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One tap. That is the whole control scheme.
You orbit a star, tap to let go, and gravity carries you to the next one. Let go at the wrong moment and you sail straight past it into nothing.
Every star behaves differently. Red giants forgive a sloppy release. White dwarfs don't. The spectral classes are the real ones, from cool red M-dwarfs up to blue O-stars, each with its own colour, size and pull.
A missed jump is not automatically the end. Fall back onto a star you have already visited and you stay alive. It costs you your combo, but you keep going.
Catch quickly and the multiplier climbs. Skip a star entirely and it counts double.
Behind all of it a layered nebula drifts past while you climb.
Easy to pick up. The mastering part takes a while.
No ads, no tracking, no in-app purchases. I don't want any of that in a game like this either.
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What's New in GravSling
1.0
August 13, 2026






