GravSling vs Sling
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
GravSling
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One tap. That is the whole control scheme. You orbit a star, tap to let go, and gravity carries you to the next one. Let go at the wrong moment and you sail straight past it into nothing. Every star behaves differently. Red giants forgive a sloppy release. White dwarfs don't. The spectral classes are the real ones, from cool red M-dwarfs up to blue O-stars, each with its own colour, size and pull. A missed jump is not automatically the end. Fall back onto a star you have already visited and you stay alive. It costs you your combo, but you keep going. Catch quickly and the multiplier climbs. Skip a star entirely and it counts double. Behind all of it a layered nebula drifts past while you climb. Easy to pick up. The mastering part takes a while. No ads, no tracking, no in-app purchases. I don't want any of that in a game like this either.
Sling
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Sling is a one-tap timing game about orbit and release. Your rocket circles a ring. Tap to fling it to the next one โ but don't just catch it, CENTER it. Nail the dead-center "gold" window to build your streak: x2, x3... all the way to x10. Miss the center and the combo resets. The longer your chain, the higher your score. Simple to learn, hard to master. No timers, no menus, no fluff โ just you, the orbit, and the perfect release. โข One-tap controls โ playable with a thumb โข Build a x2 โ x10 combo by hitting the center โข Fast, escalating pace that rewards precision โข Quick runs, instant restart, chase your best Can you keep the streak alive?
Screenshots
Verdict
The clearest difference is ads: GravSling at none against Sling's shown. Sling's advantage is iOS requirement (13.0 vs 16.0). On price, in-app purchases and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | GravSling | Sling |
|---|---|---|
| Price | Free | Free |
| Update frequency | โ | Daily |
| Ads | No โ better | Yes |
| In-app purchases | No | No |
| Devices | iPhone, iPad | iPhone, iPod |
| Requires iOS | 16.0 | 13.0 โ better |
| Further details โ not scored | ||
| Size | 9 MB | 25 MB |
| Age rating | 4+ | 4+ |
| Developer | STEPHAN EBERLE | Ahmet Adem |
In-app purchases
GravSling
No in-app purchases
Sling
No in-app purchases









