
Tiny Empire: Castle Defense
Build up & defend the gate
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About
Raiders are on the road ten seconds in. Drop a tower, hold the gate, then build the town that pays for the next fight: eight eras from Stone Age huts to a starlit space colony, an army you train yourself, and a treasury that fills while you're away. Every fight is tower defense, and it all plays offline.
HOLD THE GATE
– Camps, campaign and Endless Siege are all tower defense: build towers along a winding lane, upgrade them mid-fight, repair the gate between waves, and unleash the Hero Strike when the boss walks in
– The army you train fights beside your towers, deployed by you before each fight
– Every win brings home gold, wood and food for the town
RAID THE REBEL CAMPS
– Four rebel camps beyond your walls, from the Rebel Outpost (5 waves) to the Warlord's Hold (8 waves, twice the loot)
– Beat a camp and it regroups on a new road with a new horde
– One camp a day carries a bounty: half again the loot
MARCH THE CAMPAIGN
– 24 campaign levels across three regions, each a longer siege than the last, from the Bandit Camp to the Ember Throne
– Three-star a level to unlock its Heroic version: two more waves, a tougher horde, gems on the first clear
– Win a fight and "Next: Campaign" opens the next level in one tap
– Endless Siege: hold as long as you can, beat your best wave, and get paid gold and gems for the run
RULE 8 ERAS
– Advance from the Stone Age through Castle, Gunpowder, Discovery, Industrial and Modern into a neon-lit Information city and a starlit Space colony
– Every era transforms your whole town: buildings, walls, units, even the sky
– Offline earnings: your empire keeps producing while you're gone
BUILD YOUR EMPIRE
– Place and upgrade Gold Mines, Sawmills, Farms, Quarries, Storehouses, Barracks and your Town Hall
– A living base: waving banners, chimney smoke, a shimmering moat, grazing sheep
– Research tree, resource market, idle expeditions, daily quests and kingdom events
– Conquest: gather, build a town and beat a rival army. Leave mid-match and pick it up where you left off
COMMAND A REAL ARMY
– Eight troop types to train: Soldiers, Pikemen, Archers, Cavalry, Catapults, Skirmishers, Scout Cavalry and Priests, every one of them adding to your company's strength in the Arena
– Four of them take the field beside your towers: Soldiers, Pikemen, Archers and Cavalry
– A leveling Commander with a skill tree
CLIMB THE ARENA
Five ranked battles a day against rival companies, from Raw Recruits to the Grandmaster's Host. Every win moves your rating - climb from Bronze through Silver, Gold, Platinum and Diamond to Grandmaster. Seasons close every two weeks and pay gems for the tier you finish at.
COME BACK FOR MORE
– A 7-day login track: log in 7 days in a row and day 7 pays a free hero summon
– Chief levels, achievements, battle pass, unit veterancy
– Prestige: rebirth for permanent, stacking empire bonuses
PLAY IT YOUR WAY
Like idle games? Set your economy running, close the app, and come back to a fuller treasury.
Like tower defense? Raid a camp or jump into the campaign and route the lane your way.
Like kingdom and city builders? Take your time: eight eras of buildings, walls and research are waiting.
PLAYS OFFLINE
No signal needed. Build, raid and defend on a plane, on the train, or anywhere the bars run out.
FREE TO PLAY
Tiny Empire is free to download, with optional in-app purchases and ads.
Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Privacy Policy: https://nm-games-privacy.carrd.co
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What's New in Tiny Empire
1.1.22
October 31, 2026
Analytics are now off unless you choose to share usage data. You can change it anytime in the Menu. Adds Terms of Use and Privacy Policy links to the Empire Pass screen. Your progress now saves as you play.
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Subscriptions & In-App Purchases
Empire Pass Monthly
Remove ads & boost your empire. Auto-renews monthly.
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