Audio Object vs Graphony
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Audio Object
This pocket-sized instrument turns your iPhone into a portable music creation studio. It features a four-track looper, a three-voice drum machine, and an eight-pad sampler with extensive editing capabilities. Seamlessly integrate with your Mac DAW via USB for professional workflows.
- Four-track looper with bar-quantized recording
- Three-voice drum machine click track
- Eight-pad sampler with EQ and varispeed
- Project save, load, and WAV stem export
- Stereo audio streaming to Mac DAWs via USB
- MIDI clock output over USB
- Records stereo from Core Audio interfaces
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Audio Object is a pocket-sized music instrument for iPhone. It looks and works like a small piece of hardware — a wooden body with an instrument panel on each face. Pull the wood edge and the body rotates to the next face. WHAT IT DOES - Four-track looper with bar-quantized recording and per-loop trim - Three-voice drum machine as the click track — kick, snare, hi-hat with a per-step accent grid - Eight-pad sampler with grid, auto, and tap chopping, two switchable banks, three-band EQ, varispeed tuning - Project save, load, and WAV stem export with tempo map - Streams audio to any Mac DAW over USB (Inter-Device Audio & MIDI) - Sends MIDI clock over USB — Ableton, Logic, and Bitwig lock transport to the phone - Records stereo from any Core Audio interface (iRig, Focusrite, MOTU, and others) HOW IT WORKS Six faces. Perform pads on one, sampler on another, click and time signature on a third, projects on the back, I/O on top, master on the bottom. No menus, no tabs. Every control lives on the body. The click track is not a metronome. It is a three-voice drum machine with per-step accents, subdivisions from quarter notes to swing, and time signatures from 3/4 to 12/8. Set up a kick-snare-hat pattern, press record, loop on the beat. The sampler holds eight pads across two banks. Record from the mic or load from Files. Chop by grid, by transient, or by tapping markers. Each pad carries a three-band EQ, varispeed pitch, and an amplitude envelope. All eight play polyphonically. Recording quantizes to the bar, the beat, or runs free. A dedicated loop-adjust face trims each loop to the sample — drag the region brackets, snap to the grid, hear the result while the brackets move. Plug the phone into a Mac over USB. Audio Object appears as an audio input and MIDI clock source. The DAW locks transport to the phone's tempo. No drivers, no setup. Plug a USB audio interface into the phone. Audio Object names the device on screen and records through its preamps at up to 48 kHz stereo. WHAT IS NEXT A synthesizer — bass, chord, and lead modes — is in development for the next major release.
Graphony
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Graphony is a composition environment for academic and experimental composers. Rather than entering notes one at a time, you design a piece from the top down by drawing graphs of its musical parameters, then export a MusicXML score to complete in your notation software and render an audio version using sounds you record yourself. JUMPSTART A COMPOSITION WITH GRAPHS Set the length, meter, and tempo, then draw a curve over time for each parameter: - Pitch content (register and range) - Event duration - Density (how many events sound at once) - Dynamics - Connectivity, motivic patterns, and the amount of pitch-altering effects The graphs are the generative blueprint of the piece. Reshape a curve and the material follows, so you can audition many versions of an idea in minutes. Reference curves from your other parameters are shown underneath, keeping every decision in context. EXPORT A MUSICXML SCORE Graphony writes a clean MusicXML file you can open in Sibelius, Dorico, Finale, or MuseScore, then edit and complete by hand. The score is a point of departure, not a finished product: it is fully yours to refine and notate. HEAR IT WITH YOUR OWN SOUNDS Record short sound samples, label them, and Graphony renders an audio version of the piece using those recordings. Each sound carries its own reference pitch, dynamics, articulation, and effects, so the realization reflects your own sonic material rather than a generic synthesizer. FOR EXPERIMENTAL PRACTICE - Absolute pitch contour: the pitch graph maps to a real concert-pitch register, so the notation means what it says. - Microtonal quarter-tones, chromatic-stepped glissandi, and detected chords notated on a single stem. - A palette of per-sound effects: glissando, scratch, harmonic distortion, reverse, inverted pitch, and granular fragment. - "Notate as C" writes a sound's notes on a single placeholder middle C, so you can set their pitches by hand later. - Sound roles (sustainer, punctuator, doubler, texture) are distinguished by notehead. PRIVATE BY DESIGN Everything stays on your device. Graphony has no accounts, no ads, and collects no data. Your graphs, recordings, scores, and audio never leave your iPhone or iPad unless you choose to share them. Graphony is built to get an experimental idea out of your head and onto the page quickly: design it as graphs, hear it in your own sounds, and carry the score into your notation software to finish.
Screenshots
Verdict
The clearest difference is device support: Graphony at 3 against Audio Object's 1. Graphony also leads on iOS requirement (15.0 vs 17.0). On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Audio Object ships an update every 2 months, Graphony every 6 weeks. The most recent releases landed on September 29, 2026 and October 9, 2026 respectively.
| Parameter | Audio Object | Graphony |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 2 months | Every 6 weeks — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone | iPhone, iPad, iPod — better |
| Requires iOS | 17.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 12 MB | 23 MB |
| Age rating | 4+ | 4+ |
| Developer | Green Rose Systems, LLC | Leonid Iogansen |
In-app purchases
Audio Object
No in-app purchases
Graphony
No in-app purchases









