Glass Flick vs Glow Catch
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Glass Flick
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Aim. Flick. Smash. Win! Master satisfying physics-based puzzles where every shot counts. Launch your puck across the board, knock down every target, shatter obstacles, trigger bombs, and use portals to pull off spectacular trick shots. Each level challenges you to find the perfect angle and power. Simple controls make it easy to play, but clever layouts will put your precision and strategy to the test. Features: Satisfying flick-based physics Clever puzzles and trick shots Breakable objects and explosive obstacles Portals, boosters, and other interactive elements Quick levels perfect for short play sessions Easy to learn, challenging to master Line up your shot and clear the board!
Glow Catch
Tap the glowing pods before they burn out, but avoid the forbidden color. This reflex-based game challenges your speed, color recognition, and pattern adaptation across hundreds of unique levels and changing board shapes.
- Tap glowing pods
- Avoid forbidden colors
- Dynamic board shapes
- Multiple level types
- Hundreds of levels
- Endless mode
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Ten pods light up. Tap the lit ones before they burn out — and never touch the one this chapter has forbidden. That is the whole rule, and it stops being easy around level nine. WHAT MAKES IT HARD Speed is the easy part. The hard part is stopping your thumb on the light you were not asked for. • Level 4 — purple arrives, and touching it costs you the run • Level 6 — two lit at once, and your eye has to split • Level 9 — colours flip mid-life, so muscle memory starts lying to you • Level 15 — rule levels: one colour is safe, every other one is a trap • Level 18 — fever bursts, where pods arrive twice as fast THE FORBIDDEN COLOUR MOVES Purple is the trap for sixty levels — long enough to stop being a rule and start being a reflex. Then the next act takes it away at the door, says so, and names another: red, then blue, then amber, then green. The last chapter of each act forbids two colours at once. Nothing marks them. The colour is the warning, and reading it is the game. If you cannot separate two of the six, one switch in settings puts a cross back on every trap. THE BOARD CHANGES SHAPE Not a grid that speeds up. Rectangle, diamond, triangle, hexagon, star, heart, ring, plus — eighteen formations, and the pod count moves with the shape, so each level is a different thing to read rather than the same one running faster. Every shape is drawn in code. The heart is an equation, not a picture. NINE KINDS OF LEVEL Catch a quota. Survive a clock. Beat one. Last with a single life. Read colour instead of reacting. Scan a full board instead of chasing one light. Play with no fuse ring at all and feel the timing instead of reading it. 300 levels in fifteen chapters and five acts, hand-tuned for the first stretch and generated after that, so the ladder does not run out. 900 stars to collect, and an endless mode that outlasts any of them. Free to play. Energy refills on its own, gold is earned by playing, and the ads you watch are ones you chose to watch. A single purchase removes the full-screen ones for good. Made by one person in Türkiye.
Screenshots
Verdict
The clearest difference is update cadence: Glass Flick at every 3 days against Glow Catch's every 11 days. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Glass Flick ships an update every 3 days, Glow Catch every 11 days. The most recent releases landed on October 28, 2026 and October 10, 2026 respectively.
| Parameter | Glass Flick | Glow Catch |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (3 ratings) — better |
| Number of ratings | — | 3 — better |
| Update frequency | Every 3 days — better | Every 11 days |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 212 MB | 185 MB |
| Age rating | 4+ | 4+ |
| Developer | Konstantin Boronenkov | Nurcin EHLIMANOGLU |
In-app purchases
Glass Flick
No in-app purchases
Glow Catch
No in-app purchases









