold a chokepoint. Call in an artillery strike on the densest cluster, or an Iron Curtain that drops every enemy on the field to a third of their speed. 23 MAPS, FIVE REGIONS, ONE ENDLESS ARENA Grassland, frost, ash, shadow and void, each with its own tileset and its own boss. Every campaign map is scored 1 to 3 stars on the lives you keep. Clear it, then unlock Heroic (tougher enemies, half the lives) and Iron (a single life, waves that never stop). Then step into the Endless Arena, where all six bosses rotate and the only question is how long you last. Global leaderboard included. SPEND YOUR STARS Stars buy six permanent talents: damage, gold income, starting lives, starting gold, skill cooldown and hero power. Prices climb, and there are never enough stars for all of them, so you commit to a direction ā then refund and rebuild whenever you want. ALSO INCLUDED ⢠Daily challenges that pay out mid-run ⢠Achievements and lifetime stats ⢠Cloud save across your devices ⢠15 languages, right-to-left included ⢠Colorblind mode that recolors enemies and interface alike ⢠Fast-forward, auto-wave, pinch to zoom, four targeting modes per tower ⢠Plays offline ā the game never blocks on the network Place the right tower. Hold the line.
Zeravault TD
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Defend Zeravault across six hostile sectors in a tower defense campaign built around careful planning and increasingly demanding battles. Every credit, tower position, and upgrade matters. Learn enemy weaknesses, choose your targets, and adapt your defenses as the routes become more complex. ⢠48 stages with increasing difficulty ⢠Nine boss encounters, including a two-boss finale ⢠Merging and splitting routes with two exits from stage 25 onward ⢠Five distinct tower types, each with three levels ⢠Diverse enemy types with different speeds, defenses, and abilities ⢠Adjustable targeting priorities ⢠Turkish and English interfaces ⢠Offline campaign gameplay ⢠Free full-stage retries Build your strategy, learn from each attempt, and return with a stronger plan. OPTIONAL ADS AND PURCHASES Ads never interrupt a battle. Optional rewarded ads can increase your victory reward or let you retry a failed wave with 2 lives, once per stage attempt. Optional packs of 1, 5, or 10 lives add lives to your reserve. You choose when to use them. Full-stage retries remain free. The one-time Remove Ads purchase permanently disables automatic full-screen ads. Voluntary rewarded ads remain available.
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Verdict
The clearest difference is in-app purchases: Five Elements Tower Defense at none against Zeravault TD's 4. Five Elements Tower Defense also leads on ads (none vs shown). On price, device support and iOS requirement there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Zeravault TD sells 4 one-off in-app purchases. Five Elements Tower Defense asks for nothing beyond the download.
| Parameter | Five Elements Tower Defense | Zeravault TD |
|---|---|---|
| Price | Free | Free |
| Ads | No ā better | Yes |
| In-app purchases | No ā better | Yes |
| Devices | iPhone, iPad, iPod ā better | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details ā not scored | ||
| Size | 72 MB | 58 MB |
| Age rating | 4+ | 12+ |
| Developer | Viet Anh Nguyen | YIGIT OZCIFCI |
In-app purchases
Five Elements Tower Defense
No in-app purchases
Zeravault TD
- 1 Life$0.99
- 5 Lives$1.99
- Remove Ads$2.99
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- 10 Lives$2.99
Questions
Is Five Elements Tower Defense free?
Is Zeravault TD free?
Do Five Elements Tower Defense or Zeravault TD have ads?
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