Dicera vs Aleator
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dicera
Embark on a roguelike dice adventure inspired by Yahtzee. Build decks of mythological cards, discover divine blessings, and survive curses to create powerful combinations. Every roll and choice shapes your destiny.
- Mythological Joker Cards
- Divine blessings and curses
- Roguelike dice adventure
- Strategic deck building
- Unique combinations and combos
- Unlock new possibilities
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Roll the Dice of Olympus! Enter a world where ancient gods, legendary relics, and fate itself shape every roll. Build powerful decks of mythological Joker Cards, discover divine blessings, survive dangerous curses, and create game-breaking combinations in this unique roguelike dice adventure inspired by Yahtzee. Collect powerful Joker Cards Roll, reroll, and master the perfect strategy Discover relics from the gods of Olympus Find blessings, treasures, and lucky events Survive curses and challenging encounters Create incredible synergies and endless combos Earn Moon Coins and unlock new possibilities Every run is different. Every choice matters. Will you earn the favour of the gods and ascend to Olympus?
Aleator
A single-player roguelite game that simulates the math of a craps table. Players progress through seven tables by hitting chip targets, making strategic decisions to upgrade numbers and activate circuit breakers for enhanced payouts. The game features dice manipulation tools and a deck of cards to alter gameplay.
- Craps table math simulation
- Seven tables with increasing difficulty
- Permanent number upgrades
- Circuit breakers for critical hits
- Dice manipulation tools
- Aleator card system
- Fire and cold meters
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ALEATOR is a single-player roguelite built on the math of a craps table. No real money. No opponents. No timers. Two dice, a bankroll, and a run that can end on any roll. Every run starts small at Table 1. Hit the table's chip target to move up. Survive all seven tables — including the ones where the House starts playing back — and you've won. Fall below the minimum bet with nothing on the felt, and the run is over. EVERY NUMBER IS AN UPGRADE PATH Win a place bet and you choose: take the money, or press it back down. Press it, win again, and you can forfeit the entire payout to permanently level that number — Silver, Gold, Platinum, Diamond. A Diamond number pays far past true odds, and it holds that level for the rest of the run, across every table. That's the whole tension of the game. Every win is a decision card, and the greedy answer and the correct answer are almost never the same. CIRCUIT BREAKERS Hardways pay 7:1 and 9:1, but the payout isn't the point. When one hits, you can sacrifice the win to energize that number's breaker — or build the charge with the right cards. Each live breaker adds crit chance and crit multiplier to every payout you collect after it. Light all four and you're at FULL CIRCUIT: everything can crit. CHAIN YOUR HARDWAYS Back-to-back hardway hits climb the crit chain — ZAP, SURGE, STORM, OVERLOAD — multiplying each hardway payout as it builds. The seven resets it. Of course it does. THE FIRE METER Make points and the meter climbs. It stretches your free-odds ceiling and multiplies your point-hit payouts as it rises — the fastest money in the game, and the first thing the seven takes. FOURTEEN TOOLS Field wins and hop bets drop dice-manipulation tools across four rarities. Flip a die. Freeze one in place for the next roll. Reroll one and force it odd. Peek at the next three outcomes. Set both dice to any face you want. You carry three at a time and each one is single use. The question is never whether a tool is good — it's whether this roll is the one worth spending it on. THE SEVEN TAKES EVERYTHING Pass line and odds. Every place bet. Every hardway. The fire meter. Your levels survive. Almost nothing else does. REAL CRAPS MATH, HONESTLY IMPLEMENTED Pass line with true-odds free odds, place bets at correct base payouts, come bets that travel, hardways, the field with 2 and 12 bonuses, hop bets, and a full dark side — don't pass, don't come, and lay bets with their own cold meter. If you already play craps, none of it will surprise you. If you don't, the game teaches you one bet at a time. WHAT YOU GET - Seven tables per run, from the casino floor to places the casino doesn't admit exist - Permanent five-tier place leveling that carries across tables - Four circuit breakers, a crit chain, and fire and cold meters - Fourteen tools across common, uncommon, rare, and epic - A deck of 65 Aleator cards that bend the table's rules — drafted between tables - Decision cards on every win: collect, press, level, or energize - Full run statistics and a bust screen that tells you exactly where it went wrong ALEATOR IS FREE TO PLAY Vanilla craps is free forever with no limits. The roguelite mode is free through Table 2 for three runs. An optional one-time purchase unlocks Tables 3 through 7 and unlimited runs. There are no consumable purchases, no chip packs, and no ads. No accounts. No ads. No data collected. No internet required to play. NO REAL MONEY Aleator is a strategy game. There is no real-money wagering, no chips to purchase, no cash-out, and no way to convert anything inside the game to anything outside it. Chips are a score. Practice here does not translate to winning money anywhere else — the house edge is still real out there, and this game is honest about the fact that variance is what kills you.
Screenshots
Verdict
Dicera and Aleator both sit at 5.0 stars, but that hides the real split: 100% of Aleator's written reviews are positive against 50% of Dicera's. Aleator also leads on price (Free vs $2.99) and ratings volume (9 vs 1). On rating, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Aleator is free to download; Dicera costs $2.99 up front. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 5.0 for Dicera against 5.0 for Aleator. That said, the two scores are not equally well evidenced: Aleator has 9 ratings behind it against 1, so its average is the more settled of the two. Written reviews are what separate them: 50% of Dicera's written reviews are positive against 100% of Aleator's.
Dicera ships an update every 5 days, Aleator every 3 days. Both last shipped on October 31, 2026.
| Parameter | Dicera | Aleator |
|---|---|---|
| Price | $2.99 | Free — better |
| Rating | 5.0 (1 ratings) | 5.0 (9 ratings) |
| Positive reviews | 50.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 1 | 9 — better |
| Update frequency | Every 5 days | Every 3 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Free — better |
| Devices | iPhone | iPhone |
| Requires iOS | 26.2 | 16.4 — better |
| Further details — not scored | ||
| Size | 38 MB | 37 MB |
| Age rating | 4+ | 17+ |
| Developer | Fabian Ungricht | Real Player Games |
Customer experience
Dicera
Aleator
In-app purchases
Dicera
No in-app purchases
Aleator
No in-app purchases









