Arcane Trigger vs Ominomicon
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Arcane Trigger
Defend your cottage from shadow creatures pouring from a dimensional rift. Utilize an arcane rifle, craft unique ammunition, and strategically combine buffs to survive increasingly difficult waves and challenging bosses in this roguelike shooter.
- Arcane rifle combat
- Bullet crafting with varied attributes
- Mix and match trajectory buffs
- Roguelike progression
- 7 distinct bosses
- 240 unique bullet types
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After years of diligent work, the young mage finally saved up enough to build a beautiful cottage in the woods—only to find it sits right at the convergence point between the Shadow Plane and the Material Plane. Every time night falls, entropic shadow creatures pour forth from the rift, laying waste to everything nearby. 200 sealing artifacts, 40 events, 15 difficulty tiers, and 7 wildly distinct bosses await you! Take up your arcane rifle! Squeeze the trigger and rain down fury on these ill-mannered pests! Mix and match to craft devastating high-damage trajectories. Some buffs rely on proper positioning, so think carefully before you pull the trigger. Don't forget to forge new bullets! Click the winged hammer in the bottom-left corner to craft new ammunition with varied attributes — choose from 240 unique bullet types! When the smoke clears, the roguelike spirit remains. At the end of each run, select the optimal build buffs based on your current setup.
Ominomicon
A unique falling-block puzzle game that blends roguelite elements with score-attack gameplay. Collect data fragments to purchase cursed relic cards that alter gameplay, and adapt to increasingly challenging and unpredictable piece selections and board mechanics.
- Roguelite score-attack gameplay
- Cursed relic cards to bend rules
- Hand survives death, board resets
- Unstable gravity with inverted fields
- 29 unique block shapes
- Global leaderboards
- One-thumb portrait controls
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Stranger, not faster. Blocks fall. Lines clear. You already know this game - until the bag starts changing. Every cleared row earns credits, and credits buy cursed relic-cards that bend the rules of the game itself. Your hand of relics survives death; only the board resets. (That's the roguelite part.) Most block games get harder by speeding up. Ominomicon gets harder by changing what falls: every level introduces a stranger piece and quietly retires a familiar one. By the deep game you're stacking nothing but pentominoes - on a board that periodically flips upside down. FREE TO PLAY, PROPERLY The free version is a complete game: 12 of the 20 relic-cards, every mechanic, endless runs, global leaderboards One small purchase unlocks all 20 cards, forever - shareable with your family No ads, no subscriptions, no energy timers, nothing consumable. Ever. THE RULES ARE FOR SALE 20 relic-cards: bombs, second holds, bag exorcisms, time running backwards Exclusive pairs force real choices - no two runs build alike Your hand carries through death; only the board resets UNSTABLE GRAVITY Every minute or so, gravity inverts and pieces fall upward The power grid flickers just before it hits - learn to read the lights Counter it with Gravitonics or ride it with Surge Rider for a triple score multiplier A ROSTER, NOT A SPEEDOMETER 29 shapes: from the humble monomino to the full pentomino bestiary Level 1 gives you twelve friendly pieces; the endgame is eighteen pentominoes only Speed only climbs after the roster finishes mutating POLISHED TO THE LAST PIXEL Global leaderboards via Game Center - all-time and weekly, every score cryptographically sealed Dark synthwave soundtrack; the board glows on the beat One-thumb portrait controls with haptic feedback Every visual effect - flicker, shake, glow - is adjustable or can be turned off entirely No tracking. Fully playable offline, always. Free to try. One purchase to own. Play forever.
Screenshots
Verdict
The clearest difference is rating: Ominomicon at 5.0 against Arcane Trigger's 2.7. Arcane Trigger's advantage is monetization model (free with in-app purchases vs paid) and device support (3 vs 1). On price, ratings volume, update cadence and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Ominomicon holds the better App Store score, 5.0 against 2.7. Both are backed by a comparable volume of ratings — 3 and 2 respectively.
Arcane Trigger ships an update every 3 weeks, Ominomicon fortnightly. The most recent releases landed on September 16, 2026 and September 29, 2026 respectively.
| Parameter | Arcane Trigger | Ominomicon |
|---|---|---|
| Price | Free | Free |
| Rating | 2.7 (3 ratings) | 5.0 (2 ratings) — better |
| Positive reviews | 25.0% of reviews | — |
| Number of ratings | 3 — better | 2 |
| Update frequency | Every 3 weeks | Fortnightly — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free with in-app purchases — better | Paid |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 12.0 — better | 18.0 |
| Further details — not scored | ||
| Size | 909 MB | 5 MB |
| Age rating | 17+ | 4+ |
| Developer | MiniWhale | Christopher Douglas Reynolds |
Customer experience
Arcane Trigger
Ominomicon
In-app purchases
Arcane Trigger
No in-app purchases
Ominomicon
No in-app purchases









