Tiny Empire vs Grainfall
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Tiny Empire
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Raiders are on the road ten seconds in. Drop a tower, hold the gate, then build the town that pays for the next fight: eight eras from Stone Age huts to a starlit space colony, an army you train yourself, and a treasury that fills while you're away. Every fight is tower defense, and it all plays offline. HOLD THE GATE ā Camps, campaign and Endless Siege are all tower defense: build towers along a winding lane, upgrade them mid-fight, repair the gate between waves, and unleash the Hero Strike when the boss walks in ā The army you train fights beside your towers, deployed by you before each fight ā Every win brings home gold, wood and food for the town RAID THE REBEL CAMPS ā Four rebel camps beyond your walls, from the Rebel Outpost (5 waves) to the Warlord's Hold (8 waves, twice the loot) ā Beat a camp and it regroups on a new road with a new horde ā One camp a day carries a bounty: half again the loot MARCH THE CAMPAIGN ā 24 campaign levels across three regions, each a longer siege than the last, from the Bandit Camp to the Ember Throne ā Three-star a level to unlock its Heroic version: two more waves, a tougher horde, gems on the first clear ā Win a fight and "Next: Campaign" opens the next level in one tap ā Endless Siege: hold as long as you can, beat your best wave, and get paid gold and gems for the run RULE 8 ERAS ā Advance from the Stone Age through Castle, Gunpowder, Discovery, Industrial and Modern into a neon-lit Information city and a starlit Space colony ā Every era transforms your whole town: buildings, walls, units, even the sky ā Offline earnings: your empire keeps producing while you're gone BUILD YOUR EMPIRE ā Place and upgrade Gold Mines, Sawmills, Farms, Quarries, Storehouses, Barracks and your Town Hall ā A living base: waving banners, chimney smoke, a shimmering moat, grazing sheep ā Research tree, resource market, idle expeditions, daily quests and kingdom events ā Conquest: gather, build a town and beat a rival army. Leave mid-match and pick it up where you left off COMMAND A REAL ARMY ā Eight troop types to train: Soldiers, Pikemen, Archers, Cavalry, Catapults, Skirmishers, Scout Cavalry and Priests, every one of them adding to your company's strength in the Arena ā Four of them take the field beside your towers: Soldiers, Pikemen, Archers and Cavalry ā A leveling Commander with a skill tree CLIMB THE ARENA Five ranked battles a day against rival companies, from Raw Recruits to the Grandmaster's Host. Every win moves your rating - climb from Bronze through Silver, Gold, Platinum and Diamond to Grandmaster. Seasons close every two weeks and pay gems for the tier you finish at. COME BACK FOR MORE ā A 7-day login track: log in 7 days in a row and day 7 pays a free hero summon ā Chief levels, achievements, battle pass, unit veterancy ā Prestige: rebirth for permanent, stacking empire bonuses PLAY IT YOUR WAY Like idle games? Set your economy running, close the app, and come back to a fuller treasury. Like tower defense? Raid a camp or jump into the campaign and route the lane your way. Like kingdom and city builders? Take your time: eight eras of buildings, walls and research are waiting. PLAYS OFFLINE No signal needed. Build, raid and defend on a plane, on the train, or anywhere the bars run out. FREE TO PLAY Tiny Empire is free to download, with optional in-app purchases and ads. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://nm-games-privacy.carrd.co
Grainfall
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Grainfall is a falling sand toy. Pick a material, drag across the screen, and watch it react with whatever is already there. Sand piles up and slides back down. Dig a hole and water will find it. Oil floats on top of water, and oil burns. Plants drink from standing water and creep toward it. Fire spreads, leaves ash behind, and boils water into steam that drifts up, cools off, and comes back down as rain. There is no score and nothing to unlock by playing. What you get is twelve materials that all react to each other, and the fun is working out how. Build a glass tank and fill it with acid, since glass is the one thing acid cannot chew through. Pour lava into water and it sets into stone. Light one end of a gunpowder trail and follow it along. Hit record at any point and Grainfall turns what happened into a video, with sound built from the same events you just watched. Save a world and it keeps a picture of itself in your list. Send one to a friend as a small file and it opens straight into their copy. FREE ⢠Sand, water, oil, plant, fire and wall ⢠The full simulation, running at 60fps ⢠Record and export video, with a small watermark in the corner ⢠Your world saves itself and is waiting when you come back PRO - One time purchase ⢠Six more materials: acid, glass, lava, ice, gunpowder, fireworks ⢠Video export with the watermark gone ⢠Save as many worlds as you want, name them, load them back ⢠Send worlds to friends as .grain files ⢠Four color themes ⢠Tilt gravity, so leaning your phone pours everything sideways A FEW THINGS WORTH TRYING ⢠Float oil on water and drop in a single flame ⢠Fill a glass tank with acid ⢠Pour lava into the sea and watch the steam come off it ⢠Light a gunpowder trail at one end ⢠Set off enough fireworks that the falling sparks catch your plants Every material makes its own sound. No account, no ads, nothing collected, and it all works offline.
Screenshots
Verdict
The clearest difference is ads: Grainfall at none against Tiny Empire's shown. On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Tiny Empire sells 6 in-app purchases, starting at $4.99 per month and Grainfall sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
| Parameter | Tiny Empire | Grainfall |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 3 days | ā |
| Ads | Yes | No ā better |
| In-app purchases | Yes | Yes |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod, Mac ā better |
| Requires iOS | 15.0 | 14.0 ā better |
| Further details ā not scored | ||
| Size | 130 MB | 23 MB |
| Age rating | 9+ | 12+ |
| Developer | Noah Miller | John Haas |
In-app purchases
Tiny Empire
- Empire Pass Monthly$4.991 Month
- Empire Pass Yearly$29.991 Year
- Resource Pack$1.99
- Starter Pack$2.99
- Battle Pass Premium$4.99
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- Gold Pass$4.99
Grainfall
- Grainfall Pro$0.99
Questions
Is Tiny Empire free?
Is Grainfall free?
Do Tiny Empire or Grainfall have ads?
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