Abyssborn vs Deep Descent
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Abyssborn
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Abyssborn โ A survivor action game against endless darkness Creatures awakened from the abyss close in from every side. Become a Hunter and survive until the very last moment. The controls are simple. Just focus on moving โ your arrows fire automatically at the nearest enemy. Defeat foes to gather experience, and every time you level up, choose one of three abilities to build your own playstyle. Features ยท One-touch movement and auto-attack โ intuitive and instantly playable ยท Pick 1 of 3 on every level-up โ a different skill combo every run ยท Distinct abilities: homing, multi-shot, pierce, explosion, dash, and more ยท Satisfying combat with criticals, knockback, and damage numbers ยท Enemies that grow stronger over time and powerful bosses at set intervals ยท Endless boss rush and infinite difficulty โ push your limits ยท Compete on global leaderboards (all-time, weekly, daily) ยท Offline play supported โ anytime, anywhere ยท 13 languages supported Each run is short, but "just one more" is hard to resist. Face the abyss now.
Deep Descent
Pilot a submarine through procedurally generated abysses, dodging enemies and collecting resources. Upgrade your vessel with diverse mods, ships, and torpedoes to survive increasingly challenging depths and compete on leaderboards.
- One-finger submarine control
- Procedurally generated levels
- Modular submarine upgrades
- Hangar gear puzzle system
- Fleet deployment
- Boss Rush mode
- Seasonal content updates
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A new abyss every run. How deep can you take your submarine? Torpedoes fire themselves. Your job is to dodge, collect and choose. Pick one of three mods at every level-up and build a different submarine each time. Die and you start over, but the souls you gathered stay and carry the next dive a little further. HOW IT PLAYS One finger steers the submarine. The deeper you go, the meaner the sea and the richer the haul. A zone guardian waits every 1,500 m, and below it is deeper water still. A run is short: one on the train, one before bed. Back at the base, though, the work piles up - pull ships, rebuild the hangar, open skills, level torpedoes. WHAT YOU COLLECT - Ships: different grades and roles (Striker, Guardian, Medic, Commander, Mechanic). The ship decides the role, and each ship keeps its own hangar. - Hangar: it is a block puzzle. Fit oddly shaped gear into the grid, and matching pieces light up set bonuses. Save a layout to one of three presets and swap it in a single tap. - Torpedoes: equip tubes from ten types. Enhance and ascend them for stars and levels; from 3 stars, rare and higher torpedoes gain specials like pierce, split or a black hole. - Fleet: escort subs, minelayers and snipers. Deploy them and they dive with you, taking hits in your place. - Skills: a permanent tree opened with souls. A branch unlocks only when its parent is maxed, and until then you cannot even see what is there. COMPETE - Boss Rush: a separate mode where 55 bosses come in order with no healing between them. Difficulty does not apply, so every captain is on equal footing, and you are ranked by the stage you cleared and how long it took. 15 gear pieces drop only here. - Depth leaderboard: tracked separately per difficulty and role. Put a country flag beside your captain name. - Guilds: raid bosses with your guildmates; guild skills apply to everyone. - Referrals: enter a friend's code and you both get rewards. NEW EVERY MONTH - Seasons: a new season starts on the 1st of every month, and the depth and Boss Rush rankings start over. - Captain Pass: earn pass XP from daily tasks and unlock season rewards. - Missions: daily, weekly and monthly missions pay out the moment you finish them. - Level Pass: rewards unlock as your player level rises. - Hell difficulty: past Hard lies an endless series of Hell stages. GOOD FIT IF YOU LIKE - A shooter you can play one-handed in short sessions - Roguelikes where every run builds differently - Digging into gear layouts and set combinations - Competing on a clean, time-based leaderboard An internet connection is required. Progress is stored on your account - continue on any device with Google or Apple sign-in.
Screenshots
Verdict
The clearest difference is in-app purchases: Abyssborn at none against Deep Descent's 10. Deep Descent's advantage is update cadence (daily vs every 5 weeks). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Deep Descent sells 10 one-off in-app purchases. Abyssborn asks for nothing beyond the download.
Abyssborn ships an update every 5 weeks, Deep Descent daily. Both last shipped on November 10, 2026.
| Parameter | Abyssborn | Deep Descent |
|---|---|---|
| Price | Free | Free |
| Positive reviews | โ | 100.0% of reviews |
| Update frequency | Every 5 weeks | Daily โ better |
| Ads | Yes | Yes |
| In-app purchases | No โ better | Yes |
| Monetization | โ | Free with in-app purchases |
| Devices | iPhone, iPad, iPod โ better | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details โ not scored | ||
| Size | 18 MB | 60 MB |
| Age rating | 12+ | 12+ |
| Developer | DOO-HWAN KIM | doeun kim |
In-app purchases
Abyssborn
No in-app purchases
Deep Descent
- Check-in Pass (30d)$2.99
- Hangar Expansion (30d)$2.99
- Captain Pass (Season)$3.99
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- Remove Ads$3.99
- Level Pass$5.99
- Diamond Check-in (30d)$5.99
- Magnet Pass$9.99
- Diamonds 1,700$19.99
- Diamonds 3,900$39.99
- Diamonds 7,600$69.99
Questions
Is Abyssborn free?
Is Deep Descent free?
Do Abyssborn or Deep Descent have ads?
Which is updated more often, Abyssborn or Deep Descent?
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