Clockworks vs Audio Object
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Clockworks
Create complex polyrhythms visually by layering geometric shapes on a clockface. Explore diverse instruments, scales, and effects to generate intricate musical patterns without needing music theory knowledge. Export your creations as MIDI, audio, or sheet music.
- Visual polyrhythm creation
- Layered shape system
- 10 sampled instruments
- Built-in drum kits
- Dozens of scales
- Scene-based arrangement
- Export to MIDI, WAV, PDF
Read full descriptionHide full description
Clockworks turns rhythm into geometry. Build polyrhythms by layering rotating shapes on a clockface — each shape's sides become evenly-spaced beats, so a triangle and a pentagon played together weave intricate cross-rhythms with zero math. • Layer multiple shapes, each its own voice • 10 instruments — sampled piano, e-piano, guitars, plus synth keys, organ, marimba, vibes and more • Built-in drum kits with a step sequencer • Dozens of scales across many categories for instant melodic results • Scene-based arrangement to evolve your loop over time • Pro FX: 3-band EQ and BPM-synced echo • Export to MIDI, audio (WAV), or sheet music PDF No theory required — just add shapes and listen.
Audio Object
This pocket-sized instrument turns your iPhone into a portable music creation studio. It features a four-track looper, a three-voice drum machine, and an eight-pad sampler with extensive editing capabilities. Seamlessly integrate with your Mac DAW via USB for professional workflows.
- Four-track looper with bar-quantized recording
- Three-voice drum machine click track
- Eight-pad sampler with EQ and varispeed
- Project save, load, and WAV stem export
- Stereo audio streaming to Mac DAWs via USB
- MIDI clock output over USB
- Records stereo from Core Audio interfaces
Read full descriptionHide full description
Audio Object is a pocket-sized music instrument for iPhone. It looks and works like a small piece of hardware — a wooden body with an instrument panel on each face. Pull the wood edge and the body rotates to the next face. WHAT IT DOES - Four-track looper with bar-quantized recording and per-loop trim - Three-voice drum machine as the click track — kick, snare, hi-hat with a per-step accent grid - Eight-pad sampler with grid, auto, and tap chopping, two switchable banks, three-band EQ, varispeed tuning - Project save, load, and WAV stem export with tempo map - Streams audio to any Mac DAW over USB (Inter-Device Audio & MIDI) - Sends MIDI clock over USB — Ableton, Logic, and Bitwig lock transport to the phone - Records stereo from any Core Audio interface (iRig, Focusrite, MOTU, and others) HOW IT WORKS Six faces. Perform pads on one, sampler on another, click and time signature on a third, projects on the back, I/O on top, master on the bottom. No menus, no tabs. Every control lives on the body. The click track is not a metronome. It is a three-voice drum machine with per-step accents, subdivisions from quarter notes to swing, and time signatures from 3/4 to 12/8. Set up a kick-snare-hat pattern, press record, loop on the beat. The sampler holds eight pads across two banks. Record from the mic or load from Files. Chop by grid, by transient, or by tapping markers. Each pad carries a three-band EQ, varispeed pitch, and an amplitude envelope. All eight play polyphonically. Recording quantizes to the bar, the beat, or runs free. A dedicated loop-adjust face trims each loop to the sample — drag the region brackets, snap to the grid, hear the result while the brackets move. Plug the phone into a Mac over USB. Audio Object appears as an audio input and MIDI clock source. The DAW locks transport to the phone's tempo. No drivers, no setup. Plug a USB audio interface into the phone. Audio Object names the device on screen and records through its preamps at up to 48 kHz stereo. WHAT IS NEXT A synthesizer — bass, chord, and lead modes — is in development for the next major release.
Screenshots
Verdict
The clearest difference is iOS requirement: Clockworks at 15.1 against Audio Object's 17.0. On price, rating, ratings volume and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 5.0 for Clockworks against 5.0 for Audio Object. Both are backed by a comparable volume of ratings — 2 and 1 respectively.
| Parameter | Clockworks | Audio Object |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) | 5.0 (1 ratings) |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 2 — better | 1 |
| Update frequency | — | Every 2 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPod — better | iPhone |
| Requires iOS | 15.1 — better | 17.0 |
| Further details — not scored | ||
| Size | 40 MB | 12 MB |
| Age rating | 4+ | 4+ |
| Developer | Dylan Cantor | Green Rose Systems, LLC |
Customer experience
Clockworks
Audio Object
In-app purchases
Clockworks
No in-app purchases
Audio Object
No in-app purchases








