Pulse vs kerf
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Pulse
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One tap is all you get. A glowing needle orbits the ring. Tap the moment it crosses the target, then do it again, and again, as every hit reverses the direction, raises the speed, and shrinks your timing window. Tap too early, too late, or let the needle sail past, and the run is over. Pulse is pure timing. No lives, no power-ups, no menus between you and the next attempt. Just you, the ring, and a score to beat. HOW TO PLAY ⢠Tap when the needle overlaps the target dot ⢠Nail the dead center for a PERFECT, worth double ⢠Every hit flips the direction and speeds things up ⢠One wrong tap, or one missed target, ends the run ⢠Tap again to instantly retry WHY YOU'LL KEEP COMING BACK ⢠One-thumb play, sessions as short as ten seconds ⢠PERFECT chains and surprise close targets that spike your pulse ⢠See exactly how you died, "missed by 3°" will haunt you ⢠A difficulty curve that ramps every single hit ⢠Crisp haptic feedback on every hit and every miss ⢠Your best score is always on screen, daring you ⢠Minimal neon design, zero clutter ⢠Fully offline, no account, no ads, no data collected Easy to learn. Brutal to master. How far can you push your streak?
kerf
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kerf is a stacking game stripped to one decision: when to let go. A block slides across the screen. You tap. Whatever hangs over the edge is cut away and falls, and the tower gets that much narrower. Land it dead center and you get the width back, the combo climbs, and the score multiplies. There is nothing else to learn, and no way to blame anything but your own timing. FIVE WAYS TO PLAY Classic ā endless. One miss ends the run. Daily ā one seeded attempt a day, the same tower for everyone, a fresh leaderboard every midnight UTC. Zen ā a miss costs you width, not the run. Stack until the block is a sliver. Precision ā the first imperfect landing ends it. Four points of tolerance, nothing more. Sprint ā sixty seconds, starting fast and getting faster. BUILT TO BE QUIET No ads. No energy meters, no coins, no wheel to spin, no notification asking where you have been. Nothing in the game is for sale that touches how it plays. The whole thing is drawn, not downloaded: flat ink on paper, one accent color, no rounded corners anywhere. Sound is synthesized live from a pentatonic scale, so every landing is a note in key and a broken combo is the one note that isn't. Light and dark themes both ship finished, not inverted as an afterthought. Plays entirely offline. No account required. GAME CENTER Five leaderboards ā one per mode, with Daily resetting every day ā and ten achievements worth 640 points. Sign in if you want them; the game never waits on it and never nags. MAKE IT YOURS Six accent tones, four app icons and a share card, free. Change the accent and the tower changes with it. KERF COMPLETE ā ONE PURCHASE A single non-consumable unlock, no subscription: Ā· 18 accent tones instead of 6 Ā· 8 app icons instead of 4 Ā· 4 synthesized sound packs instead of 1 Ā· 4 block surface textures Ā· 5 share card themes Ā· Zen, Precision and Sprint, permanently Ā· The full daily archive ā every past day, playable for practice Every premium mode is playable once for free before you decide. Family Sharing is on. kerf is the sliver of wood a saw takes out of a cut. It is the part you lose to be precise, which is the entire game.
Screenshots
Verdict
The clearest difference is in-app purchases: Pulse at none against kerf's 1. On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. kerf sells 1 one-off in-app purchase. Pulse asks for nothing beyond the download.
| Parameter | Pulse | kerf |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 2 months | ā |
| Ads | No | No |
| In-app purchases | No ā better | Yes |
| Devices | iPhone, Apple Watch ā better | iPhone |
| Requires iOS | 16.4 ā better | 17.0 |
| Further details ā not scored | ||
| Size | 31 MB | 8 MB |
| Age rating | 4+ | 4+ |
| Developer | Mert Aydogan | Yakup Arslan |
In-app purchases
Pulse
No in-app purchases
kerf
- kerf Complete$4.99









