TinyMine Idle vs Singularity
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
TinyMine Idle
An idle mining game where a tiny miner digs, hauls, and sells ore while you're away. Upgrade gear, unlock new zones, and complete mining goals. Everything can be earned through gameplay.
- Offline mining progression
- Gear upgrades
- Zone unlocking
- Mining goals
- No ads
- No account required
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I made this game for the quiet minutes. A tiny miner walks, digs, and hauls ore while you watch, and he keeps working after you close the app. You start on the Pebble Path with a stone pick and a small bag. Sell what he digs, buy him better gear, and open the way down. There are eighteen zones, and the last few take real patience to reach. Along the way you'll spot gems on the path, chase mining goals for every ore, and maybe, eventually, run out of mine. I'm digging more. Things I care about, so they're built in: • He mines while you're away, with a cap, so it stays a game and not a chore. • No ads. Ever. • No account, no sign-up, nothing collected. Your save lives on your phone. • Everything in the game can be earned by playing. The few purchases are shortcuts and tips, not walls. This is my first game. I built it alone: the pixel art, the cave sounds, the ore prices I argued with myself about for weeks. If something feels broken or unfair, tell me through the support page and I'll fix it. Thanks for giving the tiny miner a look.
Singularity
Grow from a tiny black hole to a cosmic devourer. Swallow objects lighter than you, growing larger to consume increasingly massive items like planets and stars. Build producers to gather resources while offline and challenge opponents in trials.
- Consume objects to grow larger
- Build producers for offline resource generation
- Challenge opponents in trials
- Collect swallowed objects in a codex
- Progress from desk-sized to galaxy-sized
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You are a black hole. You start on a desk, and you are smaller than a crumb. Swallow anything lighter than you. Every bite makes you heavier, and heavier means the next thing up the ladder finally fits: the crumb, the paperclip, the coffee mug, the desk, the street, the city, the planet, the star, the galaxy. Nothing on screen is decoration - if it has a mass, you can eventually eat it. Anything too heavy tells you exactly how much too heavy. That refusal is the game: come back when you outweigh it. WHAT YOU DO - Drift into things. Bigger things need a bigger you. - Buy producers - companion holes, accretion disks, relativistic jets - that keep feeding while the app is closed. - Come back to a settlement of everything they swallowed while you were away. - Take on Trials: named opponents that push back, and only give in to a real effort. - Collect. Every object you have ever swallowed is named and kept in the codex - the collection, not the number, is what you are playing for. YOUR CHOICES - Optional rewarded videos offer extra in-game rewards. - The Supporter Pack includes a black hole skin, halo, and leaderboard badge. - Core gameplay works offline; ads and store purchases require a connection. An idle game where the fantasy is scale: the same hole that could not manage a breadcrumb on Tuesday is a problem for a galaxy by the weekend.
Screenshots
Verdict
The clearest difference is rating: TinyMine Idle at 5.0 against Singularity's 4.0. TinyMine Idle also leads on ads (none vs shown) and review sentiment (100% vs 75%). Singularity's advantage is in-app purchases (none vs 3). On price, ratings volume, update cadence and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. TinyMine Idle sells 3 one-off in-app purchases. Singularity asks for nothing beyond the download.
TinyMine Idle holds the better App Store score, 5.0 against 4.0. Both are backed by a comparable volume of ratings — 6 and 5 respectively. Written reviews point the same way: 100% of TinyMine Idle's written reviews are positive against 75% of Singularity's.
TinyMine Idle ships an update every 5 days, Singularity every 3 days. The most recent releases landed on October 12, 2026 and October 14, 2026 respectively.
| Parameter | TinyMine Idle | Singularity |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (6 ratings) — better | 4.0 (5 ratings) |
| Positive reviews | 100.0% of reviews — better | 75.0% of reviews |
| Number of ratings | 6 — better | 5 |
| Update frequency | Every 5 days | Every 3 days — better |
| Ads | No — better | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 9 MB | 68 MB |
| Age rating | 4+ | 12+ |
| Developer | Chad McKerlie | MSP AI, LLC |
Customer experience
TinyMine Idle
Singularity
In-app purchases
TinyMine Idle
- Auto-sell Early Unlock$0.99
- Supporter$2.99
- Deluxe Supporter$4.99
Singularity
No in-app purchases









