FALSE MEMORY vs OktaDie
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
FALSE MEMORY
This app transforms any sound into a decaying audio effect, simulating tape degradation or digital corruption. Explore various destruction parameters to create unique sonic textures and atmospheres. It can also evolve the sound automatically over time.
- Real-time audio disintegration
- Analog/Digital destruction engine
- Pitch and timing destabilization
- Frequency spectrum smearing
- Past audio bleed-through
- Automatic evolution over time
- Randomize parameters
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FALSE MEMORY is a real-time audio disintegration effect. Feed it any sound and watch it decay. A tape left in the sun. A corrupted file half-recovered from a dead drive. A memory dissolving as you try to hold onto it. Turn up MEMORY and the destruction begins. Everything else shapes how the sound falls apart. DESTRUCTION ENGINE The Analog / Digital slider is the soul of the effect. Slide left for warm, organic decay: Cassette wobble, Reel-to-reel saturation, VHS tracking errors. Slide right for cold, precise corruption: Lo-fi aliasing, Circuit-bent glitches, Data-mosh block artifacts. Drift destabilizes pitch and timing. At low settings it breathes. Cranked up, the signal loses its grip on reality. Damage controls how aggressively the signal gets torn apart. ATMOSPHERE Fog smears the frequency spectrum into clouds. Three modes: Tonal keeps harmonic structure intact, Inharmonic scatters it, Evolving slowly morphs between the two. Ghosts lets past audio bleed through the current signal. Echoes repeat rhythmically. Imprints leave residual traces. Granular scatters fragments across time. TEXTURE Hiss adds tape noise, from subtle warmth to a roaring floor. Crackle introduces vinyl pops and surface damage. SET IT AND FORGET IT Evolve lets the destruction deepen automatically over time. Pick a duration from 1 to 64 minutes. Walk away. Come back to something completely different. The Randomize button rerolls all destruction parameters instantly. Hit it until something clicks. AUv3 plugin for iOS. Runs in AUM, GarageBand, Logic, and any AUv3 host. Standalone app for iPhone and iPad. From All The Machines.
OktaDie
This app offers a unique, touch-based synthesizer experience with eight voices, a cross-modulation matrix, and a dual modulated delay. It's designed to be an organic instrument that responds to touch and generates evolving soundscapes, moving away from traditional keyboard interfaces.
- Eight touch-sensitive voices
- Cross-modulation matrix
- Dual modulated delay
- Overdrive effect
- Responds to touch pressure and contact area
- AUv3 instrument and FX extensions
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Eight touch-sensitive voices, a cross-modulation matrix, a dual modulated delay and an overdrive - with no keyboard, no scale and no quantisation anywhere in the signal path. OktaDie is not a subtractive synth with a fancy front panel: it is a machine that responds to touch, drifts on its own, and never produces exactly the same sound twice. Inspired by the legendary analogue "organismic synthesizer", OktaDie follows the same philosophy: the envelope is part of the oscillator, not a VCA after it; noise, bleed and crosstalk are features, not defects; and every position of every control is designed to produce a usable soundscape. PLAYED BY TOUCH Eight multitouch pads replace the keyboard. Play them with several fingers at once, slide sideways to glide from one pad to the next. How hard you press matters: iOS does not measure finger force, so OktaDie reads the contact area of your fingertip - press harder, more skin touches the glass, the envelope opens further. Apple Pencil pressure is used directly where available. Choose POSITION, AREA or BOTH under SETUP. THE VOICES Eight non-linear generators, closer to a vintage electric organ than to a VCO. TUNE moves each voice continuously across a huge range, untempered and unquantised. SHARP morphs the waveform from triangle to square. The envelope shapes pitch and waveform as it moves, and weighs how much the voice contributes to the FM matrix. Independent drift on every voice means two instances never sit perfectly in tune. CROSS-MODULATION Voices work in four pairs and two groups. Each pair picks its modulation source: another pair, the Hyper LFO, or the instrument's own output. One switch reroutes the whole matrix into a single closed FM loop across all eight voices. TOTAL FB feeds the post-distortion output back in, turning the entire instrument - envelopes, delay and drive included - into one giant FM structure. HYPER LFO Two LFOs combined by an AND/OR formula, plus a link that lets the first modulate the second. It drives the voice pairs and the delay. MOD DELAY AND DRIVE Two delay lines with cross-feedback, each with its own time and modulation depth. Times follow the Hyper LFO or the lines' own output. Push the feedback past halfway and the delay self-oscillates into an instrument of its own. Lo-fi and noisy by design, dirtier as the times stretch. A drive stage with parallel mix closes the chain. ON YOUR DEVICE - Standalone app plus two AUv3 extensions: OktaDie as an instrument, OktaDie FX as an effect that runs your own audio through the delay, drive and feedback loop. - Works in AUM, GarageBand, Cubasis, Drambo, Logic for iPad and any AUv3 host. - 61 factory presets, plus your own. Preset files are shared with the desktop version. - Portrait and landscape, pinch to zoom, fine adjustment by sliding a knob sideways, long-press for MIDI learn, double-tap to reset. - MIDI notes, velocity, aftertouch and MPE, pitch bend and CC1 vibrato depth. - No account, no subscription, no internet connection required. OktaDie is inspired by the SOMA Laboratory LYRA-8. It is an original, independent software instrument: not licensed, authorised or endorsed by SOMA Laboratory, and in no way affiliated with or connected to it. It contains no code, circuit designs, samples or graphics originating from SOMA Laboratory. SOMA, SOMA Laboratory and LYRA-8 are trademarks of their respective owner, used here for descriptive purposes only.
Screenshots
Verdict
The clearest difference is update cadence: FALSE MEMORY at daily against OktaDie's every 5 days. FALSE MEMORY also leads on price ($3.99 vs $4.99). On rating, review sentiment, ratings volume and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
FALSE MEMORY costs $3.99 and OktaDie $4.99 up front. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 5.0 for FALSE MEMORY against 5.0 for OktaDie. Both are backed by a comparable volume of ratings — 9 and 11 respectively. Written reviews split almost evenly too, at 100% and 100% positive.
FALSE MEMORY ships an update daily, OktaDie every 5 days. The most recent releases landed on October 28, 2026 and October 29, 2026 respectively.
| Parameter | FALSE MEMORY | OktaDie |
|---|---|---|
| Price | $3.99 — better | $4.99 |
| Rating | 5.0 (9 ratings) | 5.0 (11 ratings) |
| Positive reviews | 100.0% of reviews | 100.0% of reviews |
| Number of ratings | 9 | 11 — better |
| Update frequency | Daily — better | Every 5 days |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 14.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 8 MB | 38 MB |
| Age rating | 4+ | 4+ |
| Developer | Stephan Bolch | Diego Capoccitti |
Customer experience
FALSE MEMORY
OktaDie
In-app purchases
FALSE MEMORY
No in-app purchases
OktaDie
No in-app purchases








