Comparison

F vs ZERO FIGHTER

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

F

Features
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REAL FLIGHT. REAL MISSIONS. FULL CONTROL. F-2 MISSIONS is built on one principle: everything the real jet can do is in your hands. No stability assists, no auto-throttle. You manage speed and energy yourself, reading the HUD and instruments like a real pilot — and your skill is the only upgrade. ■ AUTHENTIC FLIGHT MODEL ・Angle-of-attack based physics — holding a banked turn with back pressure emerges from the equations, not a script ・Rate-command roll with no auto-leveling; inverted flight is possible ・Control response scales with airspeed — the jet gets heavy when slow ・Assists live in the display, never in the controls: FLOLS meatball, steering cues and gate rings guide you without flying for you ■ A YEAR OF TRAINING — a prologue and six chapters, 25 missions Fly a rookie's first year in order, until the deck stops being out of reach. Your instructor is on the radio the whole way, telling you what to do next. ・OUT OF REACH — the prologue. Your first real deck, and three approaches ・BASIC AIRWORK — 2,700 metres of runway at Matsushima. Takeoff, climb, turn, touchdown — then at night, then in weather ・PAINTED DECK — a carrier deck painted onto the runway. Short, narrow, white lines. Touch-and-go and wire traps on solid ground ・CARRIER QUAL — the real thing. Calm daylight, crosswind, night traps, and finding the boat yourself. Scored 0–100 on sink rate, centerline, wire and AoA ・LOW LEVEL — low-level runs through real Japanese terrain: the Southern Alps, the Azusa valley at Kamikochi, the Fuji circuit and over the summit, plus an offshore gate slalom. Stay under the radar, hide behind ridgelines, follow the river ・FORMATION — hold station off a leader's wing, and hold position behind a tanker's boom ・CASE ONE — the final check ride. Join up over water, fly the formation, break, and bring it home ■ COCKPIT VIEW A fully modelled first-person cockpit — instrument panel, canopy, the lot. The HUD is not a screen overlay: it is projected onto the combiner glass in front of you, so the symbology slides across the world as you turn your head. And your head is not bolted to the airframe — every g the jet pulls goes through your neck, and catching a wire throws you forward in the straps. Read the meatball the way a pilot actually reads it: through the lens. ■ NORMAL / HARD / ACE Difficulty rises through the environment — night, rain, fog, crosswind — and stricter judging. Clear NORMAL to open HARD, and ACE beyond it. On ACE you manage the landing gear and afterburner fuel yourself. Built for pilots who want to know exactly how good they are. ■ REAL TERRAIN, REAL TOWNS Japanese skies built on national elevation data, with surveyed building footprints, trees and far terrain layered on top. The Matsushima coastline, the Azusa valley and the ridges of Fuji are all the real shapes. ■ DYNAMIC WEATHER Clear, overcast or night skies, rain, fog, wind direction and speed — the same stage never feels the same twice. ■ BEYOND THE COURSE Clear every mission at NORMAL rank or better to unlock FREE FLIGHT — assemble your own sortie from scene, weather, wingmen and music, and fly with no clock and no score. The sky you get for graduating. ■ REPLAY Every flight is recorded. Review your traps from the LSO's platform, a chase camera, the cockpit or a ridgeline spectator's view — then save and share the clip. Terrain data: Geospatial Information Authority of Japan (GSI) elevation tiles (DEM10B) Languages: English / Japanese Requires iOS 17 or later, iPhone, landscape only F-2 MISSIONS is an independent production, not affiliated with or endorsed by Mitsubishi Heavy Industries or any government or defense entity.

About

ZERO FIGHTER

Features
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Take the controls of the Zero and soar into the skies of the Pacific War. This title is an authentic 3D flight-shooting game that puts you in the cockpit of the Mitsubishi A6M Zero (Zero-sen). You begin with flight training at Kasumigaura, mastering basic maneuvers—such as banking turns, steep dives, and loops—alongside an instructor's aircraft. Once training is complete, it is time for actual combat. You will progress through a series of campaign maps that recreate the battlefield: flying over fleets, dodging anti-aircraft tracer fire, dropping bombs on enemy ships, and engaging in dogfights to shoot down enemy fighters. Set against a backdrop of beautifully rendered cloudscapes and open ocean, the game offers an authentic aerial combat experience using intuitive gyro controls—all from your smartphone. Why not become a Zero pilot yourself and master the skies of the Pacific?

Screenshots

F4 screens
ZERO FIGHTER4 screens

Verdict

The call

The clearest difference is in-app purchases: ZERO FIGHTER at none against F's 1. ZERO FIGHTER also leads on iOS requirement (15.0 vs 17.0). F's advantage is ads (none vs shown). On price and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. F sells 1 one-off in-app purchase. ZERO FIGHTER asks for nothing beyond the download.

Scorecard3 real differences · 3 level
F versus ZERO FIGHTER: the parameters behind the verdict, then further details
ParameterFZERO FIGHTER
PriceFreeFree
Update frequencyWeekly—
AdsNo — betterYes
In-app purchasesYesNo — better
DevicesiPhone, iPadiPhone, iPad, iPod — better
Requires iOS17.015.0 — better
Further details — not scored
Size426 MB191 MB
Age rating4+17+
Developerunvell inc.E-ONLINESERVICE

In-app purchases

1 purchases

F

One-time1
  • F-2 MISSIONS COMPLETE$9.99
None

ZERO FIGHTER

No in-app purchases

Questions

Is F free?
F is free to download, with in-app purchases available.
Is ZERO FIGHTER free?
ZERO FIGHTER is free to download, with no in-app purchases.
Do F or ZERO FIGHTER have ads?
ZERO FIGHTER shows ads; F does not.

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