TinyMine Idle vs In Hand
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
TinyMine Idle
An idle mining game where a tiny miner digs, hauls, and sells ore while you're away. Upgrade gear, unlock new zones, and complete mining goals. Everything can be earned through gameplay.
- Offline mining progression
- Gear upgrades
- Zone unlocking
- Mining goals
- No ads
- No account required
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I made this game for the quiet minutes. A tiny miner walks, digs, and hauls ore while you watch, and he keeps working after you close the app. You start on the Pebble Path with a stone pick and a small bag. Sell what he digs, buy him better gear, and open the way down. There are eighteen zones, and the last few take real patience to reach. Along the way you'll spot gems on the path, chase mining goals for every ore, and maybe, eventually, run out of mine. I'm digging more. Things I care about, so they're built in: • He mines while you're away, with a cap, so it stays a game and not a chore. • No ads. Ever. • No account, no sign-up. I only collect what I need to make the game fun and engaging. Data is anonymous and never sold. Your save lives on your phone. • Everything in the game can be earned by playing. The few purchases are shortcuts and tips, not walls. This is my first game. I built it alone: the pixel art, the cave sounds, the ore prices I argued with myself about for weeks. If something feels broken or unfair, tell me through the support page and I'll fix it. Thanks for giving the tiny miner a look.
In Hand
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You only ever hold one thing. Every season, everyone starts with something small: a paper clip, a bottle cap, a wine cork. Trade it for something better. Then trade that. Eleven tiers stand between the bottom and the lighthouse, and every step is a trade you chose to make. TRADE Browse what everyone is holding and make an offer on any hand. Offers come to you too: take the one that moves you up, or hold out for a better one. THE DAILY DROP Every morning, something turns up. You can't see what it is. Take it and you give up what you're holding. Leave it and it goes back for someone else to find. SOME COME OUT SHINY Any item can turn up in bronze, silver, gold or holo. A shinier finish is worth more tiers. EVERY ITEM HAS A HISTORY Each item keeps the names of everyone who held it. Everything you hold is stamped into your logbook, and it stays there after you trade it away. COMMISSIONS Sign on to collect a set, like three colors of paper clip or five pieces from the office, and finish it for bonus points. THE SORT A quick daily game of guessing which item is worth more. Earn Pips to spend on extra drops and backing papers for your cards. ONE SEASON. ONE BOARD. Your score counts the best thing you held, what you're holding when the season ends, your stamps and your commissions. When the season closes, the board is frozen and everyone starts over at the bottom. Sign in with Apple. No ads.
Screenshots
Verdict
The clearest difference is rating: In Hand at 5.0 against TinyMine Idle's 4.7. TinyMine Idle's advantage is ratings volume (27 vs 3) and iOS requirement (15.0 vs 17.0). On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. TinyMine Idle sells 4 one-off in-app purchases and In Hand sells 3 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
In Hand holds the better App Store score, 5.0 against 4.7. That said, the two scores are not equally well evidenced: TinyMine Idle has 27 ratings behind it against 3, so its average is the more settled of the two.
TinyMine Idle ships an update every 6 days, In Hand every 9 days. The most recent releases landed on October 31, 2026 and October 29, 2026 respectively.
| Parameter | TinyMine Idle | In Hand |
|---|---|---|
| Price | Free | Free |
| Rating | 4.7 (27 ratings) | 5.0 (3 ratings) — better |
| Positive reviews | 83.3% of reviews | — |
| Number of ratings | 27 — better | 3 |
| Update frequency | Every 6 days — better | Every 9 days |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPod — better | iPhone |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 10 MB | 61 MB |
| Age rating | 4+ | 4+ |
| Developer | Chad McKerlie | GriffLynn, LLC |
Customer experience
TinyMine Idle
In Hand
In-app purchases
TinyMine Idle
- Auto-sell Early Unlock$0.99
- Delve Pass$1.99
- Supporter$2.99
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- Deluxe Supporter$4.99
In Hand
- 1,000 Pips$0.99
- 5,500 Pips$4.99
- 12,000 Pips$9.99









