F vs SelfLanding
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
F
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REAL FLIGHT. REAL MISSIONS. FULL CONTROL. F-2 MISSIONS is built on one principle: everything the real jet can do is in your hands. No stability assists, no auto-throttle. You manage speed and energy yourself, reading the HUD and instruments like a real pilot — and your skill is the only upgrade. ■ AUTHENTIC FLIGHT MODEL ・Angle-of-attack based physics — holding a banked turn with back pressure emerges from the equations, not a script ・Rate-command roll with no auto-leveling; inverted flight is possible ・Control response scales with airspeed — the jet gets heavy when slow ・Assists live in the display, never in the controls: FLOLS meatball, steering cues and gate rings guide you without flying for you ■ A YEAR OF TRAINING — a prologue and six chapters, 25 missions Fly a rookie's first year in order, until the deck stops being out of reach. Your instructor is on the radio the whole way, telling you what to do next. ・OUT OF REACH — the prologue. Your first real deck, and three approaches ・BASIC AIRWORK — 2,700 metres of runway at Matsushima. Takeoff, climb, turn, touchdown — then at night, then in weather ・PAINTED DECK — a carrier deck painted onto the runway. Short, narrow, white lines. Touch-and-go and wire traps on solid ground ・CARRIER QUAL — the real thing. Calm daylight, crosswind, night traps, and finding the boat yourself. Scored 0–100 on sink rate, centerline, wire and AoA ・LOW LEVEL — low-level runs through real Japanese terrain: the Southern Alps, the Azusa valley at Kamikochi, the Fuji circuit and over the summit, plus an offshore gate slalom. Stay under the radar, hide behind ridgelines, follow the river ・FORMATION — hold station off a leader's wing, and hold position behind a tanker's boom ・CASE ONE — the final check ride. Join up over water, fly the formation, break, and bring it home ■ COCKPIT VIEW A fully modelled first-person cockpit — instrument panel, canopy, the lot. The HUD is not a screen overlay: it is projected onto the combiner glass in front of you, so the symbology slides across the world as you turn your head. And your head is not bolted to the airframe — every g the jet pulls goes through your neck, and catching a wire throws you forward in the straps. Read the meatball the way a pilot actually reads it: through the lens. ■ NORMAL / HARD / ACE Difficulty rises through the environment — night, rain, fog, crosswind — and stricter judging. Clear NORMAL to open HARD, and ACE beyond it. On ACE you manage the landing gear and afterburner fuel yourself. Built for pilots who want to know exactly how good they are. ■ REAL TERRAIN, REAL TOWNS Japanese skies built on national elevation data, with surveyed building footprints, trees and far terrain layered on top. The Matsushima coastline, the Azusa valley and the ridges of Fuji are all the real shapes. ■ DYNAMIC WEATHER Clear, overcast or night skies, rain, fog, wind direction and speed — the same stage never feels the same twice. ■ BEYOND THE COURSE Clear every mission at NORMAL rank or better to unlock FREE FLIGHT — assemble your own sortie from scene, weather, wingmen and music, and fly with no clock and no score. The sky you get for graduating. ■ REPLAY Every flight is recorded. Review your traps from the LSO's platform, a chase camera, the cockpit or a ridgeline spectator's view — then save and share the clip. Terrain data: Geospatial Information Authority of Japan (GSI) elevation tiles (DEM10B) Languages: English / Japanese Requires iOS 17 or later, iPhone, landscape only F-2 MISSIONS is an independent production, not affiliated with or endorsed by Mitsubishi Heavy Industries or any government or defense entity.
SelfLanding
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SELF LANDING は、iPhone だけで「着陸させる」緊張感を味わう航空ゲームです。 ■ ソロモード — 自己航法で滑走路へ 上空からスタート。行き先の空港は毎回ランダム。ナビ地図を頼りに針路・高度・速度を自分で決め、滑走路の延長線に機体を乗せて降ろします。 ・着陸の条件は「空港の円の中」「滑走路の向き ±25°」「高度 1,200 ft 未満」「速度 175 kt 未満」 ・雷雲、他機、バードストライク、強風。空はいつも同じではありません ・難易度は4段階。かんたん・ふつう・むずかしいを着陸成功でクリアすると「鬼」が解放されます ・スコアは燃費・ニアミス・乗り心地・他機接近の4項目に、客室アナウンスの加減点と難易度補正を掛けたもの。ただ降りるだけでなく、うまく飛ぶほど伸びます ■ 2人協力プレイ — パイロット × 管制官 iPhone 2台をその場で直接つないで遊ぶ、役割分担型の協力プレイ。 ・管制官はレーダーで他機・雷雲・山・滑走路を確認し、針路や高度、速度、着陸許可を送ります ・パイロットはレーダーを見られません。計器と無線の指示だけが頼りです ・指示は達成すると自動で WILCO、無理なときは UNABLE が返ります ・雷雲の中に入ると通信が切れ、指示が届きません。思わず声が出ます ・通信は機内モードでも、電波の届かない場所でも遊べます ■ 月替わりのシーズンランキング ソロモードのスコアは Game Center のシーズンランキングで友人や全世界と競い合おう! ソロモードは回数制です。初回に2回ぶんが配られ、以降はリワード広告を1本見るごとに1回ぶん増えます。回数は無制限に貯められるので、まとめて貯めておけば完全オフラインで遊べます。チュートリアルは回数を消費せず、いつでも無料です。「ソロモード拡張」または「フルアンロック」をご購入いただくと、回数制も広告もなくなります。 ※2人協力プレイにはWi-Fiをオンにした iPhone が2台必要です。(オンになっていればWi-Fiに接続する必要はありません。)
Screenshots
Verdict
The clearest difference is ads: F at none against SelfLanding's shown. On price, update cadence, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. F sells 1 one-off in-app purchase and SelfLanding sells 3 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
F ships an update weekly, SelfLanding every 9 days. The most recent releases landed on October 11, 2026 and October 2, 2026 respectively.
| Parameter | F | SelfLanding |
|---|---|---|
| Price | Free | Free |
| Update frequency | Weekly — better | Every 9 days |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Devices | iPhone, iPad — better | iPhone |
| Requires iOS | 17.0 | 17.0 |
| Further details — not scored | ||
| Size | 426 MB | 11 MB |
| Age rating | 4+ | 4+ |
| Developer | unvell inc. | Issa Shimoda |
In-app purchases
F
- F-2 MISSIONS COMPLETE$9.99
SelfLanding
- ペアモード 難易度拡張パック$1.99
- ソロモード 難易度拡張パック$1.99
- 両モード 難易度フル拡張パック$2.99









