Comparison

F vs 対空戦闘!

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

F

Features
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REAL FLIGHT. REAL MISSIONS. FULL CONTROL. F-2 MISSIONS is built on one principle: everything the real jet can do is in your hands. No stability assists, no auto-throttle. You manage speed and energy yourself, reading the HUD and instruments like a real pilot — and your skill is the only upgrade. ■ AUTHENTIC FLIGHT MODEL ・Angle-of-attack based physics — holding a banked turn with back pressure emerges from the equations, not a script ・Rate-command roll with no auto-leveling; inverted flight is possible ・Control response scales with airspeed — the jet gets heavy when slow ・Assists live in the display, never in the controls: FLOLS meatball, steering cues and gate rings guide you without flying for you ■ A YEAR OF TRAINING — a prologue and six chapters, 25 missions Fly a rookie's first year in order, until the deck stops being out of reach. Your instructor is on the radio the whole way, telling you what to do next. ・OUT OF REACH — the prologue. Your first real deck, and three approaches ・BASIC AIRWORK — 2,700 metres of runway at Matsushima. Takeoff, climb, turn, touchdown — then at night, then in weather ・PAINTED DECK — a carrier deck painted onto the runway. Short, narrow, white lines. Touch-and-go and wire traps on solid ground ・CARRIER QUAL — the real thing. Calm daylight, crosswind, night traps, and finding the boat yourself. Scored 0–100 on sink rate, centerline, wire and AoA ・LOW LEVEL — low-level runs through real Japanese terrain: the Southern Alps, the Azusa valley at Kamikochi, the Fuji circuit and over the summit, plus an offshore gate slalom. Stay under the radar, hide behind ridgelines, follow the river ・FORMATION — hold station off a leader's wing, and hold position behind a tanker's boom ・CASE ONE — the final check ride. Join up over water, fly the formation, break, and bring it home ■ COCKPIT VIEW A fully modelled first-person cockpit — instrument panel, canopy, the lot. The HUD is not a screen overlay: it is projected onto the combiner glass in front of you, so the symbology slides across the world as you turn your head. And your head is not bolted to the airframe — every g the jet pulls goes through your neck, and catching a wire throws you forward in the straps. Read the meatball the way a pilot actually reads it: through the lens. ■ NORMAL / HARD / ACE Difficulty rises through the environment — night, rain, fog, crosswind — and stricter judging. Clear NORMAL to open HARD, and ACE beyond it. On ACE you manage the landing gear and afterburner fuel yourself. Built for pilots who want to know exactly how good they are. ■ REAL TERRAIN, REAL TOWNS Japanese skies built on national elevation data, with surveyed building footprints, trees and far terrain layered on top. The Matsushima coastline, the Azusa valley and the ridges of Fuji are all the real shapes. ■ DYNAMIC WEATHER Clear, overcast or night skies, rain, fog, wind direction and speed — the same stage never feels the same twice. ■ BEYOND THE COURSE Clear every mission at NORMAL rank or better to unlock FREE FLIGHT — assemble your own sortie from scene, weather, wingmen and music, and fly with no clock and no score. The sky you get for graduating. ■ REPLAY Every flight is recorded. Review your traps from the LSO's platform, a chase camera, the cockpit or a ridgeline spectator's view — then save and share the clip. Terrain data: Geospatial Information Authority of Japan (GSI) elevation tiles (DEM10B) Languages: English / Japanese Requires iOS 17 or later, iPhone, landscape only F-2 MISSIONS is an independent production, not affiliated with or endorsed by Mitsubishi Heavy Industries or any government or defense entity.

About

対空戦闘!

Features
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迫る敵機に、機銃を向け、艦隊を護る。 太平洋戦争期の対空戦闘、つまり艦上から襲いかかる航空機を迎え撃つ場面だけを切り出したゲームです。 一度は空想したことのある「あの銃座に座っていたら」を、スマホで遊べる短時間の体験にしました。 ・弾は、まっすぐ当たりません。 機銃弾は発射された瞬間に命中するわけではなく、目標に届くまでに時間がかかります。動いている敵機に当てるには、いま見えている位置ではなく、 これから来る位置に撃つ必要があります。この「見越し射撃」の感覚が本作の中心です。 機影が小さいうちは余裕があります。しかし近づくにつれ、相対速度は上がり、修正の余地は消えていきます。雲が低く、瞬時の判断が生死を分けます。 ・守るのは、自分が乗っている艦です。 敵機は爆弾と魚雷を抱えて向かってきます。撃ち落とせなければ、そのまま艦に届きます。雷撃機が投下した魚雷は、艦の転舵で回避します。 撃つことと、舵を取ることの両方が防御手段です。 一定数を撃墜すると高角砲が解禁され、遠距離の編隊に対処できるようになります。機銃だけでは間に合わない波が来たとき、この判断が生死を分けます。 遊び方 ・照準を動かし、敵機の進路の先へ置く ・射撃ボタンを押し続けて弾幕を張る ・雷撃を受けたら転舵して魚雷をかわす ・指揮モードで指揮官のように敵の位置を補足、味方の銃座に指示ができる ・撃墜数と生存時間がスコアになる 操作はこれだけです。チュートリアルを読み込む必要はありません。 1回数分、通勤中でも、待ち時間でも構いません。ちょっと手持ち無沙汰な時にお遊びください。 ロード待ちはなく、オフラインでも動作します。スコアと設定は端末内にのみ保存され、外部に送信されることはありません。 広告は表示されず、追加課金もありません。買い切りです。 題材について 本作が扱うのは、映画のなかでは全体の一場面として流れていく持ち場です。 艦を守るために、そこで撃ち続けた人々がいました。その視点を、ゲームという形で追体験できるようにしています。 弾の飛翔時間、雷撃回避、火力特性はいずれも当時の兵器の性質から逆算して設計しました。

Screenshots

F4 screens
対空戦闘!3 screens

Verdict

The call

The clearest difference is price: F at Free against 対空戦闘!'s $2.99. 対空戦闘!'s advantage is in-app purchases (none vs 1) and iOS requirement (15.0 vs 17.0). On ads and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

F is free to download; 対空戦闘! costs $2.99 up front. F sells 1 one-off in-app purchase. 対空戦闘! asks for nothing beyond the download.

Scorecard3 real differences · 4 level
F versus 対空戦闘!: the parameters behind the verdict, then further details
ParameterF対空戦闘!
PriceFree — better$2.99
Positive reviews—100.0% of reviews
Update frequencyEvery 10 days—
AdsNoNo
In-app purchasesYesNo — better
DevicesiPhone, iPadiPhone, iPod
Requires iOS17.015.0 — better
Further details — not scored
Size535 MB6 MB
Age rating4+12+
Developerunvell inc.tomoki ishihara

In-app purchases

1 purchases

F

One-time1
  • F-2 MISSIONS COMPLETE$9.99
None

対空戦闘!

No in-app purchases

Questions

Is F free?
F is free to download, with in-app purchases available.
Is 対空戦闘! free?
対空戦闘! costs $2.99, with no in-app purchases.
Do F or 対空戦闘! have ads?
Neither F nor 対空戦闘! shows ads.

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