Comparison

Vault Pole Bar vs Dev Idle

Price, ratings, monetisation and update history for both games, side by side โ€” with what reviewers say about each.

Head to head
About

Vault Pole Bar

Features
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Most arcade sports games fake the skill. Vault makes you time all three phases of a real pole vault โ€” and the bar keeps rising until you miss. Every attempt is one skill loop, three taps: RUN-UP. Tap to start the sprint. A power meter sweeps up and down โ€” lock it high, but not maxed. Too little and your plant is weak; a full overrun is a foul and a wasted attempt. PLANT. A marker sweeps across the planting box. Tap it inside the window for a clean plant that carries your speed into the pole. SWING & RELEASE. The pole bends. Watch the flex gauge and release at PEAK FLEX โ€” the moment the bowed pole is about to fling you upward. Nail it and your speed becomes height. Clear the crossbar and it rises. Miss three times at one height and the run is over. Your delivered height is a pure function of run-up power, plant timing, release flex and your pole โ€” no random luck, just how well you read the gauges. The whole vault is drawn side-on under stadium floodlights: the runway, the box, the bowing pole, the athlete arcing over, and the bar at its called height. Unlock stiffer poles as you clear higher bars: a higher ceiling, but a tighter release window. Chase your personal record and climb the pole rack. โ€ข A three-phase timing skill loop: run-up power, plant window, peak-flex release โ€ข A real clearance calculation โ€” no RNG, pure skill โ€ข A rising crossbar and a three-miss run: push your personal best โ€ข Stiffer poles to unlock: higher ceilings for tighter timing โ€ข Side-on stadium art: runway, box, a flexing pole and the athlete over the bar โ€ข Fully offline, no account, nothing collected Sprint. Plant. Fly.

About

Dev Idle

Features
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You started by pasting an answer off Stack Overflow. Twelve tiers later you are running an autonomous agent fleet, a server farm and a quantum compiler, and the changelog has started calling the next one The Singularity. Dev Idle is an idle game about being an iOS developer, made by one. Tap to write code, hire the pipeline that writes it for you, then ship a version and do the whole thing again, faster. THE LOOP โ€ข BUILD โ€” Twelve generator tiers, from "Stack Overflow copy-paste" to "The Singularity". Every 10, 25, 50 and 100 you own doubles that tier's output. Forever. There is no last milestone. โ€ข SHIP โ€” Submit a version for App Review, wait out the thirty-minute queue like the rest of us, and bank Reputation for a permanent income multiplier. This wait is the game's clock, and yes, that is the joke. โ€ข LAB โ€” Every ship also pays Commits, which buy permanent upgrades that survive every reset. A bad run still pays. No run is wasted. โ€ข SHOP โ€” Conference Tickets buy time, never content: expedite a review, double an offline haul, or collect eight hours at once. โ€ข PASS โ€” A four-week Sprint Pass season, 50 tiers, earned entirely by playing. THE PART THAT MAKES IT LAST Get big enough and you can IPO. Trade your whole Reputation for Shares, raise the level cap on every permanent upgrade, and watch the forty hours of progress you just gave up come back in four. Then the horizon moves again. BALANCED BY SIMULATION, NOT BY VIBES The economy runs in a harness that plays thousands of prestige cycles before a number ships. Tier 4 inside two minutes. Your first version out the door in about an hour. The Singularity considerably later. THINGS WE CARED ABOUT โ€ข Offline earnings, with a proper "while you were away" report when you come back. โ€ข A Live Activity that counts your App Review down on the Lock Screen and in the Dynamic Island. โ€ข Unlockable editor themes. All of them dark, because it is that kind of game. โ€ข Every number monospaced, so counters tick without jittering. โ€ข No ads. Not between screens, not for a bonus, not ever โ€” there is no ad code in the app at all. โ€ข Plays entirely offline. No account, no sign-up, nothing personal collected โ€” no name, no email, no advertising identifier, no tracking. Your save syncs through your own iCloud. FREE TO PLAY, AND MEANT IT Optional purchases shorten the road. Not one of them unlocks content you cannot reach by playing, because a wall you cannot climb is a game you stop opening. Dev Idle Pro โ€” $4.99 per month with a 7-day free trial: ร—2 income, offline earnings at full rate with double the cap, a bigger daily Ticket bonus, an exclusive editor theme, and every season's premium Sprint Pass track included. Payment is charged to your Apple Account at confirmation of purchase. The subscription renews automatically unless it is turned off at least 24 hours before the end of the current period, and your account is charged for renewal within 24 hours of the end of that period. Manage or cancel it in Settings โ€บ Apple Account โ€บ Subscriptions. Any unused portion of the free trial is forfeited when you buy the subscription. Terms of Use: https://devidle.petrina.me/terms Privacy Policy: https://devidle.petrina.me/privacy-policy

Screenshots

Vault Pole Bar4 screens
Dev Idle4 screens

Verdict

The call

The clearest difference is in-app purchases: Vault Pole Bar at none against Dev Idle's 10. Vault Pole Bar also leads on iOS requirement (17.0 vs 26.0). On price, ads and device support there is nothing between them.

Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS

CostPrice ยท In-app purchases ยท Ads ยท Monetization

Both are free to download. Dev Idle sells 10 in-app purchases, starting at $4.99 per month. Vault Pole Bar asks for nothing beyond the download.

Scorecard2 real differences ยท 4 level
Vault Pole Bar versus Dev Idle: the parameters behind the verdict, then further details
ParameterVault Pole BarDev Idle
PriceFreeFree
Update frequencyโ€”Daily
AdsNoNo
In-app purchasesNo โ€” betterYes
DevicesiPhoneiPhone
Requires iOS17.0 โ€” better26.0
Further details โ€” not scored
Size1 MB6 MB
Age rating4+4+
DeveloperJordan WegnerDavid Petrina

In-app purchases

None

Vault Pole Bar

No in-app purchases

10 purchases

Dev Idle

Subscriptions1
  • Dev Idle Pro7 Days trial$4.991 Month
One-time9
  • Hotfix โ€” 100 Tickets$0.99
  • Starter Pack$1.99
  • Sprint Pass Premium Track$2.99
Show 6 more
  • Monthly Card โ€” 40 a Day$3.99
  • Overtime$4.99
  • Sprint โ€” 600 Tickets$4.99
  • Release โ€” 1,400 Tickets$9.99
  • Major Version โ€” 3,200 Tickets$19.99
  • Enterprise โ€” 9,000 Tickets$49.99

Questions

Is Vault Pole Bar free?
Vault Pole Bar is free to download, with no in-app purchases.
Is Dev Idle free?
Dev Idle is free to download, with in-app purchases available.
Do Vault Pole Bar or Dev Idle have ads?
Neither Vault Pole Bar nor Dev Idle shows ads.

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