Pixelords vs Cortexfall
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Pixelords
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One placement can secure victory. One mistake can cost the battle. Pixelords is a pixel-art auto battler where strategy matters more than reflexes. Read your opponent’s composition, combine units and spells, and dominate the battlefield. Every battle offers a new strategy to master and a new victory to claim. [Strategic Unit Placement] Command 35 units across 10 different elements. In Pixelords, there are no fixed tiles on the battlefield. You can place units anywhere you want, and every position becomes part of your strategy. Frontline units hold the line, Rangers attack from the rear, and Guardians protect key allies. The flow of battle changes completely depending on how you arrange your formation. • 3 Roles — Attacker, Ranger, Guardian Each role behaves differently in combat. • 3 Cost Tiers Stronger units require more resources. Managing your coins is also a key part of strategy. [Various Game Modes] • Arena — Real-time 1v1 ranked battles Read your opponent’s composition, outplay them with positioning, and climb to higher tiers. • Expedition — A PvE mode with 5 chapters and 11 stages each Earn up to 3 stars on every stage, where unit management and coin economy are the keys to victory. • Trials — A 1–4 player co-op endless survival mode A shared battlefield, separate economies, and blessings granted on each floor create a new strategy every run. [4-Player Co-op] In Trials, up to 4 players fight together on a single battlefield. Cover each other’s weaknesses, coordinate your builds, and see how far you can survive together. Bosses appear every 10 floors to test your teamwork. [SPELLS] You can bring up to 3 spells into battle. Healing, shields, stuns, and direct damage — use them at the right moment to turn the tide. But spells use the same coins as unit placement. Every choice comes at a cost. [COLLECTION] Your one-stop guide to everything in the game — units, spells, elements, skins, and more. See what you've uncovered and track down what's still waiting to be found.
Cortexfall
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Cortexfall is an offline cyberpunk roguelike where every move matters. Descend into procedurally generated sectors, adapt your build to what you find, and fight the machines that seized the heart of the Grid. Nine modes revolve around turn-based tactics. The tenth, Overrun, drops deliberate turns for real-time survival. PLAN EVERY MOVE Navigate sectors packed with laser gates, explosive barrels, teleport pads, destructible walls, and ruthless machines. Break enemy line of sight, lure them into hazards, trigger chain explosions, and save your EMP for when things go bad. Four boss archetypes await, each with its own second phase and signature threat. SHAPE YOUR OPERATIVE Choose one of four distinct classes. Pick a weapon and an ability before the run, then collect chips, grenades, and augments as you go. Pierce enemy lines with a Railgun, strike from stealth with a Pulse Blade, hack an enemy and turn it against its allies, or deploy a combat drone. TEN WAYS INTO THE GRID - Complete five sectors in Story Mode - Push your local high score in Endless Run - Take one shot each day at a date-based seed in Daily Challenge - Fight through five back-to-back boss encounters in Boss Rush - Clear eight sectors against the clock in Time Attack - Solve tile logic and find the exit in Puzzle Grid - Hold out against escalating waves in Horde Arena - Create custom training runs and test builds without risk in Sandbox - Enter risky rooms and draft one of three perks at every level-up in Anomaly Zone - Face a rising swarm on an endless field in real-time Overrun MAKE EVERY REAL RUN COUNT Real runs, contracts, and achievements reward credits, Neuro-Cores, and more. Unlock new classes, weapons, abilities, skins, and permanent upgrades. Complete daily and weekly contracts, build weapon and ability mastery, uncover Codex entries, collect achievements, and improve your local records. Log at least five runs in a month to receive a detailed recap of how you played. DESIGNED FOR OFFLINE PLAY No account or internet connection is needed for gameplay. Play in English or Czech, with adjustable difficulty, controls, and text size. Accessibility options include colorblind-friendly palettes, a high-contrast grid, reduced motion, and a photosensitivity-safe mode. The Grid rewrites itself after every fall. Learn, refine your build, and see how much deeper you can go next time.
Screenshots
Verdict
Pixelords and Cortexfall are too close to call on the numbers: across 6 compared parameters — price, update cadence, ads and in-app purchases among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Pixelords ships an update fortnightly, Cortexfall every 2 weeks. Both last shipped on November 10, 2026.
| Parameter | Pixelords | Cortexfall |
|---|---|---|
| Price | Free | Free |
| Update frequency | Fortnightly | Every 2 weeks — better |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 427 MB | 51 MB |
| Age rating | 12+ | 9+ |
| Developer | WOOHYEON JIN | JURAJ ACSAY |
In-app purchases
Pixelords
No in-app purchases
Cortexfall
No in-app purchases









