Sling vs Maze 2000
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Sling
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Sling is a one-tap timing game about orbit and release. Your rocket circles a ring. Tap to fling it to the next one — but don't just catch it, CENTER it. Nail the dead-center "gold" window to build your streak: x2, x3... all the way to x10. Miss the center and the combo resets. The longer your chain, the higher your score. Simple to learn, hard to master. No timers, no menus, no fluff — just you, the orbit, and the perfect release. • One-tap controls — playable with a thumb • Build a x2 → x10 combo by hitting the center • Fast, escalating pace that rewards precision • Quick runs, instant restart, chase your best Can you keep the streak alive?
Maze 2000
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A maze that never runs out. Every level in this game is built the moment you open it, from the level number alone. Nothing is downloaded, nothing is stored, and nothing repeats. Level 2000 exists, it is solvable, and it is the same maze for everyone who reaches it. FIND THE WAY OUT BEFORE THE CLOCK DOES Drag your finger anywhere on the screen and a control appears under your thumb. Walk the corridors, learn the dead ends, reach the target ring at the far end. The clock is generous at first and stops being generous later. THE GEMS ARE THE REAL DECISION Gems never sit on the shortest route. Taking them all earns you a star and costs you seconds. Rushing straight to the exit earns you a different star. You will not always get both, and choosing is the whole game. IT KEEPS GETTING HARDER The grid grows level after level. Then the loops close, so every wrong turn becomes a real dead end. Then keys and locked doors arrive. Then the fog comes down and you can only see a few cells around you. By level fifty you are navigating from memory. THREE WAYS TO EARN A STAR Finish the level. Collect every gem. Finish with time to spare. Three stars on a foggy nineteen by twenty-one maze is a genuine achievement. MADE FOR ONE HAND Portrait, one thumb, no account, no timers between levels, no internet needed. Pick it up for one level or forty. FEATURES - Endless procedurally generated levels - Three maze layouts: winding corridors, bushy thickets, room-like chambers - Keys and locked doors from level eight - Fog of war from level twenty - Eight colour themes that rotate as you climb - A walkthrough level that teaches you everything in a minute - Play entirely offline
Screenshots
Verdict
The clearest difference is ads: Maze 2000 at none against Sling's shown. Sling's advantage is iOS requirement (13.0 vs 18.0). On price, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Sling | Maze 2000 |
|---|---|---|
| Price | Free | Free |
| Update frequency | Daily | — |
| Ads | Yes | No — better |
| In-app purchases | No | No |
| Devices | iPhone, iPod — better | iPhone |
| Requires iOS | 13.0 — better | 18.0 |
| Further details — not scored | ||
| Size | 25 MB | 2 MB |
| Age rating | 4+ | 4+ |
| Developer | Ahmet Adem | EKIN EMRE ATASOY |
In-app purchases
Sling
No in-app purchases
Maze 2000
No in-app purchases









